Jouni Smed

According to our database1, Jouni Smed authored at least 32 papers between 2002 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Homepage:

On csauthors.net:

Bibliography

2019
Narrative Design.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Rehabilitation Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Gamification Ethics.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

2018
Validating gameplay activity inventory (GAIN) for modeling player profiles.
User Model. User Adapt. Interact., 2018

Feasibility of mobile health game "Fume" in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design.
Int. J. Medical Informatics, 2018

2017
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People.
EAI Endorsed Trans. Serious Games, 2017

Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan.
Int. J. Serious Games, 2017

A Proxy-Based Solution for Asynchronous Telemedical Systems.
Int. J. E Health Medical Commun., 2017

Beyond skill-based rating systems: analyzing and evaluating player performance.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

The Shades of Grey: Datenherrschaft in Data-Driven Gamification.
Proceedings of the First International Workshop on Data-Driven Gamification Design co-located with 21st International Academic MindTrek Conference (AcademicMindtrek 2017), 2017

Acceptability of and demand for a tobacco-related health game application in early adolescents with different gender, age and gaming habits.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

Usability of a gamified application to promote family wellbeing in child health clinics.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of <i>Pokémon Go</i>.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Serious games and active healthy ageing: a pilot usability testing of existing games.
Int. J. Netw. Virtual Organisations, 2016

2015
Rehabilitative Games for Stroke Patients.
EAI Endorsed Trans. Serious Games, 2015

Soft Play Detection in Shooter Games Using Hit Matrix Analysis.
EAI Endorsed Trans. Serious Games, 2015

Investigating the effects of motion-based Kinect game system on user cognition.
J. Multimodal User Interfaces, 2015

Mining knowledge on technical debt propagation.
Proceedings of the 14th Symposium on Programming Languages and Software Tools (SPLST'15), 2015

Three Apps for Shooting Sports: The Design, Development, and Deployment.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2014
Interactive Storytelling: Approaches, Applications, and Aspirations.
Int. J. Virtual Communities Soc. Netw., 2014

Designing Reality Guides.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

IndustrySim: Finding the Fun in Industrial Simulations.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design.
Proceedings of the Internet of Things. User-Centric IoT, 2014

2011
Eliciting collusion features.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011

2008
Networking for Computer Games.
Int. J. Comput. Games Technol., 2008

2007
Towards Swift and Accurate Collusion Detection.
Proceedings of the GAMEON'2007, 2007

2005
Realizing the bullet time effect in multiplayer games with local perception filters.
Comput. Networks, 2005

2004
Preventing Look-Ahead Cheating with Active Objects.
Proceedings of the Computers and Games, 4th International Conference, 2004

2003
Networking and Multiplayer Computer Games - The Story So Far.
Int. J. Intell. Games Simul., 2003

2002
Aspects of networking in multiplayer computer games.
Electron. Libr., 2002


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