Seugnet Blignaut

According to our database1, Seugnet Blignaut authored at least 19 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Codebook Co-Development to Understand Fidelity and Initiate Artificial Intelligence in Serious Games.
Int. J. Game Based Learn., 2020

2019
Rehabilitation Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Quantitizing Affective Data as Project Evaluation on the Use of a Mathematics Mobile Game and Intelligent Tutoring System.
Informatics Educ., 2019

2017
Success factors for serious games to enhance learning: a systematic review.
Virtual Real., 2017

Towards Using Mobile Technologies to Digitise a Table-Top Game for Accountancy Students.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

A heuristic evaluation of the design and development of a statistics serious game.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

Part II: Survive with Vuvu on the Vaal: Electroencephalography Results of a Gameplay Experience Evaluation of a Mobile Serious Game for Statistics Education.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

2015
Mobile Learning in a Flipped Multimedia Higher Education Classroom.
Proceedings of the Mobile Learning Voyage - From Small Ripples to Massive Open Waters, 2015

Infinite Possibilities for Using Eyetracking for Mobile Serious Games in Order to Improve User Learning Experiences.
Proceedings of the Mobile Learning Voyage - From Small Ripples to Massive Open Waters, 2015

Going Mobile: Using SNSs to Promote STEMI on the Backseat of a Taxi Across Africa.
Proceedings of the Mobile Learning Voyage - From Small Ripples to Massive Open Waters, 2015

2012
Motivations for Play in the UFractions Mobile Game in Three Countries.
Int. J. Mob. Blended Learn., 2012

2010
ICT in education policy and practice in developing countries: South Africa and Chile compared through SITES 2006.
Comput. Educ., 2010

2009
Read-only participants: a case for student communication in online classes.
Interact. Learn. Environ., 2009

South Africa's readiness to integrate ICT into mathematics and science pedagogy in secondary schools.
Educ. Inf. Technol., 2009

Cousins Virtual Jane and Virtual Joe, extraordinary virtual helpers.
Comput. Educ., 2009

Story-based UFractions Mobile Game in South Africa: Contextualization Process and Multidimensional Playing Experiences.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

2008
Get set! e-Ready, ... e-Learn! The e-Readiness of Warehouse Workers.
J. Educ. Technol. Soc., 2008

2007
Methical Jane: Perspectives on an Undisclosed Virtual Student.
J. Comput. Mediat. Commun., 2007

2003
Developing a taxonomy of faculty participation in asynchronous learning environments - an exploratory investigation.
Comput. Educ., 2003


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