Russell Turner

Orcid: 0000-0002-3031-0398

According to our database1, Russell Turner authored at least 13 papers between 1991 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Image processing approach provides robust feature extraction for classification with small sample sizes.
Proceedings of the 7th International Conference on Information System and Data Mining, 2023

2014
Sub-Compartment Variation in Tree Height, Stem Diameter and Stocking in a <i>Pinus radiata</i> D. Don Plantation Examined Using Airborne LiDAR Data.
Remote. Sens., 2014

2012
Estimating taper diameter and stem form of Pinus radiata in Australia by terrestrial laser scanning.
Proceedings of the 2012 IEEE International Geoscience and Remote Sensing Symposium, 2012

2010
3D surface reconstruction of Terrestrial Laser Scanner data for forestry.
Proceedings of the IEEE International Geoscience & Remote Sensing Symposium, 2010

An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

2006
Supporting insight-based information exploration in intelligence analysis.
Commun. ACM, 2006

1999
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications.
Comput. Graph. Forum, 1999

1998
Interactive Construction and Animation of Layered Elastically Deformable Characters.
Comput. Graph. Forum, 1998

1997
Exploring Annotated 3D Environments on the World Wide Web.
Proceedings of the Intelligent Hypertext: Advanced Techniques for the World Wide Web, 1997

1996
Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construction.
Comput. Graph. Forum, 1996

1995
LEMAN: A System for Constructing and Animating Layered Elastic Characters.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1992
An Interactive 3D Graphics Class Library in EIFFEL.
Proceedings of the Object-Oriented Programming for Graphics, 1992

1991
Rendering hair using pixel blending and shadow buffers.
Comput. Animat. Virtual Worlds, 1991


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