Rasmus Stenholt

According to our database1, Rasmus Stenholt authored at least 9 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2017
Predictive Model for Group Selection Performance on Touch Devices.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

2014
On the Benefits of Using Constant Visual Angle Glyphs in Interactive Exploration of 3D Scatterplots.
ACM Trans. Appl. Percept., 2014

On the benefits of stereo graphics in virtual obstacle avoidance tasks.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

How wrong can you be: Perception of static orientation errors in mixed reality.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Poster: Amplitude test for input devices for system control in immersive virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2012
Efficient selection of multiple objects on a large scale.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Shape perception in 3-D scatterplots using constant visual angle glyphs.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Poster: Brush, lasso, or magic wand? Picking the right tool for large-scale multiple object selection tasks.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Shaping 3-D boxes: A full 9 degree-of-freedom docking experiment.
Proceedings of the IEEE Virtual Reality Conference, 2011


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