Satoshi Fukumori

Orcid: 0009-0001-1371-3478

According to our database1, Satoshi Fukumori authored at least 19 papers between 2014 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
Designing a virtual reality framework for prospective memory training: integration of visual imagery and daily-life simulations.
Frontiers Virtual Real., 2025

Development of a Basic Open Boccia System That Can Assist People with a Variety of Disabilities.
Proceedings of the Human-Computer Interaction, 2025

Eye Movements and Visual Cognition in Blackboard Transcription: A Rey-Osterrieth Complex Figure Study.
Proceedings of the 2025 Symposium on Eye Tracking Research and Applications, 2025

2024
Preliminary Study on Virtual Reality Framework for Effective Prospective Memory Training: Integration of Visual Imagery and Daily-life Simulations.
CoRR, 2024

An Eye Tracking Concussion Assessment System with Integrated MR-based Sports Vision Training.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Emotion Estimation Using Laban Feature Values Based on a Multi-scale Kinesphere.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Development of an Eye-Movement Training System that Can Be Easily Used by Students Alone in Special Instructional Classrooms.
Proceedings of the Human Interface and the Management of Information, 2024

2023
Examining the Factors of Place Sameness: A Classroom Re-creation Task in a Virtual Environment.
CoRR, 2023

2020
A Long-Term Evaluation of Social Robot Impression.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020

2019
VR system to simulate tightrope walking with a standalone VR headset and slack rails.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Development of a System for Analyzing Hand-Raising Communication by Using a VR Headset to Synthesize Human-CG Character Interaction.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

2018
Development of a Pair Ski Jump System Focusing on Improvement of Experience of Video Content.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

Modeling corneal reflection for eye-tracking considering eyelid occlusion.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on servers.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Development of a Communication Robot for Forwarding a User's Presence to a Partner During Video Communication.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

2016
Analysis of Hand Raising Actions for Group Interaction Enhancement.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

Enter your PIN code securely!: utilization of personal difference of angle kappa.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

2015
KiroPi: A life-log robot by installing embodied hardware on a tablet.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

2014
Mirror thrapy system based virtual reality for chronic pain in home use.
Proceedings of the IECON 2014 - 40th Annual Conference of the IEEE Industrial Electronics Society, Dallas, TX, USA, October 29, 2014


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