Dieter Schmalstieg

According to our database1, Dieter Schmalstieg authored at least 336 papers between 1994 and 2020.

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Bibliography

2020
InpaintFusion: Incremental RGB-D Inpainting for 3D Scenes.
IEEE Trans. Vis. Comput. Graph., 2020

Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019).
CoRR, 2020

Creating IoT-ready XR-WebApps with Unity3D.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Learning Effective Sparse Sampling Strategies using Deep Active Sensing.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

MAUI: Tele-assistance for Maintenance of Cyber-physical Systems.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Semi-supervised Virtual Regression of Aortic Dissections Using 3D Generative Inpainting.
Proceedings of the Thoracic Image Analysis - Second International Workshop, 2020

Fast Multi-View Rendering for Real-Time Applications.
Proceedings of the 20th Eurographics Symposium on Parallel Graphics and Visualization, 2020

Mixed Reality Light Fields for Interactive Remote Assistance.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Introducing the IEEE Virtual Reality 2019 Special Issue.
IEEE Trans. Vis. Comput. Graph., 2019

Real-Time View Planning for Unstructured Lumigraph Modeling.
IEEE Trans. Vis. Comput. Graph., 2019

A Complete Workflow for Automatic Forward Kinematics Model Extraction of Robotic Total Stations Using the Denavit-Hartenberg Convention.
J. Intell. Robotic Syst., 2019

High-Level Teleoperation System for Aerial Exploration of Indoor Environments.
Frontiers Robotics AI, 2019

Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU.
Comput. Graph. Forum, 2019

Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling.
IEEE Computer Graphics and Applications, 2019

Shading atlas streaming demonstration.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Markerless Image-to-Face Registration for Untethered Augmented Reality in Head and Neck Surgery.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2019, 2019

A High-Precision Localization Device for Outdoor Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

DetectFusion: Detecting and Segmenting Both Known and Unknown Dynamic Objects in Real-time SLAM.
Proceedings of the 30th British Machine Vision Conference 2019, 2019

2018

Introducing the IEEE Virtual Reality 2018 Special Issue.
IEEE Trans. Vis. Comput. Graph., 2018

Drone-Augmented Human Vision: Exocentric Control for Drones Exploring Hidden Areas.
IEEE Trans. Vis. Comput. Graph., 2018

Shading atlas streaming.
ACM Trans. Graph., 2018

A high-performance software graphics pipeline architecture for the GPU.
ACM Trans. Graph., 2018

Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU.
Proc. ACM Comput. Graph. Interact. Tech., 2018

On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Clinical evaluation of semi-automatic opensource algorithmic software segmentation of the mandibular bone: Practical feasibility and assessment of a new course of action.
CoRR, 2018

In-depth Assessment of an Interactive Graph-based Approach for the Segmentation for Pancreatic Metastasis in Ultrasound Acquisitions of the Liver with two Specialists in Internal Medicine.
CoRR, 2018

Incremental Structural Modeling Based on Geometric and Statistical Analyses.
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018

Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

A scalable queue for work distribution on GPUs.
Proceedings of the 23rd ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2018

Lower jawbone data generation for deep learning tools under MeVisLab.
Proceedings of the Medical Imaging 2018: Biomedical Applications in Molecular, 2018

Exploit 18F-FDG enhanced urinary bladder in PET data for deep learning ground truth generation in CT scans.
Proceedings of the Medical Imaging 2018: Biomedical Applications in Molecular, 2018

Semantic Segmentation of Geometric Primitives in Dense 3D Point Clouds.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Shading Atlas Streaming Demonstration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

3D PixMix: Image Inpainting in 3D Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

VIS Keynote Address : When Visualization Met Augmented Reality.
Proceedings of the 13th IEEE Conference on Visual Analytics Science and Technology, 2018

Semi-Automatic Registration of a Robotic Total Station and a CAD Model Without Control Points.
Proceedings of the IECON 2018, 2018

Measurement Uncertainty Analysis of a Robotic Total Station Simulation.
Proceedings of the IECON 2018, 2018

The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU.
Proceedings of the 32nd International Conference on Supercomputing, 2018

Fully Convolutional Mandible Segmentation on a valid Ground- Truth Dataset.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

2017
Message from the Editor-in-Chief and from the Associate Editor-in-Chief.
IEEE Trans. Vis. Comput. Graph., 2017

Introducing the IEEE Virtual Reality 2017 Special Issue.
IEEE Trans. Vis. Comput. Graph., 2017

Algorithm guided outlining of 105 pancreatic cancer liver metastases in Ultrasound.
CoRR, 2017

Computer-aided position planning of miniplates to treat facial bone defects.
CoRR, 2017

Towards Interaction Around Unmodified Camera-equipped Mobile Devices.
CoRR, 2017

A feasibility study on SSVEP-based interaction with motivating and immersive virtual and augmented reality.
CoRR, 2017

Interactive Outlining of Pancreatic Cancer Liver Metastases in Ultrasound Images.
CoRR, 2017

HTC Vive MeVisLab integration via OpenVR for medical applications.
CoRR, 2017

Interactive reconstructions of cranial 3D implants under MeVisLab as an alternative to commercial planning software.
CoRR, 2017

Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU.
Comput. Graph. Forum, 2017

Dynamic Label Placement for Forensic Case Visualization.
Proceedings of the 19th Eurographics Conference on Visualization, 2017

How Sensemaking Tools Influence Display Space Usage.
Proceedings of the 8th International EuroVis Workshop on Visual Analytics, 2017

Measuring Human-made Corner Structures with a Robotic Total Station using Support Points, Lines and Planes.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 6: VISAPP, Porto, Portugal, February 27, 2017

Interactive planning of miniplates.
Proceedings of the Medical Imaging 2017: Image-Guided Procedures, 2017

Algorithmic evaluation of lower jawbone segmentations.
Proceedings of the Medical Imaging 2017: Biomedical Applications in Molecular, 2017

Learning Lightprobes for Mixed Reality Illumination.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

On Using 3D Support Geometries for Measuring Human-Made Corner Structures with a Robotic Total Station.
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2017

Effective static bin patterns for sort-middle rendering.
Proceedings of High Performance Graphics, 2017

Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Interaktive Planung von Gesichtsimplantaten.
Proceedings of the Bildverarbeitung für die Medizin 2017 - Algorithmen - Systeme, 2017

Adaptive user perspective rendering for Handheld Augmented Reality.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Temporal Coherence Strategies for Augmented Reality Labeling.
IEEE Trans. Vis. Comput. Graph., 2016

Efficient Verification of Holograms Using Mobile Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2016

Representing and scheduling procedural generation using operator graphs.
ACM Trans. Graph., 2016

US-Cut: Interactive Algorithm for rapid Detection and Segmentation of Liver Tumors in Ultrasound Acquisitions.
CoRR, 2016

Pathfinder: Visual Analysis of Paths in Graphs.
Comput. Graph. Forum, 2016

Adaptive information density for augmented reality displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment.
Proceedings of the 6th Eurographics Workshop on Visual Computing for Biology and Medicine, 2016

GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Augmented reality: principles and practice.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Visionary collaborative outdoor reconstruction using SLAM and SfM.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

Instant Mixed Reality Lighting from Casual Scanning.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Scalable Mobile Image Recognition for Real-Time Video Annotation.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Micro Aerial Projector - stabilizing projected images of an airborne robotics projection platform.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Trends and Challenges of Augmented Reality.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Computer-aided planning and reconstruction of cranial 3D implants.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

2015
Instant Outdoor Localization and SLAM Initialization from 2.5D Maps.
IEEE Trans. Vis. Comput. Graph., 2015

Structural Modeling from Depth Images.
IEEE Trans. Vis. Comput. Graph., 2015

Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality.
Pervasive Mob. Comput., 2015

The utility of Magic Lens interfaces on handheld devices for touristic map navigation.
Pervasive Mob. Comput., 2015

Interactive Volumetry Of Liver Ablation Zones.
CoRR, 2015

Interactive Disassembly Planning for Complex Objects.
Comput. Graph. Forum, 2015

Mobile user interfaces for efficient verification of holograms.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Image-space illumination for augmented reality in dynamic environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Real-time Detection and Recognition of Machine-Readable Zones with Mobile Devices.
Proceedings of the VISAPP 2015, 2015

Design Guidelines for Generating Augmented Reality Instructions.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

A Particle Filter Approach to Outdoor Localization Using Image-Based Rendering.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Towards Mobile Recognition and Verification of Holograms Using Orthogonal Sampling.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Tracking and Mapping with a Swarm of Heterogeneous Clients.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Tutorial 1: Global-scale Localization in Outdoor Environments for AR.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

RFA-cut: Semi-automatic segmentation of radiofrequency ablation zones with and without needles via optimal s-t-cuts.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Retargeting Technical Documentation to Augmented Reality.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

MultiFi: Multi Fidelity Interaction with Displays On and Around the Body.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Semi-automatische Segmentierung von Schädigungszonen in post-interventionellen CT-Daten.
Proceedings of the Bildverarbeitung für die Medizin 2015, Algorithmen - Systeme, 2015

2014
Global Localization from Monocular SLAM on a Mobile Phone.
IEEE Trans. Vis. Comput. Graph., 2014

ConTour: Data-Driven Exploration of Multi-Relational Datasets for Drug Discovery.
IEEE Trans. Vis. Comput. Graph., 2014

Whippletree: task-based scheduling of dynamic workloads on the GPU.
ACM Trans. Graph., 2014

Next-Generation Augmented Reality Browsers: Rich, Seamless, and Adaptive.
Proc. IEEE, 2014

On-the-fly generation and rendering of infinite cities on the GPU.
Comput. Graph. Forum, 2014

Parallel generation of architecture on the GPU.
Comput. Graph. Forum, 2014

Parallel Irradiance Caching for Interactive Monte-Carlo Direct Volume Rendering.
Comput. Graph. Forum, 2014

Hedgehog labeling: View management techniques for external labels in 3D space.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Transitional Augmented Reality navigation for live captured scenes.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Efficient and robust radiance transfer for probeless photorealistic augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Client-side Mobile Visual Search.
Proceedings of the VISAPP 2014, 2014

AR-Based Hologram Detection on Security Documents Using a Mobile Phone.
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014

Pixel-wise closed-loop registration in video-based augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Local optimization for natural feature tracking targets.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Towards user perspective augmented reality for public displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

High-resolution contrast enhanced multi-phase hepatic Computed Tomography data fromaporcine Radio-Frequency Ablation study.
Proceedings of the IEEE 11th International Symposium on Biomedical Imaging, 2014

Multiple Model Fitting by Evolutionary Dynamics.
Proceedings of the 22nd International Conference on Pattern Recognition, 2014

A Minimal Solution to the Generalized Pose-and-Scale Problem.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Discrete-Continuous Gradient Orientation Estimation for Faster Image Segmentation.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Discriminative Feature-to-Point Matching in Image-Based Localization.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Show me the invisible: visualizing hidden content.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
The 2012 Virtual Reality Technical Achievement Award.
IEEE Trans. Vis. Comput. Graph., 2013

Entourage: Visualizing Relationships between Biological Pathways using Contextual Subsets.
IEEE Trans. Vis. Comput. Graph., 2013

Noise-Based Volume Rendering for the Visualization of Multivariate Volumetric Data.
IEEE Trans. Vis. Comput. Graph., 2013

Message from the Paper Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2013

IEEE Virtual Reality Conference 2013 [table of contents].
IEEE Trans. Vis. Comput. Graph., 2013

Mobile augmented reality for environmental monitoring.
Pers. Ubiquitous Comput., 2013

enRoute: dynamic path extraction from biological pathway maps for exploring heterogeneous experimental datasets.
BMC Bioinform., 2013

Dynamic compact visualizations for augmented reality.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Playing it real again: a repeated evaluation of magic lens and static peephole interfaces in public space.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Panoramic mapping on a mobile phone GPU.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Handling pure camera rotation in keyframe-based SLAM.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Interactive syntactic modeling with a single-point laser range finder and camera.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Adaptive ghosted views for Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Mobile interactive hologram verification.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Acceleration methods for radiance transfer in photorealistic augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Exploring Distant Objects with Augmented Reality.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

Geospatial Management and Utilization of Large-Scale Urban Visual Reconstructions.
Proceedings of the Fourth International Conference on Computing for Geospatial Research and Application, 2013

2012
Extended Overview Techniques for Outdoor Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2012

Model-Driven Design for the Visual Analysis of Heterogeneous Data.
IEEE Trans. Vis. Comput. Graph., 2012

Softshell: dynamic scheduling on GPUs.
ACM Trans. Graph., 2012

Sketching up the world: in situ authoring for mobile Augmented Reality.
Pers. Ubiquitous Comput., 2012

Online Creation of Panoramic Augmented Reality Annotations on Mobile Phones.
IEEE Pervasive Comput., 2012

Anywhere Interfaces Using Handheld Augmented Reality.
Computer, 2012

Interactive Self-Organizing Windows.
Comput. Graph. Forum, 2012

StratomeX: Visual Analysis of Large-Scale Heterogeneous Genomics Data for Cancer Subtype Characterization.
Comput. Graph. Forum, 2012

Procedural Texture Synthesis for Zoom-Independent Visualization of Multivariate Data.
Comput. Graph. Forum, 2012

Forensic-Case Analysis: From 3D Imaging to Interactive Visualization.
IEEE Computer Graphics and Applications, 2012

Ray prioritization using stylization and visual saliency.
Comput. Graph., 2012

OmniKinect: real-time dense volumetric data acquisition and applications.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Trends in mobile Augmented Reality.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Visualizing uncertainty in biological expression data.
Proceedings of the Visualization and Data Analysis 2012, 2012

Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes.
Proceedings of the Mesh Processing in Medical Image Analysis 2012, 2012

Intervention Planning of Hepatocellular Carcinoma Radio-Frequency Ablations.
Proceedings of the Clinical Image-Based Procedures. From Planning to Intervention, 2012

Frame Cache Management for Multi-frame Rate Systems.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Clustered Deep Shadow Maps for Integrated Polyhedral and Volume Rendering.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Real-time photometric registration from arbitrary geometry.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Image-driven view management for augmented reality browsers.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Exploiting sensors on mobile phones to improve wide-area localization.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

360° panoramic overviews for location-based services.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

enRoute: Dynamic path extraction from biological pathway maps for in-depth experimental data analysis.
Proceedings of the 2012 IEEE Symposium on Biological Data Visualization, 2012

Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Full 6DOF Pose Estimation from Geo-Located Images.
Proceedings of the Computer Vision - ACCV 2012, 2012

2011
Editorial: special issue on augmented reality.
Virtual Real., 2011

Context-Preserving Visual Links.
IEEE Trans. Vis. Comput. Graph., 2011

VisBricks: Multiform Visualization of Large, Inhomogeneous Data.
IEEE Trans. Vis. Comput. Graph., 2011

Crepuscular Rays for Tumor Accessibility Planning.
IEEE Trans. Vis. Comput. Graph., 2011

Automatic Configuration of Pervasive Sensor Networks for Augmented Reality.
IEEE Pervasive Comput., 2011

Multi-perspective compact explosion diagrams.
Comput. Graph., 2011

Collaborative use of mobile augmented reality with paper maps.
Comput. Graph., 2011

Robust detection and tracking of annotations for outdoor augmented reality browsing.
Comput. Graph., 2011

Message from the program chairs.
Proceedings of the IEEE Virtual Reality Conference, 2011

Display-adaptive window management for irregular surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Using perceptual features to prioritize ray-based image generation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

Stylization-based ray prioritization for guaranteed frame rates.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Volume Visualization in the Clinical Practice.
Proceedings of the Augmented Environments for Computer-Assisted Interventions, 2011

Handheld augmented reality indoor navigation with activity-based instructions.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Visualizing the Effects of Logically Combined Filters.
Proceedings of the 15th International Conference on Information Visualisation, 2011

Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

User experiences with augmented reality aided navigation on phones.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Real-time self-localization from panoramic images on mobile devices.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

GPU Based On-the-fly Light Emission-absorption Approximation for Direct Multi-volume Rendering.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Rapid reconstruction of small objects on mobile phones.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011

Importance-driven compositing window management.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Directing attention and influencing memory with visual saliency modulation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Collaborative information linking: Bridging knowledge gaps between users by linking across applications.
Proceedings of the IEEE Pacific Visualization Symposium, 2011

Visualization Techniques for Augmented Reality.
Proceedings of the Handbook of Augmented Reality, 2011

Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Real-Time Detection and Tracking for Augmented Reality on Mobile Phones.
IEEE Trans. Vis. Comput. Graph., 2010

Comparative Analysis of Multidimensional, Quantitative Data.
IEEE Trans. Vis. Comput. Graph., 2010

An Application Framework for Controlling an Avatar in a Desktop-Based Virtual Environment via a Software SSVEP Brain-Computer Interface.
Presence Teleoperators Virtual Environ., 2010

Real-time panoramic mapping and tracking on mobile phones.
Proceedings of the IEEE Virtual Reality Conference, 2010

Focus and Context in Mixed Reality by Modulating First Order Salient Features.
Proceedings of the Smart Graphics, 2010

Compact explosion diagrams.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

Bridging gaps with pointer warping in multi-display environments.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Zooming interfaces for augmented reality browsers.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

Color harmonization for Augmented Reality.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

The City of Sights: Design, construction, and measurement of an Augmented Reality stage set.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Optimization of Target Objects for Natural Feature Tracking.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

Visual links across applications.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Techniques for view transition in multi-camera outdoor environments.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Multi-Frame Rate Volume Rendering.
Proceedings of the 10th Eurographics Symposium on Parallel Graphics and Visualization, 2010

Instant segmentation and feature extraction for recognition of simple objects on mobile phones.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010

Experiences with mouse control in multi-display environments.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Bimanual handheld mixed reality interfaces for urban planning.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Gaze-directed ubiquitous interaction using a Brain-Computer Interface.
Proceedings of the 1st Augmented Human International Conference, 2010

Caleydo: Design and evaluation of a visual analysis framework for gene expression data in its biological context.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2010, 2010

2009
In vivo interactive visualization of four-dimensional blood flow patterns.
Vis. Comput., 2009

Comprehensible Visualization for Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2009

Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs.
ACM Trans. Graph., 2009

Handheld Augmented Reality for underground infrastructure visualization.
Pers. Ubiquitous Comput., 2009

On the Role of Presence in Mixed Reality.
Presence Teleoperators Virtual Environ., 2009

Indoor Positioning and Navigation with Camera Phones.
IEEE Pervasive Comput., 2009

Making Augmented Reality Practical on Mobile Phones, Part 2.
IEEE Computer Graphics and Applications, 2009

Making Augmented Reality Practical on Mobile Phones, Part 1.
IEEE Computer Graphics and Applications, 2009

Caleydo: connecting pathways and gene expression.
Bioinform., 2009

Importance masks for revealing occluded objects in augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Deskotheque: Improved Spatial Awareness in Multi-Display Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Explosion Diagrams in Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Connecting Genes with Diseases.
Proceedings of the 13th International Conference on Information Visualisation, 2009

Multiple target detection and tracking with guaranteed framerates on mobile phones.
Proceedings of the Science & Technology Proceedings, 2009

Global pose estimation using multi-sensor fusion for outdoor Augmented Reality.
Proceedings of the Science & Technology Proceedings, 2009

AR 2.0: Social Augmented Reality - social computing meets Augmented Reality.
Proceedings of the Science & Technology Proceedings, 2009

Evaluating the trackability of natural feature-point sets.
Proceedings of the Science & Technology Proceedings, 2009

Wide area localization on mobile phones.
Proceedings of the Science & Technology Proceedings, 2009

MR Tent: a place for co-constructing mixed realities in urban planning.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
Augmented reality agents for user interface adaptation.
Comput. Animat. Virtual Worlds, 2008

Context Sensitive Stylesheets for Scene Graphs.
Int. J. Virtual Real., 2008

Navigation and Exploration of Interconnected Pathways.
Comput. Graph. Forum, 2008

Generating Semantic 3D Models of Underground Infrastructure.
IEEE Computer Graphics and Applications, 2008

Creating Meaningful Environment Models for Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Augmented Reality for Industrial Building Acceptance.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Pose tracking from natural features on mobile phones.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Robust and unobtrusive marker tracking on mobile phones.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Virtual redlining for civil engineering in real environments.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Augmented reality in surgical procedures.
Proceedings of the Human Vision and Electronic Imaging XIII, 2008

Mobility and social interaction as core gameplay elements in multi-player augmented reality.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Augmented Reality 2.0.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

3D tracking in unknown environments using on-line keypoint learning for mobile augmented reality.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2008

2007
The World as a User Interface: Augmented Reality for Ubiquitous Computing.
Proceedings of the Location Based Services and TeleCartography, 2007

Managing Complex Augmented Reality Models.
IEEE Computer Graphics and Applications, 2007

Muddleware for Prototyping Mixed Reality Multiuser Games.
Proceedings of the IEEE Virtual Reality Conference, 2007

Augmented Reality Scouting for Interactive 3D Reconstruction.
Proceedings of the IEEE Virtual Reality Conference, 2007

Device Connectivity for Image-Guided Medical Applications.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Experiences with Handheld Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Adaptive Augmented Reality Using Context Markup and Style Maps.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Automatic Reconstruction of Wide-Area Fiducial Marker Models.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Interactive Focus and Context Visualization for Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Optical Magic Lenses and Polarization-Based Interaction Techniques.
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 2007

Cascading Hand and Eye Movement for Augmented Reality Videoconferencing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Liver Surgery Planning Using Virtual Reality.
IEEE Computer Graphics and Applications, 2006

Tactylus, a pen-input device exploring audiotactile sensory binding.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Using neuromuscular electrical stimulation for pseudo-haptic feedback.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Extending the scene graph with a dataflow visualization system.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Handheld Augmented Reality Displays.
Proceedings of the IEEE Virtual Reality Conference, 2006

Designing Immersive Virtual Reality for Geometry Education.
Proceedings of the IEEE Virtual Reality Conference, 2006

Augmented reality in the character animation pipeline.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Modelling and Handling Seams in Wide-Area Sensor Networks.
Proceedings of the Tenth IEEE International Symposium on Wearable Computers (ISWC 2006), 2006

Interactive context-driven visualization tools for augmented reality.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Ubiquitous animated agents for augmented reality.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Handheld AR for Collaborative Edutainment.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

How real should virtual characters be?
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Spatial Analysis Tools for Virtual Reality-based Surgical Planning.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

A Hybrid User Interface for Manipulation of Volumetric Medical Data.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006

2005
OpenTracker: A flexible software design for three-dimensional interaction.
Virtual Real., 2005

Flexible Parametrization of Scene Graphs.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

APRIL A High-Level Framework for Creating Augmented Reality Presentations.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Towards Massively Multi-user Augmented Reality on Handheld Devices.
Proceedings of the Pervasive Computing, 2005

Augmented Reality Agents in the Development Pipeline of Computer Entertainment.
Proceedings of the Entertainment Computing, 2005

Augmented Reality Techniques in Games.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Spatial Measurements for Medical Augmented Reality.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Interactive Mediated Reality.
Proceedings of the User Interfaces 2005, 2005

MonkeyBridge: autonomous agents in augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
The invisible train: a collaborative handheld augmented reality demonstrator.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Ubiquitous Tracking for Augmented Reality.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Agents That Talk And Hit Back: Animated Agents in Augmented Reality.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Remote Collaboration Using Augmented Reality Videoconferencing.
Proceedings of the Graphics Interface 2004 Conference, 2004

2003
Distributed Applications for Collaborative Three-Dimensional Workspaces.
Presence Teleoperators Virtual Environ., 2003

Mathematics and geometry education with collaborative augmented reality.
Comput. Graph., 2003

Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays.
Comput. Graph., 2003

Mixed Reality: The Continuum from Virtual to Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Presenting an Archaeological Site in the Virtual Showcase.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

User-controlled creation of multiresolution meshes.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

First Steps Towards Handheld Augmented Reality.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003

WireAR-Legacy Applications in Augmented Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Interactive Mediated Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

The Virtual Showcase as a new Platform for Augmented Reality Digital Storytelling ve.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Location based Applications for Mobile Augmented Reality.
Proceedings of the User Interfaces 2003, 2003

2002
The <i>Studierstube</i> Augmented Reality Project.
Presence Teleoperators Virtual Environ., 2002

Application and taxonomy of through-the-lens techniques.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

The Through-the-Lens Metaphor: Taxonomy and Application.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Distributed Applications for Collaborative Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Tutorial 2: Developing Augmented Reality Applications.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

The virtual showcase: a projection-based multi-user augmented reality display.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
The Virtual Showcase.
IEEE Computer Graphics and Applications, 2001

An open software architecture for virtual reality interaction.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

OpenTracker-An Open Software Architecture for Reconfigurable Tracking Based on XML.
Proceedings of the Virtual Reality 2001 Conference, 2001

A Wearable 3D Augmented Reality Workspace.
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001

Mobile Collaborative Augmented Reality.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

Finger Tracking for Interaction in Augmented Environments.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
Construct3D: A Virtual Reality Application for Mathematics and Geometry Education.
Educ. Inf. Technol., 2000

Augmented Reality with Back-Projection Systems using Transflective Surfaces.
Comput. Graph. Forum, 2000

Priority Scheduling for Networked Virtual Environments.
IEEE Computer Graphics and Applications, 2000

Walk-up VR: Virtual Reality beyond Projection Screens.
IEEE Computer Graphics and Applications, 2000

Priority Round-Robin Scheduling for Very Large Virtual Environments.
Proceedings of the Virtual Reality 2000 Conference, 2000

Real Mirrors Reflecting Virtual Worlds.
Proceedings of the Virtual Reality 2000 Conference, 2000

Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Bridging multiple user interface dimensions with augmented reality.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

Practical Calibration Procedures for Augmented Reality.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities.
Proceedings of the 4th International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2000), 2000

1999
Sewing Worlds Together with SEAMS: A Mechanism to Construct Complex Virtual Environments.
Presence Teleoperators Virtual Environ., 1999

Fast Projected Area Computation for Three-Dimensional Bounding Boxes.
J. Graphics, GPU, & Game Tools, 1999

Occluder Shadows for Fast Walkthroughs of Urban Environments.
Comput. Graph. Forum, 1999

A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition.
Comput. Graph. Forum, 1999

Fast walkthroughs with image caches and ray casting.
Comput. Graph., 1999

Distributed Open Inventor: a practical approach to distributed 3D graphics.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Fast calibration for augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Using transparent props for interaction with the virtual table.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
"Studierstube": An environment for collaboration in augmented reality.
Virtual Real., 1998

Collaborative Visualization in Augmented Reality.
IEEE Computer Graphics and Applications, 1998

Dynamic Load Balancing in Distributed Virtual Environment.
Proceedings of the 19th Annual Conference of the European Association for Computer Graphics, 1998

Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998

A Network Architecture for Remote Rendering.
Proceedings of the 2nd International Workshop on Distributed Interactive Simulation and Real-Time Applications (DIS-RT '98), 1998

1997
Exploiting coherence in 2.5-D visibility computation.
Comput. Graph., 1997

Modeling and rendering of outdoor scenes for distributed virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Lodestar: An Octree-Based Level of Detail Generator for VRML.
Proceedings of the Second Symposium on Virtual Reality Modeling Language, 1997

Smooth levels of detail.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Collaborative augmented reality: exploring dynamical systems.
Proceedings of the 8th IEEE Visualization Conference, 1997

Incremental Encoding of Polygonal Models.
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997

1996
Demand-Driven Geometry Transmission for Distributed Virtual Environments.
Comput. Graph. Forum, 1996

High Fidelity for Immersive Displays.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Animation and Visualization - Current Status and Trends.
Proceedings of the EUROSIM'96, 1995

1994
Integrating a scripting language into an interactive animation system.
Proceedings of the Computer Animation 1994, 1994


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