Seungjun Kim

Orcid: 0000-0003-0470-2483

Affiliations:
  • Gwangju Institute of Science and Technology, Human-Centered Intelligent Systems Lab, School of Integrated Technology, Korea
  • Carnegie Mellon University, Human-Computer Interaction Institute, HCII, School of Computer Science, Pittsburgh, PA, USA
  • Gwangju Institute of Science and Technology, Department of Mechatronics, Korea (PhD 2006)


According to our database1, Seungjun Kim authored at least 47 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
The way of water: exploring the role of interaction elements in usability challenges with in-car VR experience.
Virtual Real., September, 2024

Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotion.
Virtual Real., June, 2024

WatchCap: Improving Scanning Efficiency in People with Low Vision through Compensatory Head Movement Stimulation.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., May, 2024

Effect of optical flow and user VR familiarity on curvature gain thresholds for redirected walking.
Virtual Real., March, 2024

Exploring the Impacts of Interactive Tasks on Redirected Walking in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

GaitWay: Gait Data-Based VR Locomotion Prediction System Robust to Visual Distraction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Curving the Virtual Route: Applying Redirected Steering Gains for Active Locomotion in In-Car VR.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
What and When to Explain?: On-road Evaluation of Explanations in Highly Automated Vehicles.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

Seamless-walk: natural and comfortable virtual reality locomotion method with a high-resolution tactile sensor.
Virtual Real., June, 2023

Giant Finger: Visuo-proprioceptive congruent virtual legs for flying actions in virtual reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Enhancing Seamless Walking in Virtual Reality: Application of Bone-Conduction Vibration in Redirected Walking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Physiological Indices to Predict Driver Situation Awareness in VR.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Designing Virtual Agent Human-Machine Interfaces Depending on the Communication and Anthropomorphism Levels in Augmented Reality.
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Seamless-walk: Novel Natural Virtual Reality Locomotion Method with a High-Resolution Tactile Sensor.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Auditory and Olfactory Stimuli-Based Attractors to Induce Reorientation in Virtual Reality Forward Redirected Walking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

REVES: Redirection Enhancement Using Four-Pole Vestibular Electrode Stimulation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
How to Interact with a Fully Autonomous Vehicle: Naturalistic Ways for Drivers to Intervene in the Vehicle System while Performing Non-driving Related Tasks.
Sensors, 2021

2020
Cultural Heritage Design Element Labeling System With Gamification.
IEEE Access, 2020

A Cascaded Multimodal Natural User Interface to Reduce Driver Distraction.
IEEE Access, 2020

Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Designing a Crowdsourcing System for the Elderly: A Gamified Approach to Speech Collection.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
A New Approach to Studying Sleep in Autonomous Vehicles: Simulating the Waking Situation.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

MAXIM: Mixed-reality Automotive Driving XIMulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Performance Evaluation Gaps in a Real-Time Strategy Game Between Human and Artificial Intelligence Players.
IEEE Access, 2018

Multi-modal Interruptions on Primary Task Performance.
Proceedings of the Augmented Cognition: Users and Contexts, 2018

2017
Making Machine-Learning Applications for Time-Series Sensor Data Graphical and Interactive.
ACM Trans. Interact. Intell. Syst., 2017

A Case Study on Iteratively Assessing and Enhancing Wearable User Interface Prototypes.
Symmetry, 2017

UbiTtention 2017: 2nd international workshop on smart & ambient notification and attention management.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

2016
Augmenting human senses to improve the user experience in cars: applying augmented reality and haptics approaches to reduce cognitive distances.
Multim. Tools Appl., 2016

Integrated Driving Aware System in the Real-World: Sensing, Computing and Feedback.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Evaluation of StarCraft Artificial Intelligence Competition Bots by Experienced Human Players.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Sensors Know When to Interrupt You in the Car: Detecting Driver Interruptibility Through Monitoring of Peripheral Interactions.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Understanding expert-novice differences in geometry problem-solving tasks: a sensor-based approach.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Route Guidance Modality for Elder Driver Navigation.
Proceedings of the Pervasive Computing - 10th International Conference, 2012

2011
Usability of car dashboard displays for elder drivers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
AR interfacing with prototype 3D applications based on user-centered interactivity.
Comput. Aided Des., 2010

Psycho-physiological measures for assessing cognitive load.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
Simulated augmented reality windshield display as a cognitive mapping aid for elder driver navigation.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Feasibility and infrastructural study of AR interfacing and intuitive simulation on 3D nonlinear systems.
Comput. Stand. Interfaces, 2008

2006
A Reliable New 2-Stage Distributed Interactive TGS System Based on GIS Database and Augmented Reality.
IEICE Trans. Inf. Syst., 2006

A Novel Test-Bed for Immersive and Interactive Broadcasting Production Using Augmented Reality and Haptics.
IEICE Trans. Inf. Syst., 2006

Leukocyte Segmentation in Blood Smear Images Using Region-Based Active Contours.
Proceedings of the Advanced Concepts for Intelligent Vision Systems, 2006

2005
Smooth Haptic Interaction in Broadcasted Augmented Reality.
Proceedings of the Human-Computer Interaction, 2005

A Haptically Enhanced Broadcasting System.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

2004
Haptic Interaction in Realistic Multimedia Broadcasting.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004


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