Duncan Rowland

According to our database1, Duncan Rowland authored at least 34 papers between 1995 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2017
Has Instagram Fundamentally Altered the 'Family Snapshot'?
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
PEER Support In MOOCs: The Role Of Social Presence.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

2015
Peregrination.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

Interactions gallery.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

Annotation and anonymity: playful photo-sharing by visiting groups of teenagers.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Disinhibited abuse of othered communities by second-screening audiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

2013
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Return of the Man-Machine Interface: Violent Interactions.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Documenting mixed reality performance: the case of CloudPad.
Digit. Creativity, 2012

Who is on your sofa?: TV audience communities and second screening social networks.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

PURE FLOW: Gallery Installation / Mobile Application.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring.
Proceedings of the User Modeling, Adaption and Personalization, 2011

Co-viewing live TV with digital backchannel streams.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

CloudPad - A Cloud-based Documentation and Archiving Tool for Mixed Reality Artworks.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011

Exploring a digital economy design space in theme parks.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

Breath control of amusement rides.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Automics: souvenir generating photoware for theme parks.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Breathalising games: understanding the potential of breath control in game interfaces.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Recommending Rides: Psychometric Profiling in the Theme Park.
Comput. Entertain., 2010

Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Ubikequitous computing: designing interactive experiences for cyclists.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

The Bronco: a proof-of-concept adaptive fairground ride.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
ItchyFeet: motivations for urban geospatial tagging.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Socially respectful enjoyment tracking for tabletop games.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
The gopher game: demonstration.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

The gopher game: a social, mobile, locative game with user generated content and peer review.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Interweaving mobile games with everyday life.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
The SENSE project: a context-inclusive approach to studying environmental science within and across schools.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

Life on the edge: supporting collaboration in location-based experiences.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

2003
Uncle Roy all around you: mixing games and theatre on the city streets.
Proceedings of the Digital Games Research Conference 2003, 2003

2000
Evolutionary co-operative design between human and computer: implementation of "the genetic sculpture park".
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000

1995
Manipulating facial appearance through shape and color.
IEEE Computer Graphics and Applications, 1995


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