Wei Cai

Orcid: 0000-0002-4658-0034

Affiliations:
  • Chinese University of Hong Kong, School of Science and Engineering, Shenzhen, China
  • University of British Columbia, Department of Electrical and Computer Engineering, Vancouver, BC, Canada (PhD)
  • Seoul National University, Department of Computer Science and Engineering, Korea (former)


According to our database1, Wei Cai authored at least 99 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Web3 Metaverse: State-of-the-Art and Vision.
ACM Trans. Multim. Comput. Commun. Appl., April, 2024

2023
Harnessing Web3 on Carbon Offset Market for Sustainability: Framework and A Case Study.
IEEE Wirel. Commun., October, 2023

Guest Editorial Special Issue on Social Studies, Human Factors, and Applications in Metaverse.
IEEE Trans. Comput. Soc. Syst., October, 2023

Mechanism Design for Blockchain Storage Sustainability.
IEEE Commun. Mag., August, 2023

MetaCube: A Crypto-Based Unique User-Generated Content Editor for Web3 Metaverse.
IEEE Commun. Mag., August, 2023

Towards understanding governance tokens in liquidity mining: a case study of decentralized exchanges.
World Wide Web (WWW), May, 2023

Facilitating Serverless Match-based Online Games with Novel Blockchain Technologies.
ACM Trans. Internet Techn., 2023

Mobile Devices Strategies in Blockchain-Based Federated Learning: A Dynamic Game Perspective.
IEEE Trans. Netw. Sci. Eng., 2023

CryptoArcade: A Cloud Gaming System With Blockchain-Based Token Economy.
IEEE Trans. Cloud Comput., 2023

Recent Advances in Immersive Multimedia.
IEEE Multim., 2023

Combinatorial Auction-enabled Dependency-Aware Offloading Strategy in Mobile Edge Computing.
Proceedings of the IEEE Wireless Communications and Networking Conference, 2023

Web3DP: A Crowdsourcing Platform for 3D Models Based on Web3 Infrastructure.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

BranchClash: A Fully On-Chain Tower Defense Blockchain Game with New Collaboration Mechanism.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

MetaCast: A Self-Driven Metaverse Announcer Architecture Based on Quality of Experience Evaluation Model.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

Quantitative Analysis of Play-to-Earn Blockchain Games: A Case Study of Axie Infinity.
Proceedings of the IEEE International Conference on Metaverse Computing, 2023

Newbie at CUHKSZ: A Voxel Art Puzzle Game for Campus Orientation.
Proceedings of the IEEE International Conference on Consumer Electronics, 2023

Altruistic and Profit-oriented: Making Sense of Roles in Web3 Community from Airdrop Perspective.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
An Energy-efficient and Privacy-aware Decomposition Framework for Edge-assisted Federated Learning.
ACM Trans. Sens. Networks, November, 2022

Partitioning Stateful Data Stream Applications in Dynamic Edge Cloud Environments.
IEEE Trans. Serv. Comput., 2022

An Incentive Mechanism for Sustainable Blockchain Storage.
IEEE/ACM Trans. Netw., 2022

Guest Editorial Introduction to the Special Section on Collaborative Machine Learning for Next-Generation Intelligent Applications.
IEEE Trans. Netw. Sci. Eng., 2022

Virtual Machine Placement Optimization in Mobile Cloud Gaming Through QoE-Oriented Resource Competition.
IEEE Trans. Cloud Comput., 2022

A Storage Sustainability Mechanism With Heterogeneous Miners in Blockchain.
IEEE J. Sel. Areas Commun., 2022

Portrait of decentralized application users: an overview based on large-scale Ethereum data.
CCF Trans. Pervasive Comput. Interact., 2022

FLAD: a human-centered video content flaw detection system for meeting recordings.
Proceedings of the 32nd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2022

The 4th International Workshop on Network Meets Intelligent Computations (NMIC 2022): Preface.
Proceedings of the 18th International Conference on Mobility, Sensing and Networking, 2022

Crypto-Dropout: To Create Unique User-Generated Content Using Crypto Information in Metaverse.
Proceedings of the 24th IEEE International Workshop on Multimedia Signal Processing, 2022

A Blockchain-based Profiling System for Exploring Human Factors in Cloud-Edge-End Orchestration.
Proceedings of the 42nd IEEE International Conference on Distributed Computing Systems, 2022

Psychological Game Analysis for Crowdsourcing with Reciprocity.
Proceedings of the IEEE International Conference on Communications, 2022

What Features Influence Impact Feel? A Study of Impact Feedback in Action Games.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

An Adaptive Hint System for Puzzle Games: A Multimodal-based Approach.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

User-Generated Content and Editors in Video Games: Survey and Vision.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Economic Analysis of Decentralized Exchange Market with Transaction Fee Mining.
Proceedings of the BSCI 2022: Proceedings of the 4th ACM International Symposium on Blockchain and Secure Critical Infrastructure, 2022

Economic Analysis of Loot Box Market in Blockchain Games.
Proceedings of the BSCI 2022: Proceedings of the 4th ACM International Symposium on Blockchain and Secure Critical Infrastructure, 2022

2021
Beh-Raft-Chain: A Behavior-Based Fast Blockchain Protocol for Complex Networks.
IEEE Trans. Netw. Sci. Eng., 2021

Hybrid Blockchain-Based Resource Trading System for Federated Learning in Edge Computing.
IEEE Internet Things J., 2021

A Social Welfare Maximization Mechanism for Blockchain Storage.
CoRR, 2021

The Advertising in Free-to-play Games: A Game Theory Analysis.
Proceedings of the GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021, 2021

Heraclitus's Forest: An Interactive Artwork for Oral History.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

Metaverse for Social Good: A University Campus Prototype.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

FastPSO: Towards Efficient Swarm Intelligence Algorithm on GPUs.
Proceedings of the ICPP 2021: 50th International Conference on Parallel Processing, Lemont, IL, USA, August 9, 2021

2020
Intelligent resource management for 5G.
Wirel. Networks, 2020

Evaluating Deep Learning for Image Classification in Adversarial Environment.
IEICE Trans. Inf. Syst., 2020

Infinity Battle: A Glance at How Blockchain Techniques Serve in a Serverless Gaming System.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

Occlusion Detection for Automatic Video Editing.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

ChainIDE 2.0: Facilitating Smart Contract Development for Consortium Blockchain.
Proceedings of the 39th IEEE Conference on Computer Communications, 2020

Reciprocal Crowdsourcing: Building Cooperative Game Worlds on Blockchain.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

Economics of Blockchain Storage.
Proceedings of the 2020 IEEE International Conference on Communications, 2020

Edge-Assisted Federated Learning: An Empirical Study from Software Decomposition Perspective.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2020

A Dynamic Partitioning Framework for Edge-Assisted Cloud Computing.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2020

CloudArcade: A Blockchain Empowered Cloud Gaming System.
Proceedings of the BSCI '20: Proceedings of the 2nd ACM International Symposium on Blockchain and Secure Critical Infrastructure, 2020

DP-Hybrid: A Two-Layer Consensus Protocol for High Scalability in Permissioned Blockchain.
Proceedings of the Blockchain and Trustworthy Systems - Second International Conference, 2020

Decentralized Resource Sharing Platform for Mobile Edge Computing.
Proceedings of the 6GN for Future Wireless Networks - Third EAI International Conference, 2020

Private Cloud in 6G Networks: A Study from the Total Cost of Ownership Perspective.
Proceedings of the 6GN for Future Wireless Networks - Third EAI International Conference, 2020

2019
Demo Abstract: An Interoperable Avatar Framework Across Multiple Games and Blockchains.
Proceedings of the IEEE INFOCOM 2019, 2019

QoE-Oriented Resource Optimization for Mobile Cloud Gaming: A Potential Game Approach.
Proceedings of the 2019 IEEE International Conference on Communications, 2019

A Payment Channel Based Hybrid Decentralized Ethereum Token Exchange.
Proceedings of the IEEE International Conference on Blockchain and Cryptocurrency, 2019

A Security Case Study for Blockchain Games.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

Rhythm dungeon: a blockchain-based music roguelike game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

ChainIDE: A Cloud-Based Integrated Development Environment for Cross-Blockchain Smart Contracts.
Proceedings of the 2019 IEEE International Conference on Cloud Computing Technology and Science (CloudCom), 2019

Blockchain Games: A Survey.
Proceedings of the IEEE Conference on Games, 2019

Proof-of-Play: A Novel Consensus Model for Blockchain-based Peer-to-Peer Gaming System.
Proceedings of the 2019 ACM International Symposium on Blockchain and Secure Critical Infrastructure, 2019

2018
Ad-Hoc Cloudlet Based Cooperative Cloud Gaming.
IEEE Trans. Cloud Comput., 2018

UBCGaming: Ubiquitous Cloud Gaming System.
IEEE Syst. J., 2018

Toward Multiplayer Cooperative Cloud Gaming.
IEEE Cloud Comput., 2018

A Survey on Security Threats and Defensive Techniques of Machine Learning: A Data Driven View.
IEEE Access, 2018

Decentralized Applications: The Blockchain-Empowered Software System.
IEEE Access, 2018

Cloud gaming.
Proceedings of the Frontiers of Multimedia Research, 2018

2017
Cognitive Gaming.
IT Prof., 2017

Blockchain-Empowered Fair Computational Resource Sharing System in the D2D Network.
Future Internet, 2017

A Smart Map Sharing and Preloading Scheme for Mobile Cloud Gaming in D2D Networks.
Proceedings of the 2017 IEEE International Conference on Smart Computing, 2017

Connectivity-Aware Task Outsourcing and Scheduling in D2D Networks.
Proceedings of the 26th International Conference on Computer Communication and Networks, 2017

A Novel Game Map Preloading and Resource Provisioning Scheme in Cooperative Cloud Networks.
Proceedings of the IEEE International Conference on Cloud Computing Technology and Science, 2017

Balancing Cloud and Mobile Terminal: An Empirical Study on Decomposed Cloud Gaming.
Proceedings of the IEEE International Conference on Cloud Computing Technology and Science, 2017

2016
The Future of Cloud Gaming [Point of View].
Proc. IEEE, 2016

A Survey on Cloud Gaming: Future of Computer Games.
IEEE Access, 2016

2015
Quality-of-Experience Optimization for a Cloud Gaming System With Ad Hoc Cloudlet Assistance.
IEEE Trans. Circuits Syst. Video Technol., 2015

Cognitive Resource Optimization for the Decomposed Cloud Gaming Platform.
IEEE Trans. Circuits Syst. Video Technol., 2015

MCG Test-bed: an Experimental Test-bed for Mobile Cloud Gaming.
Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, 2015

Caching-as-a-Service: Virtual caching framework in the cloud-based mobile networks.
Proceedings of the 2015 IEEE Conference on Computer Communications Workshops, 2015

Prototyping Decomposed Cloud Software: A Case Study on 3D Skeletal Game Engine.
Proceedings of the 7th IEEE International Conference on Cloud Computing Technology and Science, 2015

A Privacy and Price-Aware Inter-Cloud System.
Proceedings of the 7th IEEE International Conference on Cloud Computing Technology and Science, 2015

DCRA: Decentralized Cognitive Resource Allocation Model for Game as a Service.
Proceedings of the 7th IEEE International Conference on Cloud Computing Technology and Science, 2015

2014
A Cloudlet-Assisted Multiplayer Cloud Gaming System.
Mob. Networks Appl., 2014

Toward Gaming as a Service.
IEEE Internet Comput., 2014

Reputation-based multiplayer fairness for ad-hoc cloudlet-assisted cloud gaming system.
Proceedings of the International Conference on Smart Computing, 2014

Decomposed cloud games: Design principles and challenges.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

Resource management for cognitive cloud gaming.
Proceedings of the IEEE International Conference on Communications, 2014

2013
Next Generation Mobile Cloud Gaming.
Proceedings of the Seventh IEEE International Symposium on Service-Oriented System Engineering, 2013

Environment Perception for Cognitive Cloud Gaming.
Proceedings of the Cloud Computing - 4th International Conference, CloudComp 2013, Wuhan, 2013

Community Cloud: Concept, Model, Attacks and Solution.
Proceedings of the IEEE 5th International Conference on Cloud Computing Technology and Science, 2013

A Cognitive Platform for Mobile Cloud Gaming.
Proceedings of the IEEE 5th International Conference on Cloud Computing Technology and Science, 2013

ROCHAS: Robotics and Cloud-assisted Healthcare System for Empty Nester.
Proceedings of the 8th International Conference on Body Area Networks, 2013

2012
Multiplayer cloud gaming system with cooperative video sharing.
Proceedings of the 4th IEEE International Conference on Cloud Computing Technology and Science Proceedings, 2012

2010
MMOPRG Traffic Measurement, Modeling and Generator over WiFi and WiMax.
Proceedings of the Global Communications Conference, 2010

Balanced Itinerary Planning for Multiple Mobile Agents in Wireless Sensor Networks.
Proceedings of the Ad Hoc Networks - Second International Conference, 2010

2009
A framework of distributed dynamic multi-radio multi-channel multi-path routing protocol in Wireless Mesh Networks.
Proceedings of the 2009 International Conference on Information Networking, 2009


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