Markus Steinberger

Orcid: 0000-0001-5977-8536

According to our database1, Markus Steinberger authored at least 86 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
End-to-End Compressed Meshlet Rendering.
Comput. Graph. Forum, February, 2024

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering.
CoRR, 2024

2023
Effect-based Multi-viewer Caching for Cloud-native Rendering.
ACM Trans. Graph., August, 2023

Trim Regions for Online Computation of From-Region Potentially Visible Sets.
ACM Trans. Graph., August, 2023

A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces.
Comput. Graph. Forum, May, 2023

LAENeRF: Local Appearance Editing for Neural Radiance Fields.
CoRR, 2023

Analyzing the Internals of Neural Radiance Fields.
CoRR, 2023

AnyQ: An Evaluation Framework for Massively-Parallel Queue Algorithms.
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2023

MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos with Spherical Buffers and Padded Convolutions.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction.
ACM Trans. Graph., 2022

Gradient-based Weight Density Balancing for Robust Dynamic Sparse Training.
CoRR, 2022

MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos.
CoRR, 2022

DeltaCNN: End-to-End CNN Inference of Sparse Frame Differences in Videos.
CoRR, 2022

Meshlets and How to Shade Them: A Study on Texture-Space Shading.
Comput. Graph. Forum, 2022

CUDA and Applications to Task-based Programming.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

AdaNeRF: Adaptive Sampling for Real-Time Rendering of Neural Radiance Fields.
Proceedings of the Computer Vision - ECCV 2022, 2022

DeltaCNN: End-to-End CNN Inference of Sparse Frame Differences in Videos.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality.
ACM Trans. Graph., 2021

DONeRF: Towards Real-Time Rendering of Neural Radiance Fields using Depth Oracle Networks.
CoRR, 2021

DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks.
Comput. Graph. Forum, 2021

SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming.
Comput. Graph. Forum, 2021

Are dynamic memory managers on GPUs slow?: a survey and benchmarks.
Proceedings of the PPoPP '21: 26th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2021

Speculative Parallel Reverse Cuthill-McKee Reordering on Multi- and Many-core Architectures.
Proceedings of the 35th IEEE International Parallel and Distributed Processing Symposium, 2021

Are van Emde Boas trees viable on the GPU?
Proceedings of the 2021 IEEE High Performance Extreme Computing Conference, 2021

2020
Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing.
Comput. Graph. Forum, 2020

Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU.
Comput. Graph. Forum, 2020

Stochastic Substitute Trees for Real-Time Global Illumination.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

spECK: accelerating GPU sparse matrix-matrix multiplication through lightweight analysis.
Proceedings of the PPoPP '20: 25th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2020

<i>Ouroboros</i>: virtualized queues for dynamic memory management on GPUs.
Proceedings of the ICS '20: 2020 International Conference on Supercomputing, 2020

Fast Multi-View Rendering for Real-Time Applications.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

2019
The camera offset space: real-time potentially visible set computations for streaming rendering.
ACM Trans. Graph., 2019

Tessellated Shading Streaming.
Comput. Graph. Forum, 2019

Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU.
Comput. Graph. Forum, 2019

Shading atlas streaming demonstration.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Adaptive sparse matrix-matrix multiplication on the GPU.
Proceedings of the 24th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2019

Breadth-First Search on Dynamic Graphs using Dynamic Parallelism on the GPU.
Proceedings of the 2019 IEEE High Performance Extreme Computing Conference, 2019

2018
Layered fields for natural tessellations on surfaces.
ACM Trans. Graph., 2018

Shading atlas streaming.
ACM Trans. Graph., 2018

A high-performance software graphics pipeline architecture for the GPU.
ACM Trans. Graph., 2018

Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU.
Proc. ACM Comput. Graph. Interact. Tech., 2018

On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing.
Proc. ACM Comput. Graph. Interact. Tech., 2018

AlSub: Fully Parallel Subdivision for Modeling and Rendering.
CoRR, 2018

On Dynamic Scheduling for the GPU and its Applications in Computer Graphics and Beyond.
IEEE Computer Graphics and Applications, 2018

Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

faimGraph: high performance management of fully-dynamic graphs under tight memory constraints on the GPU.
Proceedings of the International Conference for High Performance Computing, 2018

A scalable queue for work distribution on GPUs.
Proceedings of the 23rd ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2018

Shading Atlas Streaming Demonstration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU.
Proceedings of the 32nd International Conference on Supercomputing, 2018

2017
A GPU-Adapted Structure for Unstructured Grids.
Comput. Graph. Forum, 2017

Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU.
Comput. Graph. Forum, 2017

ShapeGenetics: Using Genetic Algorithms for Procedural Modeling.
Comput. Graph. Forum, 2017

Globally homogeneous, locally adaptive sparse matrix-vector multiplication on the GPU.
Proceedings of the International Conference on Supercomputing, 2017

Dynamic scheduling for efficient hierarchical sparse matrix operations on the GPU.
Proceedings of the International Conference on Supercomputing, 2017

Sparse matrix assembly on the GPU through multiplication patterns.
Proceedings of the 2017 IEEE High Performance Extreme Computing Conference, 2017

Autonomous, independent management of dynamic graphs on GPUs.
Proceedings of the 2017 IEEE High Performance Extreme Computing Conference, 2017

Effective static bin patterns for sort-middle rendering.
Proceedings of High Performance Graphics, 2017

2016
Representing and scheduling procedural generation using operator graphs.
ACM Trans. Graph., 2016

Fast ANN for High-Quality Collaborative Filtering.
Comput. Graph. Forum, 2016

Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment.
Proceedings of the 6th Eurographics Workshop on Visual Computing for Biology and Medicine, 2016

How naive is naive SpMV on the GPU?
Proceedings of the 2016 IEEE High Performance Extreme Computing Conference, 2016

2015
Fast Volume Reconstruction From Motion Corrupted Stacks of 2D Slices.
IEEE Trans. Medical Imaging, 2015

An overview of dynamic resource scheduling on graphics processors.
it Inf. Technol., 2015

Interactive Disassembly Planning for Complex Objects.
Comput. Graph. Forum, 2015

Reyes rendering on the GPU.
Proceedings of the 31st Spring Conference on Computer Graphics, 2015

2014
Whippletree: task-based scheduling of dynamic workloads on the GPU.
ACM Trans. Graph., 2014

On-the-fly generation and rendering of infinite cities on the GPU.
Comput. Graph. Forum, 2014

Parallel generation of architecture on the GPU.
Comput. Graph. Forum, 2014

Parallel Irradiance Caching for Interactive Monte-Carlo Direct Volume Rendering.
Comput. Graph. Forum, 2014

Show me the invisible: visualizing hidden content.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Noise-Based Volume Rendering for the Visualization of Multivariate Volumetric Data.
IEEE Trans. Vis. Comput. Graph., 2013

Adaptive ghosted views for Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Dynamisches Resourcen Scheduling auf Grafik-Prozessoren.
Proceedings of the Ausgezeichnete Informatikdissertationen 2013, 2013

2012
Softshell: dynamic scheduling on GPUs.
ACM Trans. Graph., 2012

Interactive Self-Organizing Windows.
Comput. Graph. Forum, 2012

Procedural Texture Synthesis for Zoom-Independent Visualization of Multivariate Data.
Comput. Graph. Forum, 2012

Ray prioritization using stylization and visual saliency.
Comput. Graph., 2012

OmniKinect: real-time dense volumetric data acquisition and applications.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes.
Proceedings of the Mesh Processing in Medical Image Analysis 2012, 2012

Multi-GPU Image-based Visual Hull Rendering.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

2011
Context-Preserving Visual Links.
IEEE Trans. Vis. Comput. Graph., 2011

Display-adaptive window management for irregular surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Using perceptual features to prioritize ray-based image generation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Stylization-based ray prioritization for guaranteed frame rates.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Importance-driven compositing window management.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Wavelet-based Multiresolution Isosurface Rendering.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010


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