Enrico Gobbetti

Orcid: 0000-0003-0831-2458

Affiliations:
  • CRS4, Visual Computing Group, Italy


According to our database1, Enrico Gobbetti authored at least 181 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Deep Scene Synthesis of Atlanta-World Interiors from a Single Omnidirectional Image.
IEEE Trans. Vis. Comput. Graph., November, 2023

HexBox: Interactive Box Modeling of Hexahedral Meshes.
Comput. Graph. Forum, August, 2023

SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes.
Graph. Model., July, 2023

Exploiting Local Shape and Material Similarity for Effective SV-BRDF Reconstruction from Sparse Multi-Light Image Collections.
ACM Journal on Computing and Cultural Heritage, June, 2023

PanoVerse: automatic generation of stereoscopic environments from single indoor panoramic images for Metaverse applications.
Proceedings of the 28th International ACM Conference on 3D Web Technology, 2023

Effective Interactive Visualization of Neural Relightable Images in a Web-based Multi-layered Framework.
Proceedings of the GCH 2023, 2023

PanoStyle: Semantic, Geometry-Aware and Shading Independent Photorealistic Style Transfer for Indoor Panoramic Scenes.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Instant Automatic Emptying of Panoramic Indoor Scenes.
IEEE Trans. Vis. Comput. Graph., 2022

An integrative view of foveated rendering.
Comput. Graph., 2022

Audio-visual annotation graphs for guiding lens-based scene exploration.
Comput. Graph., 2022

Volume Puzzle: visual analysis of segmented volume data with multivariate attributes.
Proceedings of the 2022 IEEE Visualization and Visual Analytics (VIS), 2022

HistoContours: a Framework for Visual Annotation of Histopathology Whole Slide Images.
Proceedings of the VCBM 2022: Eurographics Workshop on Visual Computing for Biology and Medicine, Vienna, Austria, September 22, 2022

Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration.
Proceedings of the GCH 2022, 2022

SPIDER: SPherical Indoor DEpth Renderer.
Proceedings of the Eurographics Italian Chapter Conference 2022, 2022

2021
A practical and efficient model for intensity calibration of multi-light image collections.
Vis. Comput., 2021

Generalized adaptive refinement for grid-based hexahedral meshing.
ACM Trans. Graph., 2021

Deep3DLayout: 3D reconstruction of an indoor layout from a spherical panoramic image.
ACM Trans. Graph., 2021

Web-based Exploration of Annotated Multi-Layered Relightable Image Models.
ACM Journal on Computing and Cultural Heritage, 2021

Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines.
Comput. Graph. Forum, 2021

A novel approach for exploring annotated data with interactive lenses.
Comput. Graph. Forum, 2021

InShaDe: Invariant Shape Descriptors for visual 2D and 3D cellular and nuclear shape analysis and classification.
Comput. Graph., 2021

Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs.
Proceedings of the GCH 2021, 2021

Guiding Lens-based Exploration using Annotation Graphs.
Proceedings of the Italian Chapter Conference 2021, 2021

SliceNet: Deep Dense Depth Estimation From a Single Indoor Panorama Using a Slice-Based Representation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments.
Comput. Graph. Forum, 2020

Interactive spatio-temporal exploration of massive time-Varying rectilinear scalar volumes based on a variable bit-rate sparse representation over learned dictionaries.
Comput. Graph., 2020

InShaDe: Invariant Shape Descriptors for Visual Analysis of Histology 2D Cellular and Nuclear Shapes.
Proceedings of the 10th Eurographics Workshop on Visual Computing for Biology and Medicine, 2020

SynthPS: a Benchmark for Evaluation of Photometric Stereo Algorithms for Cultural Heritage Applications.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

Automatic 3D reconstruction of structured indoor environments.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

AtlantaNet: Inferring the 3D Indoor Layout from a Single $360^\circ $ Image Beyond the Manhattan World Assumption.
Proceedings of the Computer Vision - ECCV 2020, 2020

WISH: efficient 3D biological shape classification through Willmore flow and Spherical Harmonics decomposition.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Shape analysis of 3D nanoscale reconstructions of brain cell nuclear envelopes by implicit and explicit parametric representations.
Comput. Graph. X, 2019

State-of-the-art in Multi-Light Image Collections for Surface Visualization and Analysis.
Comput. Graph. Forum, 2019

Automatic modeling of cluttered multi-room floor plans from panoramic images.
Comput. Graph. Forum, 2019

A framework for GPU-accelerated exploration of massive time-varying rectilinear scalar volumes.
Comput. Graph. Forum, 2019

Interactive Volumetric Visual Analysis of Glycogen-derived Energy Absorption in Nanometric Brain Structures.
Comput. Graph. Forum, 2019

Web-based Multi-layered Exploration of Annotated Image-based Shape and Material Models.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

Crack Detection in Single- and Multi-Light Images of Painted Surfaces using Convolutional Neural Networks.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019

MTV-Player: Interactive Spatio-Temporal Exploration of Compressed Large-Scale Time-Varying Rectilinar Scalar Volumes.
Proceedings of the Italian Chapter Conference 2019, 2019

2018
Data-Driven Analysis of Virtual 3D Exploration of a Large Sculpture Collection in Real-World Museum Exhibitions.
ACM Journal on Computing and Cultural Heritage, 2018

3D floor plan recovery from overlapping spherical images.
Comput. Vis. Media, 2018

A novel framework for highlight reflectance transformation imaging.
Comput. Vis. Image Underst., 2018

Recovering 3D existing-conditions of indoor structures from spherical images.
Comput. Graph., 2018

Objective and Subjective Evaluation of Virtual Relighting from Reflectance Transformation Imaging Data.
Proceedings of the GCH 2018, 2018

Aging Prediction of Cultural Heritage Samples Based on Surface Microgeometry.
Proceedings of the GCH 2018, 2018

Recovering 3D Indoor Floor Plans by Exploiting Low-cost Spherical Photography.
Proceedings of the 26th Pacific Conference on Computer Graphics and Applications, 2018

Hyperquadrics for Shape Analysis of 3D Nanoscale Reconstructions of Brain Cell Nuclear Envelopes.
Proceedings of the Italian Chapter Conference 2018, 2018

2017
An experimental study on the effects of shading in 3D perception of volumetric models.
Vis. Comput., 2017

Automatic Single Page-Based Algorithms for Medieval Manuscript Analysis.
ACM Journal on Computing and Cultural Heritage, 2017

Multispectral RTI Analysis of Heterogeneous Artworks.
Proceedings of the GCH 2017, 2017

Mobile metric capture and reconstruction in indoor environments.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Mobile graphics.
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

A DICOM-Inspired Metadata Architecture for Managing Multimodal Acquisitions in Cultural Heritage.
Proceedings of the Digital Cultural Heritage, 2017

Guided Robust Matte-Model Fitting for Accelerating Multi-light Reflectance Processing Techniques.
Proceedings of the British Machine Vision Conference 2017, 2017

2016
Digital Mont'e Prama: Exploring Large Collections of Detailed 3D Models of Sculptures.
ACM Journal on Computing and Cultural Heritage, 2016

A Survey of Geometric Analysis in Cultural Heritage.
Comput. Graph. Forum, 2016

Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps.
Proceedings of the 2016 IEEE Winter Conference on Applications of Computer Vision, 2016

Fast Metric Acquisition with Mobile Devices.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

PEEP: Perceptually Enhanced Exploration of Pictures.
Proceedings of the 21st International Symposium on Vision, Modeling, and Visualization, 2016

A Practical Reflectance Transformation Imaging Pipeline for Surface Characterization in Cultural Heritage.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

Interactive 3D Exploration of a Virtual Sculpture Collection: an Analysis of User Behavior in Museum Settings.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

Mobile reconstruction and exploration of indoor structures exploiting omnidirectional images.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

SSVDAGs: symmetry-aware sparse voxel DAGs.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Practical Free-form RTI Acquisition with Local Spot Lights.
Proceedings of the Italian Chapter Conference 2016, 2016

Mobile Mapping and Visualization of Indoor Structures to Simplify Scene Understanding and Location Awareness.
Proceedings of the Computer Vision - ECCV 2016 Workshops, 2016

2015
Real-time adaptive content retargeting for live multi-view capture and light field display.
Vis. Comput., 2015

Mont'e Scan: Effective Shape and Color Digitization of Cluttered 3D Artworks.
ACM Journal on Computing and Cultural Heritage, 2015

Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects.
Comput. Graph. Forum, 2015

CHC+RT: Coherent Hierarchical Culling for Ray Tracing.
Comput. Graph. Forum, 2015

Real-time Content Adaptive Depth Retargeting for Light Field Displays.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Automated color clustering for medieval manuscript analysis.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Digital Mont'e Prama: 3D Cultural Heritage presentations in museums and anywhere.
Proceedings of the 2nd Digital Heritage International Congress, 2015

An automatic word-spotting framework for medieval manuscripts.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2014
Effective mobile mapping of multi-room indoor structures.
Vis. Comput., 2014

A Fast and Robust Framework for Semiautomatic and Automatic Registration of Photographs to 3D Geometry.
ACM Journal on Computing and Cultural Heritage, 2014

IsoCam: Interactive Visual Exploration of Massive Cultural Heritage Models on Large Projection Setups.
ACM Journal on Computing and Cultural Heritage, 2014

State-of-the-Art in Compressed GPU-Based Direct Volume Rendering.
Comput. Graph. Forum, 2014

ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments.
Comput. Graph. Forum, 2014

Automatic room detection and reconstruction in cluttered indoor environments with complex room layouts.
Comput. Graph., 2014

HuMoRS: huge models mobile rendering system.
Proceedings of the 19th International Conference on Web3D Technology, 2014

Real-time Deblocked GPU Rendering of Compressed Volumes.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

SOAR: Stochastic Optimization for Affine global point set Registration.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

A TaLISMAN: Automatic Text and LIne Segmentation of historical MANuscripts.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Geometric Analysis in Cultural Heritage.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

Interactive Mapping of Indoor Building Structures through Mobile Devices.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees.
Vis. Comput., 2013

Compression-domain seamless multiresolution visualization of gigantic triangle meshes on mobile devices.
Proceedings of the 18th International Conference on Web3D Technology, 2013

Automatic Geometric Calibration of Projector-based Light Field Displays.
Proceedings of the 15th Eurographics Conference on Visualization, 2013

Coarse-grained multiresolution structures for mobile exploration of gigantic surface models.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

A Survey of Compressed GPU-Based Direct Volume Rendering.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Improving the digitization of shape and color of 3D artworks in a cluttered environment.
Proceedings of the 1st Digital Heritage International Congress, 2013

Robust Reconstruction of Interior Building Structures with Multiple Rooms under Clutter and Occlusions.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
COVRA: A compression-domain output-sensitive volume rendering architecture based on a sparse representation of voxel blocks.
Comput. Graph. Forum, 2012

Natural exploration of 3D massive models on large-scale light field displays using the FOX proximal navigation technique.
Comput. Graph., 2012

3DNSITE: a networked interactive 3D visualization system to simplify location awareness in crisis management.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Interactive Exploration of Gigantic Point Clouds on Mobile Devices.
Proceedings of the 13th International Symposium on Virtual Reality, 2012

Interactive simulation technology for crisis management and training: The INDIGO project.
Proceedings of the 9th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2012

2011
A GPU framework for parallel segmentation of volumetric images using discrete deformable models.
Vis. Comput., 2011

Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2011

Fast low-memory seamless photo blending on massive point clouds using a streaming framework.
ACM Journal on Computing and Cultural Heritage, 2011

FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Fast and Robust Semi-Automatic Registration of Photographs to 3D Geometry.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

The V-City Project.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

Reconstructing and Exploring Massive Detailed Cityscapes.
Proceedings of the 12th International Symposium on Virtual Reality, 2011

A Streaming Framework for Seamless Detailed Photo Blending on Massive Point Clouds.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Visual Enhancements for Improved Interactive Rendering on Light Field Displays.
Proceedings of the Eurographics Italian Chapter Conference 2011, Salerno, Italy, 2011, 2011

2010
Shape enhancement for rapid prototyping.
Vis. Comput., 2010

View-dependent exploration of massive volumetric models on large-scale light field displays.
Vis. Comput., 2010

Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010

High Quality Interactive Rendering of Massive Point Models Using Multi-way kd-Trees.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

Two Examples of GPGPU Acceleration of Memory-intensive Algorithms.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010

2009
An interactive 3D medical visualization system based on a light field display.
Vis. Comput., 2009

A Point-based System for Local and Remote Exploration of Dense 3D Scanned Models.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Interactive Remote Exploration of Massive Cityscapes.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

Fast low-memory streaming MLS reconstruction of point-sampled surfaces.
Proceedings of the Graphics Interface 2009 Conference, 2009

Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

2008
Real-Time Massive Model Rendering
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79531-2, 2008

A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.
Vis. Comput., 2008

GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display.
Comput. Graph. Forum, 2008

Scalable rendering of massive triangle meshes on light field displays.
Comput. Graph., 2008

Color Enhancement for Rapid Prototyping.
Proceedings of the 9th International Symposium on Virtual Reality, 2008

Technical strategies for massive model visualization.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

Interactive massive model rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Massive model visualization techniques: course notes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Towards Advanced Volumetric Display of the Human Musculoskeletal System.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

2007
Survey of semi-regular multiresolution models for interactive terrain rendering.
Vis. Comput., 2007

Ray-Casted BlockMaps for Large Urban Models Visualization.
Comput. Graph. Forum, 2007

Massive-Model Rendering Techniques: A Tutorial.
IEEE Computer Graphics and Applications, 2007

High-quality networked terrain rendering from compressed bitstreams.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

GPU-friendly accelerated mesh-based and mesh-less techniques for the output-sensitive rendering of huge complex 3D models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Multiresolution Visualization of Massive Models on a Large Spatial 3D Display.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

Medical Visualization with New Generation Spatial 3D Displays.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2006
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering.
Comput. Graph. Forum, 2006

Real Time Simulation of Phaco-emulsification for Cataract Surgery Training.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

A Large Scale Interactive Holographic Display.
Proceedings of the IEEE Virtual Reality Conference, 2006

An interactive multi-user holographic environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Real Time Interactive Massive Model Visualization.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Real-time Cataract Surgery Simulation for Training.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006

2005
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms.
ACM Trans. Graph., 2005

Batched Multi Triangulation.
Proceedings of the 16th IEEE Visualization Conference, 2005

3D Functional Models of Monkey Brain Through Elastic Registration of Histological Sections.
Proceedings of the Image Analysis and Processing, 2005

A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Towards a psychophysical evaluation of a surgical simulator for bone-burring.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models.
ACM Trans. Graph., 2004

Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models.
Comput. Graph., 2004

Layered Point Clouds.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

Physics-Based Burr Haptic Simulation: Tuning and Evaluation.
Proceedings of the 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2004), 2004

2003
Real-Time Haptic and Visual Simulation of Bone Dissection.
Presence Teleoperators Virtual Environ., 2003

Hierarchical Higher Order sFace Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments.
Comput. Graph. Forum, 2003

BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization.
Comput. Graph. Forum, 2003

Adaptive techniques for real-time haptic and visual simulation of bone dissection.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM).
Proceedings of the 14th IEEE Visualization Conference, 2003

Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Tracking the Movement of Surgical Tools in a Virtual Temporal Bone Dissection Simulator.
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003

2001
A conceptual framework for multi-modal interactive virtual workspace.
J. Inf. Technol. Constr., 2001

TOM: Totally Ordered Mesh a Multiresolution Structure for Time Critical Graphics Applications.
Int. J. Image Graph., 2001

Three-dimensional Reconstruction and Visualization of the Cerebral Cortex in Primates.
Proceedings of the 3rd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2001

2000
Time-critical multiresolution rendering of large complex models.
Comput. Aided Des., 2000

A Volumetric Virtual Environment for Catheter Insertion Simulation.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

1999
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications.
Comput. Graph. Forum, 1999

Time-Critical Multiresolution Scene Rendering.
Proceedings of the 10th IEEE Visualization Conference, 1999

1998
ViVa: the virtual vascular project.
IEEE Trans. Inf. Technol. Biomed., 1998

Interactive Construction and Animation of Layered Elastically Deformable Characters.
Comput. Graph. Forum, 1998

Interactive virtual angioscopy.
Proceedings of the 9th IEEE Visualization Conference, 1998

1997
Exploring Annotated 3D Environments on the World Wide Web.
Proceedings of the Intelligent Hypertext: Advanced Techniques for the World Wide Web, 1997

1996
3D User Interfaces for General-Purpose 3D Animation.
Computer, 1996

Virtual Sardinia: A Large-Scale Hypermedia Regional Information System.
Comput. Networks, 1996

Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construction.
Comput. Graph. Forum, 1996

1995
Sketching 3D Animations.
Comput. Graph. Forum, 1995

<i>i3D</i>: A High-Speed 3D Web Browser.
Proceedings of the Procedings of the 1995 Symposium on Virtual Reality Modeling Language, 1995

An integrated environment to visually construct 3D animations.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Supporting Interactive Animation Using Multi-way Constraints.
Proceedings of the Programming Paradigms in Graphics: Proceedings of the Eurographics Workshop, 1995

1993
VB2: An Architecture for Interaction in Synthetic Worlds.
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, 1993

A Multimedia Testbed for Facial Animation Control.
Proceedings of the 1st International Conference on Multi-Media Modeling, 1993

1992
An Interactive 3D Graphics Class Library in EIFFEL.
Proceedings of the Object-Oriented Programming for Graphics, 1992


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