Rachel Kowert

Orcid: 0000-0002-9522-9945

According to our database1, Rachel Kowert authored at least 18 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Culturally justified hate: Prevalence and mental health impact of dark participation in games.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
You are What you Play: The Risks of Identity Fusion in Toxic Gamer Cultures.
Games Res. Pract., 2023

Games Futures I.
Games Res. Pract., 2023

Inaugural Editorial: A Lighthouse for Games and Playable Media.
Games Res. Pract., 2023

2022
Harassment of game makers: Prevalence and impact.
F1000Research, 2022

The toxicity of our (virtual) cities: Prevalence of dark participation in games and perceived effectiveness of reporting tools.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

The Art of Scientific Communication.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2018
Homo Includens: Surveying DiGRA's Diversity.
Trans. Digit. Games Res. Assoc., 2018

2017
The role of social identity and online social capital on psychosocial outcomes in MMO players.
Comput. Hum. Behav., 2017

2015
Psychosocial causes and consequences of online video game play.
Comput. Hum. Behav., 2015

Playing for social comfort: Online video game play as a social accommodator for the insecurely attached.
Comput. Hum. Behav., 2015

When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment.
Comput. Hum. Behav., 2015

Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes.
Cyberpsychology Behav. Soc. Netw., 2015

2014
Social gaming, lonely life? The impact of digital game play on adolescents' social circles.
Comput. Hum. Behav., 2014

Unpopular, Overweight, and Socially Inept: Reconsidering the Stereotype of Online Gamers.
Cyberpsychology Behav. Soc. Netw., 2014

The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals.
Cyberpsychology Behav. Soc. Netw., 2014

2013
Attachment style, social skills, and Facebook use amongst adults.
Comput. Hum. Behav., 2013

(A)Social reputation: Exploring the relationship between online video game involvement and social competence.
Comput. Hum. Behav., 2013


  Loading...