Robert W. Sumner

According to our database1, Robert W. Sumner
  • authored at least 65 papers between 1998 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

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Bibliography

2017
Computational narrative.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Authoring motion cycles.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Example-based brushes for coherent stylized renderings.
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering, 2017

Improved Mobile Robot Programming Performance through Real-time Program Assessment.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

Story Version Control and Graphical Visualization for Collaborative Story Authoring.
Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), 2017

2016
Programmable Animation Texturing using Motion Stamps.
Comput. Graph. Forum, 2016

Flow Curves: an Intuitive Interface for Coherent Scene Deformation.
Comput. Graph. Forum, 2016

Precision: precomputing environment semantics for contact-rich character animation.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

CANVAS: computer-assisted narrative animation synthesis.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

An event-centric approach to authoring stories in crowds.
Proceedings of the 9th International Conference on Motion in Games, 2016

Evaluating Accessible Graphical Interfaces for Building Story Worlds.
Proceedings of the Interactive Storytelling, 2016

2015
Live Texturing of Augmented Reality Characters from Colored Drawings.
IEEE Trans. Vis. Comput. Graph., 2015

Design and fabrication of flexible rod meshes.
ACM Trans. Graph., 2015

Evaluation of Control Interfaces for Desktop Virtual Environments.
Presence, 2015

The influence of visual salience on video consumption behavior: A survival analysis approach.
Proceedings of the ACM Web Science Conference, 2015

Augmented creativity: bridging the real and virtual worlds to enhance creative play.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Computer-assisted authoring of interactive narratives.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

Hierarchical planning and control for complex motor tasks.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Sketch abstractions for character posing.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Fin textures for real-time painterly aesthetics.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Enhancing Robot Programming with Visual Feedback and Augmented Reality.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015

HeapCraft: Understanding and Improving Player Collaboration in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Statistical Analysis of Player Behavior in Minecraft.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Unfolding the 8-bit era.
Proceedings of the 12th European Conference on Visual Media Production, 2015

HeapCraft: Quantifying and Predicting Collaboration in Minecraft.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Subspace clothing simulation using adaptive bases.
ACM Trans. Graph., 2014

Facial performance enhancement using dynamic shape space analysis.
ACM Trans. Graph., 2014

Hierarchical motion brushes for animation instancing.
Proceedings of the Workshop on Non-Photorealistic Animation and Rendering, 2014

Influence of animated reality mixing techniques on user experience.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Topology-driven vectorization of clean line drawings.
ACM Trans. Graph., 2013

Computational design of mechanical characters.
ACM Trans. Graph., 2013

Authoring and animating painterly characters.
ACM Trans. Graph., 2013

Towards a living earth simulator
CoRR, 2013

Differential blending for expressive sketch-based posing.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Efficient simulation of secondary motion in rig-space.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Rig-space physics.
ACM Trans. Graph., 2012

Deformable objects alive!
ACM Trans. Graph., 2012

Coupled 3D reconstruction of sparse facial hair and skin.
ACM Trans. Graph., 2012

Smart Scribbles for Sketch Segmentation.
Comput. Graph. Forum, 2012

Iterative Image Warping.
Comput. Graph. Forum, 2012

Efficient Simulation of Example-Based Materials.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Fast and Stable Color Balancing for Images and Augmented Reality.
Proceedings of the 2012 Second International Conference on 3D Imaging, 2012

2011
OverCoat: an implicit canvas for 3D painting.
ACM Trans. Graph., 2011

High-quality passive facial performance capture using anchor frames.
ACM Trans. Graph., 2011

Mixed-order compositing for 3D paintings.
ACM Trans. Graph., 2011

Temporal noise control for sketchy animation.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering 2009, 2011

Light factorization for mixed-frequency shadows in augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Programmable motion effects.
ACM Trans. Graph., 2010

High-quality single-shot capture of facial geometry.
ACM Trans. Graph., 2010

BetweenIT: An Interactive Tool for Tight Inbetweening.
Comput. Graph. Forum, 2010

Visibility Transition Planning for Dynamic Camera Control.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
Visibility transition planning for dynamic camera control.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
Automatic generation of tourist maps.
ACM Trans. Graph., 2008

Global Correspondence Optimization for Non-Rigid Registration of Depth Scans.
Comput. Graph. Forum, 2008

Curvature-Domain Shape Processing.
Comput. Graph. Forum, 2008

The ETH game programming laboratory: a capstone for computer science and visual computing.
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008

2007
Embedded deformation for shape manipulation.
ACM Trans. Graph., 2007

2006
Inverse kinematics for reduced deformable models.
ACM Trans. Graph., 2006

2005
Mesh modification using deformation gradients.
PhD thesis, 2005

Mesh-based inverse kinematics.
ACM Trans. Graph., 2005

2004
Deformation transfer for triangle meshes.
ACM Trans. Graph., 2004

1999
Animating Sand, Mud, and Snow.
Comput. Graph. Forum, 1999

1998
Animating Sand, Mud & Snow.
Proceedings of the Graphics Interface 1998 Conference, 1998


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