Sergi Grau

Orcid: 0000-0003-1927-0476

According to our database1, Sergi Grau authored at least 20 papers between 2005 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Chlorine Concentration Modelling and Supervision in Water Distribution Systems.
Sensors, 2022

2019
Tissue Segmentation for Automatic Chronic Wound Assessment.
Proceedings of the Artificial Intelligence Research and Development, 2019

2016
SKETCH'NDO: A framework for the creation of task-based serious games.
J. Vis. Lang. Comput., 2016

2014
First-Person Locomotion in 3D Virtual Environments: a Usability Analysis.
J. Univers. Comput. Sci., 2014

A Serious Games platform for early diagnosis of mild cognitive impairments.
Proceedings of the Games for Health 2014, 2014

2013
The wise cursor: assisted selection in 3D serious games.
Vis. Comput., 2013

Regions-based illustrative visualization of multimodal datasets.
Comput. Medical Imaging Graph., 2013

Efficient complementary viewpoint selection in volume rendering.
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013

Intelligent Interactive Volume Classification.
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013

2012
Interactive Graphical Design of 3D Serious Neurorehabilitation Games.
Presence Teleoperators Virtual Environ., 2012

2011
Animation of 3D Avatars for Rehabilitation of the Upper Limbs.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
Exploration of porous structures with illustrative visualizations.
Comput. Graph., 2010

Design of 3D Virtual Neuropsychological Rehabilitation Activities.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

2009
An Adaptive Cutaway with Volume Context Preservation.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
3D reconstruction and quantification of porous structures.
Comput. Graph., 2008

Time-Varying Multimodal Volume Rendering with 3D Textures.
Proceedings of the GRAPP 2008, 2008

2007
Frame-to-frame coherent GPU ray-casting for time-varying volume data.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

2006
Ray-casting time-varying volume data sets with frame-to-frame coherence.
Proceedings of the Visualization and Data Analysis 2006, 2006

Boolean Operations in Open-Source Blender Project.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

2005
VolumeEVM: A new approach for surface/volume integration.
Comput. Graph., 2005


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