Seong-Il Yang

Orcid: 0000-0002-8821-7540

According to our database1, Seong-Il Yang authored at least 16 papers between 2016 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
An Efficient Policy Improvement in Human Interactive Learning Using Entropy.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2021

Reusing Agent's Representations for Adaptation to Tuned-environment in Fighting Game.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2021

2020
Predicting Game Outcome in Multiplayer Online Battle Arena Games.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2020

Champion Recommendation System of League of Legends.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2020

Mastering Fighting Game Using Deep Reinforcement Learning With Self-play.
Proceedings of the IEEE Conference on Games, 2020

2019
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data.
IEEE Trans. Games, 2019

An Analysis of the Effects of Physical Abilities on RTS Game Outcome Using Machine Learning Approach.
Proceedings of the 2019 International Conference on Information and Communication Technology Convergence, 2019

Player Behavior Analysis for Validation of Mobile Game Update Effectiveness.
Proceedings of the 2019 International Conference on Information and Communication Technology Convergence, 2019

2018
An Ensemble Method of CNN Models for Object Detection.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2018

Oversampling for Imbalanced Data Classification Using Adversarial Network.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2018

Clustering Player Behavioral Data and Improving Performance of Churn Prediction from Mobile Game.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2018

Social Link Prediction and Feature Analysis in Mobile Game.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2018

2017
Object detection with sliding window in images including multiple similar objects.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2017

Optimizing game live service for mobile free-to-play games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Extracting gamers' cognitive psychological features and improving performance of churn prediction from mobile games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2016
Predicting churn in mobile free-to-play games.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2016


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