Shaun Bangay

According to our database1, Shaun Bangay authored at least 51 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Teachers' Perspectives on Using Augmented-Reality-Enhanced Analytics as a Measure of Student Disengagement.
Multimodal Technol. Interact., December, 2023

Forest Classroom: A Case Study of Educational Augmented Reality Design to Facilitate Classroom Engagement.
Multimodal Technol. Interact., April, 2023

2022
Security beyond cybersecurity: side-channel attacks against non-cyber systems and their countermeasures.
Int. J. Inf. Sec., 2022

Augmented Reality Enhanced Analytics to Measure and Mitigate Disengagement in Teaching Young Children.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

An Architecture for Capturing and Presenting Learning Outcomes using Augmented Reality Enhanced Analytics.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Opportunities with Slippy Maps for Terrain Visualization in Virtual and Augmented Reality.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

2021
Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team Sports.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
On Repurposing Social Virtual Reality Platforms to Support Distributed Learning.
Proceedings of the IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology, 2020

2019
Facial Cues for Deception Detection in Virtual Reality Based Communication.
Proceedings of the 3rd International Conference on Big Data and Internet of Things, 2019

2018
An overview of protection of privacy in multibiometrics.
Multim. Tools Appl., 2018

Object localisation through clustering unreliable ultrasonic range sensors.
Int. J. Sens. Networks, 2018

Meaningful Choice in Strategic Unit Selection: A Case Study of Unit Rankings in StarCraft II.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Orthogonal analysis of StarCraft II for game balance.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

Evaluating sensor placement and modality for activity recognition in active games.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

Use of a biologically adapted reaction-diffusion model to generate hair properties for synthetic creatures.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

Deterministic procedural generation of mesh detail through gradient tiling.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

2016
On the fast Lanczos method for computation of eigenvalues of Hankel matrices using multiprecision arithmetics.
Numer. Linear Algebra Appl., 2016

2014
Evaluating Locality Sensitive Hashing for Matching Partial Image Patches in a Social Media Setting.
J. Multim., 2014

Encouraging organized active game play in primary school children.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Generating Repudiable, Memorizable, and Privacy Preserving Security Questions Using the Propp Theory of Narrative.
Proceedings of the 2014 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery, 2014

Generating an attribute space for analyzing balance in single unit RTS game combat.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Establishing competitive domination cycles for peer-to-peer game combat.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Emergent effects in massive agent swarms in real-time game environments.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

Modelling attribute dependencies in single unit game combat settings.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2010
Identifying annotations for adventure game generation from fiction text.
Proceedings of the 2010 Annual Conference of the South African Institute of Computer Scientists and Information Technologists, 2010

Minimum spanning trees for valley and ridge characterization in digital elevation maps.
Proceedings of the 7th International Conference on Computer Graphics, 2010

2009
Simulating crowd phenomena in African markets.
Proceedings of the 6th International Conference on Computer Graphics, 2009

2008
Evaluating and improving morpho-syntactic classification over multiple corpora using pre-trained, "off-the-shelf", parts-of-speech tagging tools.
South Afr. Comput. J., 2008

Flock Inspired Area Coverage Using Wireless Boid-Like Sensor Agents.
Proceedings of the 10th EUROS/UKSim International Conference on Computer Modelling and Simulation, 2008

The relationship between emergence of the shortest path and information value using ant-like agents.
Proceedings of the 2008 Annual Conference of the South African Institute of Computer Scientists and Information Technologists on IT Research in Developing Countries, 2008

2007
Constraint-based conversion of fiction text to a time-based graphical representation.
Proceedings of the 2007 Annual Conference of the South African Institute of Computer Scientists and Information Technologists on IT Research in Developing Countries, 2007

A probabilistic movement model for shortest path formation in virtual ant-like agents.
Proceedings of the 2007 Annual Conference of the South African Institute of Computer Scientists and Information Technologists on IT Research in Developing Countries, 2007

Mechanisms for multimodality: taking fiction to another dimension.
Proceedings of the 5th International Conference on Computer Graphics, 2007

Animated feather coats using field lines.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2006
The identification of mammalian species through the classification of hair patterns using image pattern recognition.
Proceedings of the 4th International Conference on Virtual Reality, 2006

Procedural modeling facilities for hierarchical object generation.
Proceedings of the 4th International Conference on Virtual Reality, 2006

Implementing the "GrabCut" segmentation technique as a plugin for the GIMP.
Proceedings of the 4th International Conference on Virtual Reality, 2006

Duplicating road patterns in south african informal settlements using procedural techniques.
Proceedings of the 4th International Conference on Virtual Reality, 2006

Graph matching with subdivision surfaces for texture synthesis on surfaces.
Proceedings of the 4th International Conference on Virtual Reality, 2006

2004
Modelling and rendering techniques for African hairstyles.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

Kaleidoscope configurations for reflectance measurement.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
Simulation and visualization of fire using extended lindenmayer systems.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

Rendering optimisations for stylised sketching.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

A lightwave 3D plug-in for modeling long hair on virtual humans.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

Realistic autonomous fish for virtual reality.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

2002
Geometric Approximations Towards Free Specular Comic Shading.
Comput. Graph. Forum, 2002

2001
Experiences in porting a virtual reality system to Java.
Proceedings of the 1st International Conference on Computer Graphics, 2001

Implementation and applications of the distortion operator.
Proceedings of the 1st International Conference on Computer Graphics, 2001

2000
From virtual to physical reality with paper folding.
Comput. Geom., 2000

1997
Bulding the Second Generation of Parallel/Distributed Virtual Reality Systems.
Parallel Comput., 1997

Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems.
Proceedings of the Proceedings 30st Annual Simulation Symposium (SS '97), April 7-9, 1997, 1997


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