Ryan Shea

Orcid: 0000-0002-8213-2036

According to our database1, Ryan Shea authored at least 39 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
Building Persona Consistent Dialogue Agents with Offline Reinforcement Learning.
Proceedings of the 2023 Conference on Empirical Methods in Natural Language Processing, 2023

ChatBack: Investigating Methods of Providing Grammatical Error Feedback in a GUI-based Language Learning Chatbot.
Proceedings of the 18th Workshop on Innovative Use of NLP for Building Educational Applications, 2023

User Adaptive Language Learning Chatbots with a Curriculum.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
Editorial: Heterogeneous Cloud-Based Intelligent Computing for Next-Generation 5G Applications.
Mob. Networks Appl., 2022

Just Fine-tune Twice: Selective Differential Privacy for Large Language Models.
Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing, 2022

2021
Enhancing Performance and Energy Efficiency for Hybrid Workloads in Virtualized Cloud Environment.
IEEE Trans. Cloud Comput., 2021

2020
Intelligent resource management for 5G.
Wirel. Networks, 2020

Intelligent Video Caching at Network Edge: A Multi-Agent Deep Reinforcement Learning Approach.
Proceedings of the 39th IEEE Conference on Computer Communications, 2020

RealSync: A Synchronous Multimodality Media Stream Analytic Framework for Real-Time Communications Applications.
Proceedings of the IEEE Global Communications Conference, 2020

2019
Progressive Deep Web Crawling Through Keyword Queries For Data Enrichment.
Proceedings of the 2019 International Conference on Management of Data, 2019

Rendering multi-party mobile augmented reality from edge.
Proceedings of the 29th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2019

2018
A Castle of Glass: Leaky IoT Appliances in Modern Smart Homes.
IEEE Wirel. Commun., 2018

Toward Cloud-Based Distributed Interactive Applications: Measurement, Modeling, and Analysis.
IEEE/ACM Trans. Netw., 2018

On Multiple Virtual NICs in Cloud Computing: Performance Bottleneck and Enhancement.
IEEE Syst. J., 2018

Deeper: A Data Enrichment System Powered by Deep Web.
Proceedings of the 2018 International Conference on Management of Data, 2018

Scalable distributed visual computing for line-rate video streams.
Proceedings of the 9th ACM Multimedia Systems Conference, 2018

Cloud gaming.
Proceedings of the Frontiers of Multimedia Research, 2018

2017
Live Broadcast With Community Interactions: Bottlenecks and Optimizations.
IEEE Trans. Multim., 2017

Energy Efficiency of Cloud Virtual Machines: From Traffic Pattern and CPU Affinity Perspectives.
IEEE Syst. J., 2017

Location-Based Augmented Reality With Pervasive Smartphone Sensors: Inside and Beyond Pokemon Go!
IEEE Access, 2017

Drone privacy shield: A WiFi based defense.
Proceedings of the 28th IEEE Annual International Symposium on Personal, 2017

Towards Fully Offloaded Cloud-based AR: Design, Implementation and Experience.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

2016
Bootstrapping Trust in Distributed Systems with Blockchains.
login Usenix Mag., 2016

The Future of Cloud Gaming [Point of View].
Proc. IEEE, 2016

A Survey on Cloud Gaming: Future of Computer Games.
IEEE Access, 2016

Blockstack: A Global Naming and Storage System Secured by Blockchains.
Proceedings of the 2016 USENIX Annual Technical Conference, 2016

MemNet: Enhancing Throughput and Energy Efficiency for Hybrid Workloads via Para-virtualized Memory Sharing.
Proceedings of the 9th IEEE International Conference on Cloud Computing, 2016

2015
Cloud Gaming: Understanding the Support From Advanced Virtualization and Hardware.
IEEE Trans. Circuits Syst. Video Technol., 2015

Towards bridging online game playing and live broadcasting: design and optimization.
Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2015

Rhizome: utilizing the public cloud to provide 3D gaming infrastructure.
Proceedings of the 6th ACM Multimedia Systems Conference, 2015

2014
A deep investigation into network performance in virtual machine based cloud environments.
Proceedings of the 2014 IEEE Conference on Computer Communications, 2014

Power consumption of virtual machines with network transactions: Measurement and improvements.
Proceedings of the 2014 IEEE Conference on Computer Communications, 2014

On Design and Performance of Cloud-Based Distributed Interactive Applications.
Proceedings of the 22nd IEEE International Conference on Network Protocols, 2014

2013
Performance of Virtual Machines Under Networked Denial of Service Attacks: Experiments and Analysis.
IEEE Syst. J., 2013

Cloud gaming: architecture and performance.
IEEE Netw., 2013

On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis.
Proceedings of the Annual Workshop on Network and Systems Support for Games, 2013

2012
Network interface virtualization: challenges and solutions.
IEEE Netw., 2012

On the impact of virtualization on Dropbox-like cloud file storage/synchronization services.
Proceedings of the 20th IEEE International Workshop on Quality of Service, 2012

Understanding the impact of Denial of Service attacks on Virtual Machines.
Proceedings of the 20th IEEE International Workshop on Quality of Service, 2012


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