Seth Frey
Orcid: 0000-0002-5298-5089
According to our database1,
Seth Frey
authored at least 42 papers
between 2011 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Responsible AI in Open Ecosystems: Reconciling Innovation with Risk Assessment and Disclosure.
CoRR, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Do We Run How We Say We Run? Formalization and Practice of Governance in OSS Communities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
New Media Soc., September, 2023
Frontiers Blockchain, 2023
Proceedings of the 20th IEEE/ACM International Conference on Mining Software Repositories, 2023
2022
Open Source Software Sustainability: Combining Institutional Analysis and Socio-Technical Networks.
Proc. ACM Hum. Comput. Interact., 2022
Governing Online Goods: Maturity and Formalization in Minecraft, Reddit, and World of Warcraft Communities.
Proc. ACM Hum. Comput. Interact., 2022
Quantifying the Selective, Stochastic, and Complementary Drivers of Institutional Evolution in Online Communities.
Entropy, 2022
CoRR, 2022
Is Institutional Evolution in Online Communities Driven by Selection or Stochasticity?
CoRR, 2022
Open Source Software Sustainability: Combining Institutional Analysis and Socio-Technical Networks.
CoRR, 2022
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Designing for Multiple Centers of Power: A Taxonomy of Multi-level Governance in Online Social Platforms.
CoRR, 2021
2020
Games Cult., 2020
Super-teams or fair leagues? Parity policies by powerful regulators don't prevent capture.
CoRR, 2020
CoRR, 2020
2019
"This Place Does What It Was Built For": Designing Digital Institutions for Participatory Change.
Proc. ACM Hum. Comput. Interact., 2019
2018
Emergence of complex institutions in a large population of self-governing communities.
CoRR, 2018
Cogn. Sci., 2018
2017
Can you moderate an unreadable message? 'Blind' content moderation via human computation.
Hum. Comput., 2017
2016
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
The influence of visual salience on video consumption behavior: A survival analysis approach.
Proceedings of the ACM Web Science Conference, 2015
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Mixed human/entity games and the anomalous effects of misattributing strategic agency.
Adapt. Behav., 2014
Proceedings of the IEEE Global Humanitarian Technology Conference, 2014
2012
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012
2011
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011