Tommy Thompson

Affiliations:
  • AI and Games, Letchworth, UK
  • Table Flip Games LTD, Derby, UK
  • Anglia Ruskin University, Cambridge, UK
  • University of Derby, Department of Computing and Mathematics, UK
  • University of Strathclyde, Planning Group, Glasgow, UK (PhD 2010)


According to our database1, Tommy Thompson authored at least 19 papers between 2009 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2018
ReHabgame A non-immersive virtual reality rehabilitation system with applications in neuroscience.
CoRR, 2018

Intelligent Physiotherapy Through Procedural Content Generation.
CoRR, 2018

'Play your own way': adapting a procedural framework for accessibility.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2016
The 2014 General Video Game Playing Competition.
IEEE Trans. Comput. Intell. AI Games, 2016

2015
AI-based Game Design Patterns.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Adventures in Hyrule: Generating Missions & Maps For Action Adventure Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

"With Fate Guiding My Every Move": The Challenge of Spelunky.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

AI-based Games: Contrabot and What Did You Do?
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Playable Experiences at AIIDE 2015.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Planning in the Cloud: Massively Parallel Planning.
Proceedings of the 7th IEEE/ACM International Conference on Utility and Cloud Computing, 2014

SpelunkBots API - An AI toolset for Spelunky.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Procedural content generation and evolution within the EvoTanks domain.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Real-time procedural terrain generation through swarm behaviours.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

General Video Game Playing.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Towards a Video Game Description Language.
Proceedings of the Artificial and Computational Intelligence in Games, 2013

Enhancing touch-driven navigation using informed search in Ms. Pac-Man.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2010
Creation of a goal-driven and reactive agent architecture.
PhD thesis, 2010

2009
Improving control through subsumption in the EvoTanks domain.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009

Realtime execution of automated plans using evolutionary robotics.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009


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