Rostislav Khlebnikov

According to our database1, Rostislav Khlebnikov authored at least 15 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
CRIMSON: An open-source software framework for cardiovascular integrated modelling and simulation.
PLoS Comput. Biol., 2021

2016
High-Performance Motion Correction of Fetal MRI.
Proceedings of the 4th EuroVis Workshop on Reproducibility, 2016

Fast Fully Automatic Segmentation of the Human Placenta from Motion Corrupted MRI.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2016, 2016

2015
CRIMSON: Towards a Software Environment for Patient-Specific Blood Flow Simulation for Diagnosis and Treatment.
Proceedings of the Clinical Image-Based Procedures. Translational Research in Medical Imaging, 2015

2014
Parallel Irradiance Caching for Interactive Monte-Carlo Direct Volume Rendering.
Comput. Graph. Forum, 2014

High-resolution contrast enhanced multi-phase hepatic Computed Tomography data fromaporcine Radio-Frequency Ablation study.
Proceedings of the IEEE 11th International Symposium on Biomedical Imaging, 2014

2013
Noise-Based Volume Rendering for the Visualization of Multivariate Volumetric Data.
IEEE Trans. Vis. Comput. Graph., 2013

2012
Procedural Texture Synthesis for Zoom-Independent Visualization of Multivariate Data.
Comput. Graph. Forum, 2012

Ray prioritization using stylization and visual saliency.
Comput. Graph., 2012

Intervention Planning of Hepatocellular Carcinoma Radio-Frequency Ablations.
Proceedings of the Clinical Image-Based Procedures. From Planning to Intervention, 2012

Multi-GPU Image-based Visual Hull Rendering.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

2011
Crepuscular Rays for Tumor Accessibility Planning.
IEEE Trans. Vis. Comput. Graph., 2011

Using perceptual features to prioritize ray-based image generation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Stylization-based ray prioritization for guaranteed frame rates.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

GPU Based On-the-fly Light Emission-absorption Approximation for Direct Multi-volume Rendering.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011


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