Jakob Andreas Bærentzen

Affiliations:
  • Technical University of Denmark, Lyngby, Denmark


According to our database1, Jakob Andreas Bærentzen authored at least 63 papers between 2000 and 2021.

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Bibliography

2021
Skeletonization via Local Separators.
ACM Trans. Graph., 2021

Surface Reconstruction from Structured Light Images Using Differentiable Rendering.
Sensors, 2021

Semi-supervised, Topology-Aware Segmentation of Tubular Structures from Live Imaging 3D Microscopy.
CoRR, 2021

De-homogenization using Convolutional Neural Networks.
CoRR, 2021

Synthesis of Frame Field-Aligned Multi-Laminar Structures.
CoRR, 2021

CASSIE: Curve and Surface Sketching in Immersive Environments.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Shape from Projections via Differentiable Forward Projector.
CoRR, 2020

2019
Multi-phase image segmentation with the adaptive deformable mesh.
Pattern Recognit. Lett., 2019

Accounting for Object Weight in Interaction Design for Virtual Reality.
J. WSCG, 2019

De-homogenization of optimal multi-scale 3D topologies.
CoRR, 2019

Signifier-Based Immersive and Interactive 3D Modeling.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Deformable Mesh Evolved by Similarity of Image Patches.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

Optimal, Non-Rigid Alignment for Feature-Preserving Mesh Denoising.
Proceedings of the 2019 International Conference on 3D Vision, 2019

2018
Designing interactively with elastic splines.
Comput. Aided Geom. Des., 2018

Bézier curves that are close to elastica.
Comput. Aided Des., 2018

Multi-phase Volume Segmentation with Tetrahedral Mesh.
Proceedings of the British Machine Vision Conference 2018, 2018

2017
Interactive directional subsurface scattering and transport of emergent light.
Vis. Comput., 2017

2016
Tangible 3D modeling of coherent and themed structures.
Comput. Graph., 2016

Interactive Appearance Prediction for Cloudy Beverages.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

2015
Combined shape and topology optimization of 3D structures.
Comput. Graph., 2015

Automatic balancing of 3D models.
Comput. Aided Des., 2015

Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

2014
Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes.
IEEE Trans. Vis. Comput. Graph., 2014

Interactive shape modeling using a skeleton-mesh co-representation.
ACM Trans. Graph., 2014

On the benefits of stereo graphics in virtual obstacle avoidance tasks.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Multiphase Image Segmentation Using the Deformable Simplicial Complex Method.
Proceedings of the 22nd International Conference on Pattern Recognition, 2014

2013
Pond of illusion: interacting through mixed reality.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
Topology-adaptive interface tracking using the deformable simplicial complex.
ACM Trans. Graph., 2012

Converting skeletal structures to quad dominant meshes.
Comput. Graph., 2012

Registration-based interpolation real-time volume visualization.
Proceedings of the Spring Conference on Computer Graphics, 2012

<i>Generic graph grammar</i>: a simple grammar for generic procedural modelling.
Proceedings of the Spring Conference on Computer Graphics, 2012

Real-Time Rendering of Teeth with No Preprocessing.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Guide to Computational Geometry Processing - Foundations, Algorithms, and Methods.
Springer, ISBN: 978-1-4471-4074-0, 2012

2011
Mathematical Foundation of the Optimization-based Fluid Animation Method.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

Cut Locus Construction Using Deformable Simplicial Complexes.
Proceedings of the Eighth International Symposium on Voronoi Diagrams in Science and Engineering, 2011

2010
Markov Random Field Surface Reconstruction.
IEEE Trans. Vis. Comput. Graph., 2010

Optimization-based Fluid Simulation on Unstructured Meshes.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

Surfel Based Geometry Reconstruction.
Proceedings of the Theory and Practice of Computer Graphics, 2010

2009
Shape Analysis Using the Auto Diffusion Function.
Comput. Graph. Forum, 2009

Generating Quality Tetrahedral Meshes from Binary Volumes.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

Regularisation of 3D Signed Distance Fields.
Proceedings of the Image Analysis, 16th Scandinavian Conference, 2009

Camera Resectioning from a Box.
Proceedings of the Image Analysis, 16th Scandinavian Conference, 2009

Height and Tilt Geometric Texture.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Tetrahedral Mesh Improvement Using Multi-face Retriangulation.
Proceedings of the 18th International Meshing Roundtable, 2009

2008
Two methods for antialiased wireframe drawing with hidden line removal.
Proceedings of the Spring Conference on Computer Graphics, 2008

2007
Variational Volumetric Surface Reconstruction from Unorganized Points.
Proceedings of the 6th Eurographics / IEEE VGTC International Symposium on Volume Graphics, 2007

Boneless Pose Editing and Animation.
Proceedings of the Image Analysis, 15th Scandinavian Conference, 2007

2006
3D Distance Fields: A Survey of Techniques and Applications.
IEEE Trans. Vis. Comput. Graph., 2006

Single-pass wireframe rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Signed Distance Computation Using the Angle Weighted Pseudonormal.
IEEE Trans. Vis. Comput. Graph., 2005

Hardware-Accelerated Point Generation and Rendering of Point-Based Impostors.
J. Graph. Tools, 2005

Robust Generation of Signed Distance Fields from Triangle Meshes.
Proceedings of the 4th Eurographics / IEEE VGTC International Workshop on Volume Graphics, 2005

2003
Hardware Accelerated Point Rendering of Isosurfaces.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Pseudo-Normals for Signed Distance Computation.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

From layered depth images to continuous LOD impostors.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

PDE Based Surface Estimation for Structure from Motion.
Proceedings of the Image Analysis, 13th Scandinavian Conference, 2003

2002
Interactive Modelling of Shapes Using the Level-Set Method.
Int. J. Shape Model., 2002

Volume Sculpting Using the Level-Set Method (figure 5).
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Volume Sculpting Using the Level-Set Method.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Using cellular phones to interact with virtual environments.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Correction of Voxelization Artifacts by Revoxelization.
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

A Technique for Volumetric CSG Based on Morphology (ST).
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

2000
A Morphological Approach to the Voxelization of Solids.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000


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