Scott Sherwood

According to our database1, Scott Sherwood authored at least 15 papers between 2005 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2012
A hybrid mass participation approach to mobile software trials.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Into the wild: challenges and opportunities for field trial methods.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Designing for crowds.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Five design challenges for human computation.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

2009
Designing to support impression management.
PhD thesis, 2009

Adapting Evaluation to Study Behaviour in Context.
Int. J. Mob. Hum. Comput. Interact., 2009

Adapting ubicomp software and its evaluation.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

EyeSpy: supporting navigation through play.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
From awareness to repartee: sharing location within social groups.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Shakra: Tracking and Sharing Daily Activity Levels with Unaugmented Mobile Phones.
Mob. Networks Appl., 2007

2006
Increasing the Awareness of Daily Activity Levels with Pervasive Computing.
Proceedings of the 1st International ICST Conference on Pervasive Computing Technologies for Healthcare, 2006

Interweaving mobile games with everyday life.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Three applications for mobile epidemic algorithms.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game.
Proceedings of the UbiComp 2005: Ubiquitous Computing, 7th International Conference, 2005

Gaming on the edge: using seams in ubicomp games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005


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