Stuart Reeves

According to our database1, Stuart Reeves authored at least 72 papers between 2005 and 2019.

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Bibliography

2019
How UX Practitioners Produce Findings in Usability Testing.
ACM Trans. Comput.-Hum. Interact., 2019

'This is not what we wanted': designing for conversation with voice interfaces.
Interactions, 2019

Talking about interaction*.
Int. J. Hum.-Comput. Stud., 2019

Designing with Data: A Case Study.
CoRR, 2019

An ethnographic study of visual impairments for voice user interface design.
CoRR, 2019

Talking about interaction.
CoRR, 2019

Learning how to talk: Co-producing action with and around voice agents.
Proceedings of the Mensch und Computer 2019, 2019

Audience and Streamer Participation at Scale on Twitch.
Proceedings of the 30th ACM Conference on Hypertext and Social Media, 2019

Conversation considered harmful?
Proceedings of the 1st International Conference on Conversational User Interfaces, 2019

Progressivity for voice interface design.
Proceedings of the 1st International Conference on Conversational User Interfaces, 2019

2018
Commentary: Usability in Vivo.
Human-Computer Interaction, 2018

Beyond "Same Time, Same Place": Introduction to the Special Issue on Collocated Interaction.
Human-Computer Interaction, 2018

How UX Practitioners Produce Findings in Usability Testing.
CoRR, 2018

Voice-based Conversational UX Studies and Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Voice Interfaces in Everyday Life.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play.
topiCS, 2017

Game-XP: Action Games as Cognitive Science Paradigms.
Proceedings of the 39th Annual Meeting of the Cognitive Science Society, 2017

A Survey of the Trajectories Conceptual Framework: Investigating Theory Use in HCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Ways of Spectating: Unravelling Spectator Participation in Kinect Play.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Problems in Practice: Understanding Design Research by Critiquing Cases.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Nine questions for HCI researchers in the making.
Interactions, 2016

Embeddedness and sequentiality in social media.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

2015
The Challenges of Using Biodata in Promotional Filmmaking.
ACM Trans. Comput.-Hum. Interact., 2015

Locating the 'big hole' in HCI research.
Interactions, 2015

Framing IxD knowledge.
Interactions, 2015

Towards an Extended Festival Viewing Experience.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Designing Mobile Experiences for Collocated Interaction.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

I'd Hide You: Performing Live Broadcasting in Public.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

What to Study in HCI?
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Knowledge Production in Interaction Design.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Building a Birds Eye View: Collaborative Work in Disaster Response.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Human-computer interaction as science.
Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives, 2015

2014
Understanding performative interactions in public settings.
Personal and Ubiquitous Computing, 2014

Exploring skin conductance synchronisation in everyday interactions.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Personal or social?: designing mobile interactions for co-located interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, 2014

Supporting group interactions in museum visiting.
Proceedings of the Computer Supported Cooperative Work, 2014

RepliCHI: the workshop II.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Alternate endings: using fiction to explore design futures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Gifting personal interpretations in galleries.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Human values in curating a human rights media archive.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Human-Computer Interaction Issues in Human Computation.
Proceedings of the Handbook of Human Computation, 2013

Building the future with envisioning.
Interactions, 2013

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation 'In the Wild'.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

Understanding Mobile Notification Management in Collocated Groups.
Proceedings of the ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 2013

Doing innovation in the wild.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Is Replication Important for HCI?
Proceedings of the CHI 2013 Workshop on the Replication of HCI Research, 2013

see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
The machine in the ghost: augmenting broadcasting with biodata.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Envisioning ubiquitous computing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A hybrid mass participation approach to mobile software trials.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

In dialogue: methodological insights on doing hci research in rwanda.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction
Human-Computer Interaction Series, Springer, ISBN: 978-0-85729-264-3, 2011

Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring.
Proceedings of the User Modeling, Adaption and Personalization, 2011

Lessons from Touring a Location-Based Experience.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

Graffito: crowd-based performative interaction at festivals.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The gas mask: a probe for exploring fearsome interactions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Into the wild: challenges and opportunities for field trial methods.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Designing for crowds.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Five design challenges for human computation.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Designing for performative interactions in public spaces.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
Designing interfaces in public settings.
PhD thesis, 2009

Adapting Evaluation to Study Behaviour in Context.
IJMHCI, 2009

Adapting ubicomp software and its evaluation.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

EyeSpy: supporting navigation through play.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2006
Remote Collaboration Over Video Data: Towards Real-Time e-Social Science.
Computer Supported Cooperative Work, 2006

Designing for the opportunities and risks of staging digital experiences in public settings.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The spatial character of sensor technology.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Formalising Performative Interaction.
Proceedings of the Interactive Systems, 2005

Designing the spectator experience.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005


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