Fabio Marton

Orcid: 0000-0001-8611-1921

According to our database1, Fabio Marton authored at least 65 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Exploiting Local Shape and Material Similarity for Effective SV-BRDF Reconstruction from Sparse Multi-Light Image Collections.
ACM Journal on Computing and Cultural Heritage, June, 2023

2022
Audio-visual annotation graphs for guiding lens-based scene exploration.
Comput. Graph., 2022

Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration.
Proceedings of the GCH 2022, 2022

2021
Web-based Exploration of Annotated Multi-Layered Relightable Image Models.
ACM Journal on Computing and Cultural Heritage, 2021

A novel approach for exploring annotated data with interactive lenses.
Comput. Graph. Forum, 2021

Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs.
Proceedings of the GCH 2021, 2021

Guiding Lens-based Exploration using Annotation Graphs.
Proceedings of the Italian Chapter Conference 2021, 2021

2020
Interactive spatio-temporal exploration of massive time-Varying rectilinear scalar volumes based on a variable bit-rate sparse representation over learned dictionaries.
Comput. Graph., 2020

2019
A framework for GPU-accelerated exploration of massive time-varying rectilinear scalar volumes.
Comput. Graph. Forum, 2019

MTV-Player: Interactive Spatio-Temporal Exploration of Compressed Large-Scale Time-Varying Rectilinar Scalar Volumes.
Proceedings of the Italian Chapter Conference 2019, 2019

2018
Data-Driven Analysis of Virtual 3D Exploration of a Large Sculpture Collection in Real-World Museum Exhibitions.
ACM Journal on Computing and Cultural Heritage, 2018

2017
Mobile graphics.
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

2016
Digital Mont'e Prama: Exploring Large Collections of Detailed 3D Models of Sculptures.
ACM Journal on Computing and Cultural Heritage, 2016

Interactive 3D Exploration of a Virtual Sculpture Collection: an Analysis of User Behavior in Museum Settings.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

SSVDAGs: symmetry-aware sparse voxel DAGs.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
Real-time adaptive content retargeting for live multi-view capture and light field display.
Vis. Comput., 2015

Mont'e Scan: Effective Shape and Color Digitization of Cluttered 3D Artworks.
ACM Journal on Computing and Cultural Heritage, 2015

Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects.
Comput. Graph. Forum, 2015

Real-time Content Adaptive Depth Retargeting for Light Field Displays.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Digital Mont'e Prama: 3D Cultural Heritage presentations in museums and anywhere.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups.
ACM Journal on Computing and Cultural Heritage, 2014

State-of-the-Art in Compressed GPU-Based Direct Volume Rendering.
Comput. Graph. Forum, 2014

HuMoRS: huge models mobile rendering system.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Real-time Deblocked GPU Rendering of Compressed Volumes.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

2013
Compression-domain seamless multiresolution visualization of gigantic triangle meshes on mobile devices.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Coarse-grained multiresolution structures for mobile exploration of gigantic surface models.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

A Survey of Compressed GPU-Based Direct Volume Rendering.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks.
Comput. Graph. Forum, 2012

Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique.
Comput. Graph., 2012

Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Interactive Exploration of Gigantic Point Clouds on Mobile Devices.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

2011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2011

FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Reconstructing and Exploring Massive Detailed Cityscapes.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Visual Enhancements for Improved Interactive Rendering on Light Field Displays.
Proceedings of the Eurographics Italian Chapter Conference 2011, Salerno, Italy, 2011, 2011

2010
View-dependent exploration of massive volumetric models on large-scale light field displays.
Vis. Comput., 2010

Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010

An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

2009
An interactive 3D medical visualization system based on a light field display.
Vis. Comput., 2009

A Point-based System for Local and Remote Exploration of Dense 3D Scanned Models.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Interactive Remote Exploration of Massive Cityscapes.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Fast low-memory streaming MLS reconstruction of point-sampled surfaces.
Proceedings of the Graphics Interface 2009 Conference, 2009

Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

2008
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.
Vis. Comput., 2008

GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display.
Comput. Graph. Forum, 2008

Scalable rendering of massive triangle meshes on light field displays.
Comput. Graph., 2008

Interactive massive model rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Massive model visualization techniques: course notes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Towards Advanced Volumetric Display of the Human Musculoskeletal System.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

2007
Ray-Casted BlockMaps for Large Urban Models Visualization.
Comput. Graph. Forum, 2007

High-quality networked terrain rendering from compressed bitstreams.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

GPU-friendly accelerated mesh-based and mesh-less techniques for the output-sensitive rendering of huge complex 3D models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Multiresolution Visualization of Massive Models on a Large Spatial 3D Display.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2006
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering.
Comput. Graph. Forum, 2006

An interactive multi-user holographic environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms.
ACM Trans. Graph., 2005

Batched Multi Triangulation.
Proceedings of the 16th IEEE Visualization Conference, 2005

2004
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models.
ACM Trans. Graph., 2004

Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models.
Comput. Graph., 2004

Layered Point Clouds.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

2003
BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization.
Comput. Graph. Forum, 2003

Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM).
Proceedings of the 14th IEEE Visualization Conference, 2003

Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

1999
About Modeling Cultural Heritage Objects with Limited Computer Resources.
Proceedings of the 1oth International Conference on Image Analysis and Processing (ICIAP 1999), 1999


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