Ricardo E. Gonzalez
Orcid: 0000-0002-1344-3850
According to our database1,
Ricardo E. Gonzalez authored at least 16 papers
between 2000 and 2026.
Collaborative distances:
Collaborative distances:
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Bibliography
2026
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
How Multimodal Large Language Models Support Access to Visual Information: A Diary Study With Blind and Low Vision People.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
2025
TapNav: Adaptive Spatiotactile Screen Readers for Tactually Guided Touchscreen Interactions for Blind and Low Vision People.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2025
I, Robot? Socio-Technical Implications of Ultra-Personalized AI-Powered AAC; an Autoethnographic Account.
CoRR, September, 2025
Why So Serious? Exploring Timely Humorous Comments in AAC Through AI-Powered Interfaces.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
Towards Understanding the Use of MLLM-Enabled Applications for Visual Interpretation by Blind and Low Vision People.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility, 2025
2024
Investigating Use Cases of AI-Powered Scene Description Applications for Blind and Low Vision People.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2022
Hands-On: Using Gestures to Control Descriptions of a Virtual Environment for People with Visual Impairments.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Understanding How People with Visual Impairments Take Selfies: Experiences and Challenges.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
2021
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
2006
2000