Stefan Hauswiesner

According to our database1, Stefan Hauswiesner authored at least 19 papers between 2009 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2013
Temporal Coherence in Image-Based Visual Hull Rendering.
IEEE Trans. Vis. Comput. Graph., 2013

Virtual Try-On through Image-Based Rendering.
IEEE Trans. Vis. Comput. Graph., 2013

2012
Softshell: dynamic scheduling on GPUs.
ACM Trans. Graph., 2012

Ray prioritization using stylization and visual saliency.
Comput. Graph., 2012

OmniKinect: real-time dense volumetric data acquisition and applications.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Frame Cache Management for Multi-frame Rate Systems.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Multi-GPU Image-based Visual Hull Rendering.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

Simultaneous Shape and Pose Adaption of Articulated Models Using Linear Optimization.
Proceedings of the Computer Vision - ECCV 2012, 2012

Rapid Skin: Estimating the 3D Human Pose and Shape in Real-Time.
Proceedings of the 2012 Second International Conference on 3D Imaging, 2012

2011
Free viewpoint virtual try-on with commodity depth cameras.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Using perceptual features to prioritize ray-based image generation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Coherent image-based rendering of real-world objects.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

A Free-Viewpoint Virtual Mirror with Marker-Less User Interaction.
Proceedings of the Image Analysis - 17th Scandinavian Conference, 2011

Stylization-based ray prioritization for guaranteed frame rates.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Image-based clothes transfer.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Rapid reconstruction of small objects on mobile phones.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011

Skeletal Graph Based Human Pose Estimation in Real-Time.
Proceedings of the British Machine Vision Conference, 2011

2010
Multi-Frame Rate Volume Rendering.
Proceedings of the 10th Eurographics Symposium on Parallel Graphics and Visualization, 2010

2009
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs.
ACM Trans. Graph., 2009


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