Teemu Henrikki Laine

Orcid: 0000-0001-5966-992X

According to our database1, Teemu Henrikki Laine authored at least 69 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation.
Educ. Inf. Technol., February, 2024

Correction to: Emotional contagion in collaborative virtual reality learning experiences: an eSports approach.
Educ. Inf. Technol., February, 2024

Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential.
IEEE Trans. Learn. Technol., 2024

2023
Feelings of Being for Mobile User Experience Design.
Int. J. Hum. Comput. Interact., December, 2023

Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach.
Educ. Inf. Technol., November, 2023

A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems.
Sensors, September, 2023

School Adaptation Virtual Reality Simulation for Preschoolers: Implementation and Formative Evaluation.
Proceedings of the 7th International Conference on Virtual and Augmented Reality Simulations, 2023

2022
Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment.
Sensors, 2022

Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players.
Behav. Inf. Technol., 2022

2021
Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers.
Sensors, 2021

Co-design of mini games for learning computational thinking in an online environment.
Educ. Inf. Technol., 2021

Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education.
Proceedings of the 15th International Conference on Ubiquitous Information Management and Communication, 2021

2020
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles.
IEEE Trans. Learn. Technol., 2020

Did location-based games motivate players to socialize during COVID-19?
Telematics Informatics, 2020

A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned.
IEEE Trans. Games, 2020

EEG-Based Emotion Classification for Alzheimer's Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models.
Sensors, 2020

Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players.
Multimodal Technol. Interact., 2020

Location-based Games as Exergames - From Pokémon To The Wizarding World.
Int. J. Serious Games, 2020

A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges.
Comput. Games J., 2020

Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

Facets of Mobile Lifelong Learning Services.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data.
Sensors, 2019

A survey of adaptive context-aware learning environments.
J. Ambient Intell. Smart Environ., 2019

Machine learning approaches for boredom classification using EEG.
J. Ambient Intell. Humaniz. Comput., 2019

Gamifying programming education in K-12: A review of programming curricula in seven countries and programming games.
Br. J. Educ. Technol., 2019

Analysis of the Quality of Points of Interest in the Most Popular Location-based Games.
Proceedings of the 20th International Conference on Computer Systems and Technologies, 2019

2018
Accurate position and orientation independent step counting algorithm for smartphones.
J. Ambient Intell. Smart Environ., 2018

Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12.
Int. J. Serious Games, 2018

Dynamics between Disturbances and Motivations in Educational Mobile Games.
Int. J. Interact. Mob. Technol., 2018

Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists.
Int. J. Interact. Mob. Technol., 2018

Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies.
Comput., 2018

User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices.
Comput., 2018

Detecting boredom from eye gaze and EEG.
Biomed. Signal Process. Control., 2018

Towards an Adaptive Study Management Platform: Freedom Through Personalization.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Machine learning and dynamic user interfaces in a context aware nurse application environment.
J. Ambient Intell. Humaniz. Comput., 2017

Sustainable usage through emotional engagement: a user experience analysis of an adaptive driving school application.
Cogn. Technol. Work., 2017

Integrating parson's programming puzzles into a game-based mobile learning application.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017

Designing a Game for Learning Math by Composing: A Finnish Primary School Case.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Improving Play and Learning Style Adaptation in a Programming Education Game.
Proceedings of the CSEDU 2017, 2017

A Survey of Context-awareness in Learning Environments in 2010-2016.
Proceedings of the CSEDU 2017, 2017

2016
Enhancing Physical Education with Exergames and Wearable Technology.
IEEE Trans. Learn. Technol., 2016

Designing Mobile Augmented Reality Exergames.
Games Cult., 2016

Approaches to Detecting and Utilizing Play and Learning Styles in Adaptive Educational Games.
Proceedings of the Computers Supported Education - 8th International Conference, 2016

Detecting Play and Learning Styles for Adaptive Educational Games.
Proceedings of the CSEDU 2016, 2016

2015
Distributed Pervasive Worlds: The Case of Exergames.
J. Educ. Technol. Soc., 2015

Step counting on smartphones using advanced zero-crossing and linear regression.
Proceedings of the 9th International Conference on Ubiquitous Information Management and Communication, 2015

User-centered design of a context-aware nurse assistant (CANA) at Finnish elderly houses.
Proceedings of the 9th International Conference on Ubiquitous Information Management and Communication, 2015

2014
ManySense: An Extensible and Accessible Middleware for Consumer-Oriented Heterogeneous Body Sensor Networks.
Int. J. Distributed Sens. Networks, 2014

Activity Recognition on Smartphones via Sensor-Fusion and KDA-Based SVMs.
Int. J. Distributed Sens. Networks, 2014

Short paper: Calory Battle AR: An extensible mobile augmented reality exergame platform.
Proceedings of the IEEE World Forum on Internet of Things, 2014

Using Unity 3D to facilitate mobile augmented reality game development.
Proceedings of the IEEE World Forum on Internet of Things, 2014

Mobile Gateway for Ubiquitous Health Care System Using ZigBee and Bluetooth.
Proceedings of the Eighth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, 2014

2013
An analytic approaches for the optimal clustering in multi-hop wireless sensor networks.
Proceedings of the 7th International Conference on Ubiquitous Information Management and Communication, 2013

2012
Motivations for Play in the UFractions Mobile Game in Three Countries.
Int. J. Mob. Blended Learn., 2012

Designing Hypercontextualized Games: A Case Study with LieksaMyst.
J. Educ. Technol. Soc., 2012

Context-aware agriculture organizer.
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication, 2012

2011
Refreshing contextualised IT curriculum with a pervasive game project in Tanzania.
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011

Environmental sensor network for a pervasive learning space in a Finnish biosphere reserve.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

An Educational Services Architecture to Share e-Learning Resources .
Proceedings of the CSEDU 2011, 2011

Rapid improvement of technology integration in context-aware learning spaces.
Proceedings of the AFRICON 2011, 2011

From Global Games to Re-contextualized Games: The Design Process of TekMyst.
Proceedings of the Serious Games and Edutainment Applications., 2011

2010
Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces.
IEEE Trans. Learn. Technol., 2010

Viable and portable architecture for pervasive learning spaces.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

2009
Survey on Context-Aware Pervasive Learning Environments.
Int. J. Interact. Mob. Technol., 2009

Story-based UFractions Mobile Game in South Africa: Contextualization Process and Multidimensional Playing Experiences.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2008
Establishing a mobile blog system in a distance education environment.
Int. J. Mob. Learn. Organisation, 2008

2007
Where is the answer?: the importance of curiosity in pervasive mobile games.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007


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