Seth Frey

Orcid: 0000-0002-5298-5089

According to our database1, Seth Frey authored at least 41 papers between 2011 and 2023.

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Bibliography

2023
Effective voice: Beyond exit and affect in online communities.
New Media Soc., September, 2023

Political, economic, and governance attitudes of blockchain users.
Frontiers Blockchain, 2023

Open Problems in DAOs.
CoRR, 2023

Do We Run How We Say We Run? Formalization and Practice of Governance in OSS Communities.
CoRR, 2023

Machine Translation for Accessible Multi-Language Text Analysis.
CoRR, 2023

GitHub OSS Governance File Dataset.
Proceedings of the 20th IEEE/ACM International Conference on Mining Software Repositories, 2023

2022
Open Source Software Sustainability: Combining Institutional Analysis and Socio-Technical Networks.
Proc. ACM Hum. Comput. Interact., 2022

Governing Online Goods: Maturity and Formalization in Minecraft, Reddit, and World of Warcraft Communities.
Proc. ACM Hum. Comput. Interact., 2022

Quantifying the Selective, Stochastic, and Complementary Drivers of Institutional Evolution in Online Communities.
Entropy, 2022

Deconstructing written rules and hierarchy in peer produced software communities.
CoRR, 2022

Is Institutional Evolution in Online Communities Driven by Selection or Stochasticity?
CoRR, 2022

Open Source Software Sustainability: Combining Institutional Analysis and Socio-Technical Networks.
CoRR, 2022

Governing online goods: Maturity and formalization in Minecraft, Reddit, and World of Warcraft communities.
CoRR, 2022

Governing for Free: Rule Process Effects on Reddit Moderator Motivations.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

2021
Modular Politics: Toward a Governance Layer for Online Communities.
Proc. ACM Hum. Comput. Interact., 2021

Designing for Multiple Centers of Power: A Taxonomy of Multi-level Governance in Online Social Platforms.
CoRR, 2021

Composing games into complex institutions.
CoRR, 2021

2020
Emergent Cultural Differences in Online Communities' Norms of Fairness.
Games Cult., 2020

Super-teams or fair leagues? Parity policies by powerful regulators don't prevent capture.
CoRR, 2020

Institutional Similarity Drives Cultural Similarity among Online Communities.
CoRR, 2020

2019
"This Place Does What It Was Built For": Designing Digital Institutions for Participatory Change.
Proc. ACM Hum. Comput. Interact., 2019

A dynamic over games drives selfish agents to win-win outcomes.
CoRR, 2019

Designing for Participation and Change in Digital Institutions.
CoRR, 2019

2018
Cognitive mechanisms for human flocking dynamics.
J. Comput. Soc. Sci., 2018

Emergence of complex institutions in a large population of self-governing communities.
CoRR, 2018

Synergistic Information Processing Encrypts Strategic Reasoning in Poker.
Cogn. Sci., 2018

2017
Can you moderate an unreadable message? 'Blind' content moderation via human computation.
Hum. Comput., 2017

2016
Information encryption in the expert management of strategic uncertainty.
CoRR, 2016

CANVAS: computer-assisted narrative animation synthesis.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Flocking in the depths of strategic iterated reasoning.
CoRR, 2015

The influence of visual salience on video consumption behavior: A survival analysis approach.
Proceedings of the ACM Web Science Conference, 2015

HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

HeapCraft: Understanding and Improving Player Collaboration in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Statistical Analysis of Player Behavior in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

HeapCraft: Quantifying and Predicting Collaboration in Minecraft.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Mixed human/entity games and the anomalous effects of misattributing strategic agency.
Adapt. Behav., 2014

Mobile-enabled delay tolerant networking in rural developing regions.
Proceedings of the IEEE Global Humanitarian Technology Conference, 2014

2012
Learning transfer in small group coordination.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

The Dynamics of Sentence (In)comprehension.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
Going with the group in a competitive game of iterated reasoning.
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011


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