Dani Tost

Orcid: 0000-0001-9619-605X

Affiliations:
  • Polytechnic University of Catalonia, Barcelona, Spain


According to our database1, Dani Tost authored at least 43 papers between 1988 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2016
SKETCH'NDO: A framework for the creation of task-based serious games.
J. Vis. Lang. Comput., 2016

2015
IntegraGame: a real-life inspired serious game for social and professional training of people with intellectual disability.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

2014
First-Person Locomotion in 3D Virtual Environments: a Usability Analysis.
J. Univers. Comput. Sci., 2014

Early Detection of Cognitive Impairments with the Smart Ageing Serious Game.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014

Applying 3D Graphics to Computerized Cognitive Rehabilitation.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014

SmartAgeing: a 3D serious game for early detection of mild cognitive impairments.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Enhancing computerized cognitive rehabilitation with 3D solutions.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

A Serious Games platform for early diagnosis of mild cognitive impairments.
Proceedings of the Games for Health 2014, 2014

2013
The wise cursor: assisted selection in 3D serious games.
Vis. Comput., 2013

Regions-based illustrative visualization of multimodal datasets.
Comput. Medical Imaging Graph., 2013

2012
Interactive Graphical Design of 3D Serious Neurorehabilitation Games.
Presence Teleoperators Virtual Environ., 2012

2011
Animation of 3D Avatars for Rehabilitation of the Upper Limbs.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
Exploration of porous structures with illustrative visualizations.
Comput. Graph., 2010

Design of 3D Virtual Neuropsychological Rehabilitation Activities.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

2008
3D reconstruction and quantification of porous structures.
Comput. Graph., 2008

Multimodal volume rendering with 3D textures.
Comput. Graph., 2008

Focus + Context Rendering of Structured Biomedical Data.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2008

Time-Varying Multimodal Volume Rendering with 3D Textures.
Proceedings of the GRAPP 2008, 2008

2007
Frame-to-frame coherent GPU ray-casting for time-varying volume data.
Proceedings of the 12th International Fall Workshop on Vision, Modeling, and Visualization, 2007

2006
Decision trees for accelerating unimodal, hybrid and multimodal rendering models.
Vis. Comput., 2006

Ray-casting time-varying volume data sets with frame-to-frame coherence.
Proceedings of the Visualization and Data Analysis 2006, 2006

Efficient focus+context visual exploration of volume datasets.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Classification Algorithms for Biomedical Volume Datasets.
Proceedings of the Current Topics in Artificial Intelligence, 2005

2004
A framework for fusion methods and rendering techniques of multimodal volume data.
Comput. Animat. Virtual Worlds, 2004

Boolean operations for 3D simulation of CNC machining of drilling tools.
Comput. Aided Des., 2004

Using a Classification Tree to Speed up Rendering of Hybrid Surface and Volumes Models.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

A fast hierarchical traversal strategy for multimodal visualization.
Proceedings of the Visualization and Data Analysis 2004, 2004

2003
Frame-to-Frame Coherent Animation with Two-Pass Radiosity.
IEEE Trans. Vis. Comput. Graph., 2003

3D simulation of tool machining.
Comput. Graph., 2003

2002
Design of a Multimodal Rendering System.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

2001
Visualization of Labeled Segments Cross Contour Surfaces (ST).
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

2000
Hybrid Model for Vascular Tree Structures.
Proceedings of the 2nd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2000

Features Detection and Navigation on Neurovascular Trees.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1998
A Two-Pass Hardware-Based Method Hierarchical Radiosity.
Comput. Graph. Forum, 1998

1997
Radiosity for dynamic environments.
Comput. Animat. Virtual Worlds, 1997

An interactive cerebral blood vessel exploration system.
Proceedings of the 8th IEEE Visualization Conference, 1997

An Image-Space Refinement Criterion for Linear Hierarchical Radiosity.
Proceedings of the Graphics Interface 1997 Conference, 1997

1996
VolDmi: an open system for volume modeling and visualization.
Comput. Graph., 1996

1995
A volume visualization algorithm using a coherent extended weight matrix.
Comput. Graph., 1995

Computer graphics at the universitat politècnica de catalunya.
Comput. Graph., 1995

1988
Human body animation: a survey.
Vis. Comput., 1988

Survey of Computer Animation.
Comput. Graph. Forum, 1988


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