Blair MacIntyre

Affiliations:
  • Georgia Institute of Technology, Atlanta, USA


According to our database1, Blair MacIntyre authored at least 105 papers between 1992 and 2023.

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Bibliography

2023
RealityMedia: immersive technology and narrative space.
Frontiers Virtual Real., March, 2023

Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Social Presence in Virtual Event Spaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences.
Frontiers Virtual Real., 2021

Content-Neutral Immersive Environments for Cultivating Scalable Camaraderie.
Proceedings of the L@S'21: Eighth ACM Conference on Learning @ Scale, 2021

2020
Enhancing the Experience of Virtual Conferences in Social Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Synchronicity Paradox in Online Education.
Proceedings of the L@S'20: Seventh ACM Conference on Learning @ Scale, 2020

2019
Content Generation for Workforce Training.
CoRR, 2019

A Practical Approach to Integrating Live 2D Web Content with the Immersive Web.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

2018
Rethinking Reality: A Layered Model of Reality for Immersive Systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

RealityMedia: An Experimental Digital Book in WebXR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
VisAR: Bringing Interactivity to Static Data Visualizations through Augmented Reality.
CoRR, 2017

2016
Using projection AR to add design studio pedagogy to a CS classroom.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Redirected head gaze to support AR meetings distributed over heterogeneous environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications.
Proceedings of the Human-Computer Interaction: Users and Contexts, 2015

2014
Ethereal: a toolkit for spatially adaptive augmented reality content.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Designer's augmented reality toolkit, ten years later: implications for new media authoring tools.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

2013
Media studies, mobile augmented reality, and interaction design.
Interactions, 2013

Walled Gardens: Apps and Data as Barriers to Augmenting Reality.
IEEE Computer Graphics and Applications, 2013

A psychological perspective on augmented reality in the mathematics classroom.
Comput. Educ., 2013

Unified WebGL/CSS scene-graph and application to AR.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Embodied metaphor elicitation through augmented-reality game design.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone.
Proc. IEEE, 2012

Game Jams: Community, Motivations, and Learning among Jammers.
Int. J. Game Based Learn., 2012

Using children's developmental psychology to guide augmented-reality design and usability.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

A non-photorealistic rendering framework with temporal coherence for augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

NerdHerder: designing for physical actions in an augmented reality puzzle game.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage.
Pers. Ubiquitous Comput., 2011

Mirror Worlds: Experimenting with Heterogeneous AR.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

Pre-patterns for designing embodied interactions in handheld augmented reality games.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

The Argon AR Web Browser and standards-based AR application environment.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Virtual transparency: Introducing parallax view into video see-through AR.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Authoring solutions for Augmented Reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

ClearSpace: Mixed Reality Virtual Teamrooms.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

A scale model of mixed reality.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
KHARMA: An open KML/HTML architecture for mobile augmented reality applications.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Painterly rendering with coherence for augmented reality.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Eliza meets the wizard-of-oz: evaluating social acceptability.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error.
IEEE Trans. Vis. Comput. Graph., 2009

Building and Employing Cross-Reality.
IEEE Pervasive Comput., 2009

Art of defense: a collaborative handheld augmented reality board game.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Lessons from a class on handheld augmented reality game design.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Tabletop Augmented Reality Games: Play Outside the Display [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

(in)box with Malcom.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Augmented-reality scratch: a children's authoring environment for augmented-reality experiences.
Proceedings of the Interaction Design and Children, 2009

2008
Watercolor inspired non-photorealistic rendering for augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Uncertainty Boundaries for Complex Objects in Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Experiences Employing Novice Wizard Operators in a Gallery Setting.
Proceedings of the Entertainment Computing, 2008

An evaluation of graphical context when the graphics are outside of the task area.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
AR façade: an augmented reality interactve drama.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Tutorial 5: Handheld Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007

An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Presence and engagement in an interactive drama.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Evaluating a conversation-centered interactive drama.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

2006
Initial lessons from AR Façade, an interactive augmented reality drama.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
DART: a toolkit for rapid design exploration of augmented reality experiences.
ACM Trans. Graph., 2005

Wizard of Oz support throughout an iterative design process.
IEEE Pervasive Comput., 2005

Guest Editors' Introduction: Moving Mixed Reality into the Real World.
IEEE Computer Graphics and Applications, 2005

Supporting interaction in augmented reality in the presence of uncertain spatial knowledge.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

A sketch interface to support storyboarding of augmented reality experiences.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Butterfly Effect: An Augmented Reality Puzzle Game.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

AR Karaoke: Acting in Your Favorite Scenes.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Wizard of Oz interfaces for mixed reality applications.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Exploring spatial narratives and mixed reality experiences in Oakland Cemetery.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Automatic Partitioning: Prototyping Ubiquitous-Computing Applications.
IEEE Pervasive Comput., 2004

Making Tracking Technology Accessible in a Rapid Prototyping Environment.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

OSGAR: A Scene Graph with Uncertain Transformations.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
Single-narrative, multiple point-of-view dramatic experiences in augmented reality.
Virtual Real., 2003

Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space.
Int. J. Hum. Comput. Interact., 2003

Mixed Reality: The Continuum from Virtual to Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

DART: The Designer's Augmented Reality Toolkit.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Integrating 2-D Video Actors into 3-D Augmented-Reality Systems.
Presence Teleoperators Virtual Environ., 2002

Integrating Virtual and Physical Context to Support Knowledge Workers.
IEEE Pervasive Comput., 2002

Estimating and Adapting to Registration Errors in Augmented Reality Systems.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Three angry men: dramatizing point-of-view using augmented reality.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Using augmented reality for entertainment.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

2001
Recent Advances in Augmented Reality.
IEEE Computer Graphics and Applications, 2001

Support for multitasking and background awareness using interactive peripheral displays.
Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology, 2001

Augmented Reality as a New Media Experience.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

2000
Exploratory Programming of Distributed 3D Graphics Applications.
Scalable Comput. Pract. Exp., 2000

Adapting to dynamic registration errors using level of error (LOE) filtering.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

A multi-disciplinary course on augmented reality design.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Living laboratories: the future computing environments group at the Georgia Institute of Technology.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Enveloping users and computers in a collaborative 3D augmented reality.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

The Aware Home: A Living Laboratory for Ubiquitous Computing Research.
Proceedings of the Cooperative Buildings, 1999

1998
A Distributed 3D Graphics Library.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

Augmenting Home and Office Environments.
Proceedings of the Third International ACM Conference on Assistive Technologies, 1998

1997
A Touring Machine: Prototyping 3D Augmented Reality Systems for Exploring the Urban Environment.
Pers. Ubiquitous Comput., 1997

A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment.
Proceedings of the First International Symposium on Wearable Computers (ISWC 1997), 1997

1996
Programming languages: a play in three acts.
ACM SIGCHI Bull., 1996

Future Multimedia User Interfaces.
Multim. Syst., 1996

Language-Level Support for Exploratory Programming of Distributed Virtual Environments.
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996

1995
Architectural Anatomy.
Presence Teleoperators Virtual Environ., 1995

1993
Knowledge-Based Augmented Reality.
Commun. ACM, 1993

Windows on the World: 2D Windows for 3D Augmented Reality.
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, 1993

1992
A Practical Approach to Calculating Luminance Contrast on a CRT.
ACM Trans. Graph., 1992


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