Shelley Shwu-Ching Young
According to our database1,
Shelley Shwu-Ching Young
authored at least 41 papers
between 2002 and 2019.
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Bibliography
2019
Enabling Visually Impaired Peoples' Chinese Typing & Searching Skills: 2nd Year Results in the Longitudinal Study.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
Needs Analyses and Initial Design of the Handheld Chinese Reading System for Classic Literature.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
2018
A Preliminary Study on Color and Grayscale Images Object Recognition and Scene Classification Tasks on Amazon Mechanical Turk Crowdsourcing Platform.
Proceedings of the Human Systems Engineering and Design, 2018
An Initial Design of the Mei Garden Augmented Reality Tour-Guide System Based on the Needs Analysis.
Proceedings of the Human Systems Engineering and Design, 2018
Design and Development of an Image-Based System to Facilitate Reading Comprehension of Chinese Classic Literature.
Proceedings of the Human Systems Engineering and Design, 2018
2017
An exploration of participative motivations in a community-based online English extensive reading contest with respect to gender difference.
Interact. Learn. Environ., 2017
Applying multi-touch technology to facilitate the learning of art appreciation: from the view of motivation and annotation.
Interact. Learn. Environ., 2017
2016
How S-IDEAL Model Promotes Deeper Science Learning in SPOCs: Preliminary Design-Based Research.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
2015
Effectiveness of feedback for enhancing English pronunciation in an ASR-based CALL system.
J. Comput. Assist. Learn., 2015
The Effectiveness of Adopting E-Readers to Facilitate EFL Students' Process-Based Academic Writing.
J. Educ. Technol. Soc., 2015
2014
The Game Embedded CALL System to Facilitate English Vocabulary Acquisition and Pronunciation.
J. Educ. Technol. Soc., 2014
A Study of the Design and Implementation of the ASR-based iCASL System with Corrective Feedback to Facilitate English Learning.
J. Educ. Technol. Soc., 2014
The Development and Design of a English Blockade-Running Competition Incorporating Game-Based Learning into Handheld Devices.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2013
J. Educ. Technol. Soc., 2013
Exploring the Effectiveness of Adopting the ASR-Based System to Facilitate Adults' English Speaking Proficiency.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013
2012
Could we make diverse learning materials compatible with e-readers used in classroom learning settings?
Br. J. Educ. Technol., 2012
Exploring young and adult learners' perceptions of corrective feedback in ASR-based CALL system.
Br. J. Educ. Technol., 2012
2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2010
Exploring perceptions of integrating tangible learning companions in learning English conversation.
Br. J. Educ. Technol., 2010
Application of student-centered speech-enabled CALL system for EFL students: A case study.
Proceedings of the 2010 International Conference on Technology for Education, 2010
Proceedings of the ICALT 2010, 2010
Applying Speech Techniques to Practice Listening and Speaking Skills for EFL Learners: An Exploratory Study.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Constructing the face-to-face collaborative game-based interacted environment for portable devices in English vocabulary acquisition.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
2008
A Study of Uses of ICT in Primary Education through Four Winning School Cases in the Taiwan Schools Cyberfair.
J. Educ. Technol. Soc., 2008
The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008
2007
Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Implementation of the scrabble game on the mobile devices to increase english vocabulary acquisition.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007
2006
Diffusion of Information Technology for Education in Taiwan: Reflections and Concerns in Response to Halverson and Collins' Paper.
Res. Pract. Technol. Enhanc. Learn., 2006
The Across Mobile Platform Learning system (AMPLe) Supporting Learner - Centered Knowledge Construction.
Proceedings of the Fifth International Conference on Networking and the International Conference on Systems (ICN / ICONS / MCL 2006), 2006
A Study of Innovative Uses of ICT in Primary Education.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
A Study of Implementing Web-Based Learning Systems to Enhance Learning for the Supply Chain Management (SCM) Course in Higher Education.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006
Implementing e-Learning for the Media Industry: A Case Study of a Small-Sized Advertising Company in Taiwan.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2005
Teacher-oriented adaptive Web-based environment for supporting practical teaching models: a case study of "school for all".
Comput. Educ., 2005
Exploring the Course Development Model for the Mobile Learning Context: A Preliminary Study.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
2004
In search of online pedagogical models: investigating a paradigm change in teaching through the <i>School for All</i> community.
J. Comput. Assist. Learn., 2004
Exploring Major Events and the Accumulated User Forecasting Model to Support Building Web-Based Learning Communities - Preliminary Analysis from the School for All.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
2003
J. Comput. Assist. Learn., 2003
2002
J. Comput. Assist. Learn., 2002