Thuong N. Hoang

Orcid: 0000-0001-7354-260X

Affiliations:
  • University of Melbourne, Australia
  • University of South Australia, Australia (former)


According to our database1, Thuong N. Hoang authored at least 65 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Single-stage object detector with attention mechanism for squamous cell carcinoma feature detection using histopathological images.
Multim. Tools Appl., March, 2024

2023
TOTPAuth: A Time-based One Time Password Authentication Proof-of-Concept against Metaverse User Identity Theft.
Proceedings of the IEEE International Conference on Metaverse Computing, 2023

Report on the 4th Workshop on Human-Centric Software Engineering & Cyber Security (HCSE&CS 2023).
Proceedings of the 38th IEEE/ACM International Conference on Automated Software Engineering, ASE 2023, 2023

A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Measuring Cognitive Load: Leveraging fNIRS and Machine Learning for Classification of Workload Levels.
Proceedings of the Neural Information Processing - 30th International Conference, 2023

SketCHI 5.0: Diversity & Accessibility at the core of Sketching in HCI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Futuring (CHI)Art: Building a Collective Common Future.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Report on the 2nd Workshop on Human Centric Software Engineering & Cyber Security (HCSE&CS 2021).
ACM SIGSOFT Softw. Eng. Notes, 2022

Grasping 3D Objects With Virtual Hand in VR Environment.
Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2022

An Evaluation of Virtual Reality Maintenance Training for Industrial Hydraulic Machines.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

InstaVarjoLive: An Edge-Assisted 360 Degree Video Live Streaming for Virtual Reality Testbed.
Proceedings of the 18th International Conference on Mobility, Sensing and Networking, 2022

VR4HcRE: Virtual Reality Platform for Human-centric Requirements Elicitation.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

The State of the (CHI)Art.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring AltNarrative in HCI Imagery and Comics.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing public VR installations.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
User experience factors, a comparative study of cultural heritage interactive technologies in developing and developed countries.
New Rev. Hypermedia Multim., 2021

Identification of Usability Issues of Interactive Technologies in Cultural Heritage through Heuristic Evaluations and Usability Surveys.
Multimodal Technol. Interact., 2021

Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance.
Int. J. Gaming Comput. Mediat. Simulations, 2021

Virtual Reality Enabled Human-Centric Requirements Engineering.
Proceedings of the 36th IEEE/ACM International Conference on Automated Software Engineering, 2021

An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team Sports.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

SketCHI 4.0: Hands-On Special Interest Group on Remote Sketching in HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Surrogate-Aloud: A Human Surrogate Method for Remote Usability Evaluation and Ideation in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Edge4Emotion: An Edge Computing based Multi-source Emotion Recognition Platform for Human-Centric Software Engineering.
Proceedings of the 21st IEEE/ACM International Symposium on Cluster, 2021

2020
School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults.
Proc. ACM Hum. Comput. Interact., 2020

Physiotherapy Over a Distance: The Use of Wearable Technology for Video Consultations in Hospital Settings.
ACM Trans. Comput. Heal., 2020

On Repurposing Social Virtual Reality Platforms to Support Distributed Learning.
Proceedings of the IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology, 2020

Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Edge4Real: A Cost-Effective Edge Computing based Human Behaviour Recognition System for Human-Centric Software Engineering.
Proceedings of the 35th IEEE/ACM International Conference on Automated Software Engineering, 2020

SketCHI 3.0: Hands-On Special Interest Group on Sketching Education in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Interrogating Social Virtual Reality as a Communication Medium for Older Adults.
Proc. ACM Hum. Comput. Interact., 2019

SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation Training.
Proceedings of the Thirteenth International Conference on Tangible, 2019

SketCHI 2.0: Hands-On Special Interest Group on Sketching in HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Exploring the Design of Social VR Experiences with Older Adults.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
An evaluation of multimodal interaction techniques for 3D layout constraint solver in a desktop-based virtual environment.
Virtual Real., 2018

Alternating Reality: An Interweaving Narrative of Physical and Virtual Cultural Exhibitions.
Presence Teleoperators Virtual Environ., 2018

Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit.
IEEE Access, 2018

Annotating Animated AR Objects for Co-located Learning.
Proceedings of the IEEE International Conference on Teaching, 2018

SketCHI: Hands-On Special Interest Group on Sketching in HCI.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

Body as a Canvas: An Exploration on the Role of the Body as Display of Digital Information.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
To be (me) or not to be?: photorealistic avatars and older adults.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

SoPhy: Smart Socks for Video Consultations of Physiotherapy.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Using Constraint Solver for 3D Layout Assistance in Human-scale Virtual Environment.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

Augmented Studio: Projection Mapping on Moving Body for Physiotherapy Education.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

SketchingDIS: Hand-drawn Sketching in HCI.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
HandLog: a deformable tangible device for continuous input through finger flexion.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Onebody: Remote Posture Guidance System using First Person View in Virtual Environment.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Older People and Social Participation: From Touch-Screens to Virtual Realities.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
In Bed with Technology: Challenges and Opportunities for Sleep Tracking.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Tangible virtual kitchen for the rehabilitation of Alzheimer's patients.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2013
3D interactions with a passive deformable haptic glove.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Passive Deformable Haptic glove to support 3D interactions in mobile augmented reality environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Ultrasonic glove input device for distance-based interactions.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

2012
Distance-based modeling and manipulation techniques using ultrasonic gloves.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2010
Augmented Viewport: An action at a distance technique for outdoor AR using distant and zoom lens cameras.
Proceedings of the 14th IEEE International Symposium on Wearable Computers (ISWC 2010), 2010

2009
Web 2.0 Meets Wearable Augmented Reality.
Proceedings of the 13th IEEE International Symposium on Wearable Computers (ISWC 2009), 2009

In-situ refinement techniques for outdoor geo-referenced models using mobile AR.
Proceedings of the Science & Technology Proceedings, 2009

Augmenting Image Place AR 3D Interactions for Wearable Computers.
Proceedings of the User Interfaces 2009, Tenth Australasian User Interface Conference, 2009

2008
Augmented reality in-situ 3D model menu for outdoors.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008


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