Roni Yagel

According to our database1, Roni Yagel authored at least 56 papers between 1990 and 2003.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2003
Tricubic Interpolation of Discrete Surfaces for Binary Volumes.
IEEE Trans. Vis. Comput. Graph., 2003

2000
Rapid 3D Cone-Beam Reconstruction with the Simultaneous Algebraic Reconstruction Technique (SART) Using 2D Texture Mapping Hardware.
IEEE Trans. Medical Imaging, 2000

Smooth Boundary Surfaces from Binary 3D Datasets.
Proceedings of the Volume Graphics, 2000

1999
Segmentation of Medical Images Using LEGION.
IEEE Trans. Medical Imaging, 1999

Fast Implementation of Algebraic Methods for 3D Reconstruction from Cone-Beam Data.
IEEE Trans. Medical Imaging, 1999

Anti-Aliased 3D Cone-Beam Reconstruction of Low-Contrast Objects with Algebraic Methods.
IEEE Trans. Medical Imaging, 1999

1998
Splatting Errors and Antialiasing.
IEEE Trans. Vis. Comput. Graph., 1998

Design of Accurate and Smooth Filters for Function and Derivative Reconstruction.
Proceedings of the Proceeding of the 1998 IEEE Symposium on Volume Visualization, 1998

An Accurate Method for Voxelizing Polygon Meshes.
Proceedings of the Proceeding of the 1998 IEEE Symposium on Volume Visualization, 1998

Size preserving pattern mapping.
Proceedings of the 9th IEEE Visualization Conference, 1998

1997
Evaluation and Design of Filters Using a Taylor Series Expansion.
IEEE Trans. Vis. Comput. Graph., 1997

The Weighted-Distance Scheme: A Globally Optimizing Projection Ordering Method for ART.
IEEE Trans. Medical Imaging, 1997

Priority-driven Ray Tracing.
Comput. Animat. Virtual Worlds, 1997

Steering Image Generation with Wavelet Based Perceptual Metric.
Comput. Graph. Forum, 1997

Interactive Space Deformation with Hardware-Assisted Rendering.
IEEE Computer Graphics and Applications, 1997

A simple visualization tool to support concurrent engineering design.
Comput. Aided Des., 1997

An anti-aliasing technique for splatting.
Proceedings of the 8th IEEE Visualization Conference, 1997

A comparison of normal estimation schemes.
Proceedings of the 8th IEEE Visualization Conference, 1997

A memory-optimized visualization system for limited-bandwidth multiprocessing environments.
Proceedings of the Fourth International on High-Performance Computing, 1997

1996
Reconstruction Error Characterization and Control: A Sampling Theory Approach.
IEEE Trans. Vis. Comput. Graph., 1996

Visibility Computation for Efficient Walk Through Complex Environments.
Presence Teleoperators Virtual Environ., 1996

Building a virtual environment for endoscopic sinus surgery simulation.
Comput. Graph., 1996

Hardware Assisted Volume Rendering of Unstructured Grids by Incremental Slicing.
Proceedings of the Proceeding of the 1996 Symposium on Volume Visualization, 1996

Classification and Local Error Estimation of Interpolation and Derivative Filters for Volume Rendering.
Proceedings of the Proceeding of the 1996 Symposium on Volume Visualization, 1996

Multisensory Platform for Surgical Simulation.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996

Octree-Based Decimation of Marching Cubes Surfaces.
Proceedings of the 7th IEEE Visualization Conference, 1996

Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach.
Proceedings of the 7th IEEE Visualization Conference, 1996

A 3D Contextual Shading Method for Visualization of Diecasting Defects.
Proceedings of the 7th IEEE Visualization Conference, 1996

A Visualization Tool for Mechanical Design.
Proceedings of the 7th IEEE Visualization Conference, 1996

An Optimal Ray Traversal Scheme for Visualizing Colossal Medical Volumes.
Proceedings of the Visualization in Biomedical Computing, 4th International Conference, 1996

The active-ray approach to rendering on distributed memory multiprocessors.
Proceedings of the Eighth IEEE Symposium on Parallel and Distributed Processing, 1996

Multi-Frame Thrashless Ray Casting with Advancing Ray-Front.
Proceedings of the Graphics Interface 1996 Conference, 1996

1995
Data-parallel, volume-rendering algorithms.
Vis. Comput., 1995

Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics.
IEEE Trans. Vis. Comput. Graph., 1995

Lossless Compression of Volume Data.
Proceedings of the 1994 Symposium on Volume Visualization, 1995

Volume-Based Reasoning and Visualization of Diecastability.
Proceedings of the 6th IEEE Visualization Conference, 1995

Rapid previewing via volume-based solid modeling.
Proceedings of the Third ACM SIGGRAPH Symposium on Solid Modeling and Applications, 1995

Spatial Domain Characterization and Control of Reconstruction Errors.
Proceedings of the Rendering Techniques '95, 1995

Space Deformation using Ray Deflectors.
Proceedings of the Rendering Techniques '95, 1995

CellFlow: A Parallel Rendering Scheme for Distributed Memory Architectures.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1995

1994
Volume Rendering Methods for Computational Fluid Dynamics Visualization.
Proceedings of the 5th IEEE Visualization Conference, 1994

Volume visualization.
Proceedings of the Visualization in Biomedical Computing 1994, 1994

1993
A fast display method for volumetric data.
Vis. Comput., 1993

Volume Graphics.
Computer, 1993

Accelerating Volume Animation by Space-Leaping.
Proceedings of the 4th IEEE Visualization Conference, 1993

Efficient feed-forward volume rendering techniques for vector and parallel processors.
Proceedings of the Proceedings Supercomputing '93, 1993

Modeling in Volume Graphics.
Proceedings of the Modeling in Computer Graphics, 1993

1992
Normal estimation in 3D discrete space.
Vis. Comput., 1992

Template-Based Volume Viewing.
Comput. Graph. Forum, 1992

Discrete ray tracing.
IEEE Computer Graphics and Applications, 1992

Supercomputer Assisted Brain Visualization with an Extended Ray Tracer.
Proceedings of the 1992 Workshop on Volume Visualization, 1992

Introduction to volume visualization and its biomedical applications.
Proceedings of the Visualization in Biomedical Computing '92, 1992

1991
Realistic Volumetric Imaging.
Proceedings of the 2nd IEEE Visualization Conference, 1991

The Flipping Cube: A Device for Rotating 3D Rasters.
Proceedings of the Rendering, 1991

1990
Volume Visualization in Cell Biology.
Proceedings of the 1st IEEE Visualization Conference, 1990

Direct interaction with a 3D volumetric environment.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990


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