Scott A. King

Orcid: 0000-0002-4022-0388

Affiliations:
  • Texas A&M University - Corpus Christi, Department of Computing Sciences, TX, USA


According to our database1, Scott A. King authored at least 40 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
UGVs in Agriculture: Steering control system to navigate through fields via waypoints.
Proceedings of the Twenty-fourth International Symposium on Theory, 2023

2022
VirtuaLot - A Case Study on Combining UAS Imagery and Terrestrial Video with Photogrammetry and Deep Learning to Track Vehicle Movement in Parking Lots.
Remote. Sens., 2022

Partial Scene Reconstruction for Close Range Photogrammetry Using Deep Learning Pipeline for Region Masking.
Remote. Sens., 2022

D3PG: Dirichlet DDPG for Task Partitioning and Offloading With Constrained Hybrid Action Space in Mobile-Edge Computing.
IEEE Internet Things J., 2022

Importance of 3D convolution and physics on a deep learning coastal fog model.
Environ. Model. Softw., 2022

2021
Spatio-temporal Bayesian Learning for Mobile Edge Computing Resource Planning in Smart Cities.
ACM Trans. Internet Techn., 2021

Deep Bayesian Learning for Car Hacking Detection.
CoRR, 2021

D3PG: Dirichlet DDGP for Task Partitioning and Offloading with Constrained Hybrid Action Space in Mobile Edge Computing.
CoRR, 2021

Deep Reinforcement Learning Aided Task Partitioning and Computation Offloading in Mobile Edge Computing.
Proceedings of the 10th IEEE/CIC International Conference on Communications in China, 2021

2020
A Deep Learning Approach to Urban Street Functionality Prediction Based on Centrality Measures and Stacked Denoising Autoencoder.
ISPRS Int. J. Geo Inf., 2020

FloodSim: Flood Simulation and Visualization Framework Using Position-Based Fluids.
ISPRS Int. J. Geo Inf., 2020

An integrated ambient intelligence system for a Smart Lab environment.
Int. J. Comput. Sci. Eng., 2020

Autonomous Water Surface Vehicle Metaheuristic Mission Planning using Self-generated Goals and Environmental Forecasts.
Proceedings of the 2020 American Control Conference, 2020

Game Theoretic Potential Field for Autonomous Water Surface Vehicle Navigation Using Weather Forecasts.
Proceedings of the 2020 American Control Conference, 2020

2019
Collision-Free Autonomous Robot Navigation in Unknown Environments Utilizing PSO for Path Planning.
J. Artif. Intell. Soft Comput. Res., 2019

City Maker: Reconstruction of Cities from OpenStreetMap Data for Environmental Visualization and Simulations.
ISPRS Int. J. Geo Inf., 2019

Visualization of Flooding Using Adaptive Spatial Resolution.
ISPRS Int. J. Geo Inf., 2019

A Comparison of Effectiveness Between 2-Dimensional and 3-Dimensional Data Visualization in Detecting Plant Architectural Characteristics.
Proceedings of the Human Interface and the Management of Information. Visual Information and Knowledge Management, 2019

Development and Usability of a Low-Cost Kinect Game to Promote Movement Competence in Children with and Without Intellectual Disability.
Proceedings of the HCI in Games, 2019

2018
Automated musical transitions through rule-based synthesis using musical properties.
Entertain. Comput., 2018

A framework for cost-effective communication system for 3D data streaming and real-time 3D reconstruction.
Proceedings of the 3rd International Workshop on Interactive and Spatial Computing, 2018

2017
SLIP: A Cost-Effective Infrastructure for a Smart Environment.
Proceedings of the 2017 IEEE International Symposium on Parallel and Distributed Processing with Applications and 2017 IEEE International Conference on Ubiquitous Computing and Communications (ISPA/IUCC), 2017

Implementation of an Integrated Ambient Intelligence System.
Proceedings of the 2017 IEEE International Symposium on Parallel and Distributed Processing with Applications and 2017 IEEE International Conference on Ubiquitous Computing and Communications (ISPA/IUCC), 2017

2013
Investigation of epifauna coverage on seagrass blades using spatial and spectral analysis of hyperspectral images.
Proceedings of the 5th Workshop on Hyperspectral Image and Signal Processing: Evolution in Remote Sensing, 2013

2008
Animating Speech in Games.
Proceedings of the Motion in Games, First International Workshop, 2008

Non-destructive Evaluation and Flaw Visualization Using an Eddy Current Probe.
Proceedings of the Third International Conference on Systems, 2008

2006
Swirling-sweepers: Constant-volume modeling.
Graph. Model., 2006

2005
Creating Speech-Synchronized Animation.
IEEE Trans. Vis. Comput. Graph., 2005

Simulating tree growth based on internal and environmental factors.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

A system for real-time watercolour rendering.
Proceedings of the Computer Graphics International 2005, 2005

2004
Animating song.
Comput. Animat. Virtual Worlds, 2004

2003
Use and Re-use of Facial Motion Capture Data.
Proceedings of the 1st International Conference on Vision, Video, and Graphics, 2003

Language-Driven Nonverbal Communication in a Bilingual Conversational Agent.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Issues with Lip Sync Animation: Can You Read My Lips?
Proceedings of the Computer Animation 2002, 2002

Lip Synchronization for Song.
Proceedings of the Computer Animation 2002, 2002

2001
A 3D parametric tongue model for animated speech.
Comput. Animat. Virtual Worlds, 2001

2000
A Parametric Tongue Model for Animated Speech.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000

A Muscle-based 3D Parametric Lip Model for Speech-Synchronized Facial Animation.
Proceedings of the Deformable Avatars, 2000

Fast Volume Rendering and Animation of Amorphous Phenomena.
Proceedings of the Volume Graphics, 2000

1996
Multisensory Platform for Surgical Simulation.
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996


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