Erik Harpstead

Orcid: 0000-0003-3019-3627

According to our database1, Erik Harpstead authored at least 48 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
"What's Your Name Again?": How Race and Gender Dynamics Impact Codesign Processes and Output.
ACM Trans. Comput. Hum. Interact., December, 2023

Designing Black Children in Video Games.
Interactions, 2023

Comparative Design-Based Research: How Afterschool Programs Impact Learners' Engagement with a Video Game Codesign.
CoRR, 2023

The View from MARS: Empowering Game Stream Viewers with Metadata Augmented Real-time Streaming.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Learning Within Gameplay Loops: Considering Adaptive Educational Technology from a Game Design Lens.
Proceedings of the Adaptive Instructional Systems, 2023

Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Using Open Game Data to Understand Game-Based Learning.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

GameAware Streaming Interfaces.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Simulating Learning from Language and Examples.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

"I'm a little less inclined to do it": How Afterschool Programs' Culture Impact Co-Design Processes and Outcomes.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Analytics for Game-Based Learning.
J. Learn. Anal., December, 2022

Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design.
CoRR, 2022

Exploring players' experience of humor and snark in a grade 3-6 history practices game.
CoRR, 2022

Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game.
Int. J. Artif. Intell. Educ., 2022

2021
Play for Real(ism) - Using Games to Predict Human-AI interactions in the Real World.
Proc. ACM Hum. Comput. Interact., 2021

Decomposed Inductive Procedure Learning.
CoRR, 2021

Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design Researcher.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science Principles.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Understanding Player Retention Strategies in Animal Crossing: New Horizons.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

The Design of Co-Robotic Games for Computer Science Education.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Towards Examining The Effects of Live Streaming an Educational Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Toward Stable Asymptotic Learning with Simulated Learners.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
Learning and education in HCI: a reflection on the SIG at CHI 2019.
Interactions, 2020

An Interaction Design for Machine Teaching to Develop AI Tutors.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Investigating Differential Error Types Between Human and Simulated Learners.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

Replay Enactments: Exploring Possible Futures through Historical Data.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Exploring the Subtleties of Agency and Indirect Control in Digital Learning Games.
Proceedings of the 9th International Conference on Learning Analytics & Knowledge, 2019

Toward Near Zero-Parameter Prediction Using a Computational Model of Student Learning.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

Comparison of Off the Shelf Data Mining Methodologies in Educational Game Analytics.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019

Peer Feedback Processes in the Game Industry.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Learning, Education, and HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

How Does Order of Gameplay Impact Learning and Enjoyment in a Digital Learning Game?
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

2018
Student Agency and Game-Based Learning: A Study Comparing Low and High Agency.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

Towards Natural Cognitive System Training Interactions: A Preliminary Framework.
Proceedings of the 2018 AAAI Spring Symposia, 2018

2017
Projective Replay Analysis: A Reflective Approach for Aligning Educational Games to Their Goals.
PhD thesis, 2017

2016
Learning Curve Analysis for Programming: Which Concepts do Students Struggle With?
Proceedings of the 2016 ACM Conference on International Computing Education Research, 2016

The Apprentice Learner architecture: Closing the loop between learning theory and educational data.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
What Drives People: Creating Engagement Profiles of Players from Game Log Data.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Using Empirical Learning Curve Analysis to Inform Design in an Educational Game.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Authoring Tutors with Complex Solutions: A Comparative Analysis of Example Tracing and SimStudent.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

Discovering Knowledge Models in an Open-ended Educational Game using Concept Formation.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

2014
Using extracted features to inform alignment-driven design ideas in an educational game.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Investigating the Solution Space of an Open-Ended Educational Game Using Conceptual Feature Extraction.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

In search of learning: facilitating data analysis in educational games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
RumbleBlocks: Teaching science concepts to young children through a Unity game.
Proceedings of the 17th International Conference on Computer Games, 2012


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