Qianou Ma

Orcid: 0009-0002-8634-130X

According to our database1, Qianou Ma authored at least 13 papers between 2021 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2025
What Prompts Don't Say: Understanding and Managing Underspecification in LLM Prompts.
CoRR, May, 2025

SPHERE: An Evaluation Card for Human-AI Systems.
CoRR, April, 2025

Providing tailored reflection instructions in collaborative learning using large language models.
Br. J. Educ. Technol., March, 2025

ImaginAItion: Promoting Generative AI Literacy Through Game-Based Learning.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
What You Say = What You Want? Teaching Humans to Articulate Requirements for LLMs.
CoRR, 2024

Enhancing Code Tracing Question Generation with Refined Prompts in Large Language Models.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Generating Situated Reflection Triggers About Alternative Solution Paths: A Case Study of Generative AI for Computer-Supported Collaborative Learning.
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024

How to Teach Programming in the AI Era? Using LLMs as a Teachable Agent for Debugging.
Proceedings of the Artificial Intelligence in Education - 25th International Conference, 2024

2023
ChaTA: Towards an Intelligent Question-Answer Teaching Assistant using Open-Source LLMs.
CoRR, 2023

HypoCompass: Large-Language-Model-based Tutor for Hypothesis Construction in Debugging for Novices.
CoRR, 2023

Is AI the better programming partner? Human-Human Pair Programming vs. Human-AI pAIr Programming.
Proceedings of the Workshop on Empowering Education with LLMs, 2023

2021
Work-in-Progress-VR-Enabled Pedagogy in a First-Year Seminar.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science Principles.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021


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