Shu-Yun Chien
Orcid: 0000-0002-2233-375X
According to our database1,
Shu-Yun Chien
authored at least 12 papers
between 2020 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2025
A multi-dimensional scaffolding-based virtual reality educational board game design framework for service skills training.
Educ. Inf. Technol., June, 2025
2024
Virtual reality is not always a cure-all: evidences from a quasi-experiment of EFL business speaking courses.
Interact. Learn. Environ., September, 2024
A concept map-based community of inquiry framework for virtual learning contexts to enhance students' earth science learning achievement and reflection tendency.
Educ. Inf. Technol., August, 2024
An automated self-regulation advising mechanism in mobile learning environment to promote students' learning achievement, self-regulated awareness and approaches to science learning.
Int. J. Mob. Learn. Organisation, 2024
Broad sense and narrow sense perspectives on the metaverse in education: roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories.
Int. J. Mob. Learn. Organisation, 2024
2023
Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts.
Br. J. Educ. Technol., March, 2023
A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan.
Int. J. Mob. Learn. Organisation, 2023
2022
Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective.
Comput. Educ. Artif. Intell., 2022
A motivational model-based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher-order thinking in professional safety training.
Br. J. Educ. Technol., 2022
A question, observation, and organisation-based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course.
Br. J. Educ. Technol., 2022
2021
A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors.
Br. J. Educ. Technol., 2021
2020
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students' English-Speaking performance and learning perceptions.
Comput. Educ., 2020