Renny S. N. Lindberg

Orcid: 0000-0002-9969-1950

According to our database1, Renny S. N. Lindberg authored at least 16 papers between 2016 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Towards Design Recommendations for Social Engagement Platforms Supporting Volunteerism Targeting Older People in Local Communities.
Proceedings of the Smart Objects and Technologies for Social Goods, 2022

2021
Towards an Up to Date list of Design Guidelines for Elderly Users.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2020
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles.
IEEE Trans. Learn. Technol., 2020

Playful Learning with a Location-Based Digital Card Environment: A Promising Tool for Informal, Non-Formal, and Formal Learning.
Inf., 2020

Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

Towards a Reference Model of Guidelines for the Elderly Based on Technology Adoption Factors.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

2019
TrueBiters, an educational game to practice the truth tables of propositional logic: Development, evaluation, and lessons learned.
Smart Learn. Environ., 2019

Gamifying programming education in K-12: A review of programming curricula in seven countries and programming games.
Br. J. Educ. Technol., 2019

Combining a Gamified Civic Engagement Platform with a Digital Game in a Loosely Way to Increase Retention.
Proceedings of the 21st International Conference on Information Integration and Web-based Applications & Services, 2019

A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Development and Evaluation of an Educational Game to Practice the Truth Tables of Logic.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

2018
Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12.
Int. J. Serious Games, 2018

2017
Improving Play and Learning Style Adaptation in a Programming Education Game.
Proceedings of the CSEDU 2017, 2017

2016
Enhancing Physical Education with Exergames and Wearable Technology.
IEEE Trans. Learn. Technol., 2016

Approaches to Detecting and Utilizing Play and Learning Styles in Adaptive Educational Games.
Proceedings of the Computers Supported Education - 8th International Conference, 2016

Detecting Play and Learning Styles for Adaptive Educational Games.
Proceedings of the CSEDU 2016, 2016


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