Shelley Shwu-Ching Young

According to our database1, Shelley Shwu-Ching Young authored at least 41 papers between 2002 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2019
Enabling Visually Impaired Peoples' Chinese Typing & Searching Skills: 2nd Year Results in the Longitudinal Study.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

Needs Analyses and Initial Design of the Handheld Chinese Reading System for Classic Literature.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

2018
A Preliminary Study on Color and Grayscale Images Object Recognition and Scene Classification Tasks on Amazon Mechanical Turk Crowdsourcing Platform.
Proceedings of the Human Systems Engineering and Design, 2018

An Initial Design of the Mei Garden Augmented Reality Tour-Guide System Based on the Needs Analysis.
Proceedings of the Human Systems Engineering and Design, 2018

Design and Development of an Image-Based System to Facilitate Reading Comprehension of Chinese Classic Literature.
Proceedings of the Human Systems Engineering and Design, 2018

2017
An exploration of participative motivations in a community-based online English extensive reading contest with respect to gender difference.
Interact. Learn. Environ., 2017

Applying multi-touch technology to facilitate the learning of art appreciation: from the view of motivation and annotation.
Interact. Learn. Environ., 2017

2016
How S-IDEAL Model Promotes Deeper Science Learning in SPOCs: Preliminary Design-Based Research.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
Effectiveness of feedback for enhancing English pronunciation in an ASR-based CALL system.
J. Comput. Assist. Learn., 2015

The Effectiveness of Adopting E-Readers to Facilitate EFL Students' Process-Based Academic Writing.
J. Educ. Technol. Soc., 2015

2014
The Game Embedded CALL System to Facilitate English Vocabulary Acquisition and Pronunciation.
J. Educ. Technol. Soc., 2014

A Study of the Design and Implementation of the ASR-based iCASL System with Corrective Feedback to Facilitate English Learning.
J. Educ. Technol. Soc., 2014

The Development and Design of a English Blockade-Running Competition Incorporating Game-Based Learning into Handheld Devices.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2013
Using Tangible Companions for Enhancing Learning English Conversation.
J. Educ. Technol. Soc., 2013

Exploring the Effectiveness of Adopting the ASR-Based System to Facilitate Adults' English Speaking Proficiency.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

2012
Could we make diverse learning materials compatible with e-readers used in classroom learning settings?
Br. J. Educ. Technol., 2012

Exploring young and adult learners' perceptions of corrective feedback in ASR-based CALL system.
Br. J. Educ. Technol., 2012

2011
Explore the Next Generation of Cloud-Based E-Learning Environment.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Playing Webcomic-Based Game on Facebook for Learning Chinese Festivals.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Exploring perceptions of integrating tangible learning companions in learning English conversation.
Br. J. Educ. Technol., 2010

Application of student-centered speech-enabled CALL system for EFL students: A case study.
Proceedings of the 2010 International Conference on Technology for Education, 2010

Using Tangible Learning Companions in English Education.
Proceedings of the ICALT 2010, 2010

Applying Speech Techniques to Practice Listening and Speaking Skills for EFL Learners: An Exploratory Study.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
Evaluation of Tangible Learning Companion/Robot for English Language Learning.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Constructing the face-to-face collaborative game-based interacted environment for portable devices in English vocabulary acquisition.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
A Study of Uses of ICT in Primary Education through Four Winning School Cases in the Taiwan Schools Cyberfair.
J. Educ. Technol. Soc., 2008

The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

2007
Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Implementation of the scrabble game on the mobile devices to increase english vocabulary acquisition.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Diffusion of Information Technology for Education in Taiwan: Reflections and Concerns in Response to Halverson and Collins' Paper.
Res. Pract. Technol. Enhanc. Learn., 2006

The Across Mobile Platform Learning system (AMPLe) Supporting Learner - Centered Knowledge Construction.
Proceedings of the Fifth International Conference on Networking and the International Conference on Systems (ICN / ICONS / MCL 2006), 2006

A Study of Innovative Uses of ICT in Primary Education.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

A Study of Implementing Web-Based Learning Systems to Enhance Learning for the Supply Chain Management (SCM) Course in Higher Education.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Implementing e-Learning for the Media Industry: A Case Study of a Small-Sized Advertising Company in Taiwan.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

ICT Integrated into One-to-One Tutoring: From Face to Face to Online.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
Teacher-oriented adaptive Web-based environment for supporting practical teaching models: a case study of "school for all".
Comput. Educ., 2005

Exploring the Course Development Model for the Mobile Learning Context: A Preliminary Study.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
In search of online pedagogical models: investigating a paradigm change in teaching through the <i>School for All</i> community.
J. Comput. Assist. Learn., 2004

Exploring Major Events and the Accumulated User Forecasting Model to Support Building Web-Based Learning Communities - Preliminary Analysis from the School for All.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Integrating ICT into second language education in a vocational high school.
J. Comput. Assist. Learn., 2003

2002
A preliminary evaluation of a web-mediated 'School for All'.
J. Comput. Assist. Learn., 2002


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