Seongjun Kang

According to our database1, Seongjun Kang authored at least 12 papers between 2014 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2025
TeleHopper: Simulating a Jumping Sensation as Proprioceptive Feedback for Teleportation in Virtual Reality via Electrical Muscle Stimulation.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

Magneto: Enabling Multimodal Haptic Feedback on Paper through Magnetic Fields.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

TelePulse: Enhancing the Teleoperation Experience through Biomechanical Simulation-Based Electrical Muscle Stimulation in Virtual Reality.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
Dual-sided Peltier Elements for Rapid Thermal Feedback in Wearables.
CoRR, 2024

Flip-Pelt: Motor-Driven Peltier Elements for Rapid Thermal Stimulation and Congruent Pressure Feedback in Virtual Reality.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation Haptic System in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Curving the Virtual Route: Applying Redirected Steering Gains for Active Locomotion in In-Car VR.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Giant Finger: Visuo-proprioceptive congruent virtual legs for flying actions in virtual reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2016
Designing Interactive Multiswimmer Exergames: A Case Study.
ACM Trans. Sens. Networks, 2016

2014
MobyDick: an interactive multi-swimmer exergame.
Proceedings of the 12th ACM Conference on Embedded Network Sensor Systems, 2014


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