Shu-Yun Chien

Orcid: 0000-0002-2233-375X

According to our database1, Shu-Yun Chien authored at least 12 papers between 2020 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
A multi-dimensional scaffolding-based virtual reality educational board game design framework for service skills training.
Educ. Inf. Technol., June, 2025

2024
Virtual reality is not always a cure-all: evidences from a quasi-experiment of EFL business speaking courses.
Interact. Learn. Environ., September, 2024

A concept map-based community of inquiry framework for virtual learning contexts to enhance students' earth science learning achievement and reflection tendency.
Educ. Inf. Technol., August, 2024

An automated self-regulation advising mechanism in mobile learning environment to promote students' learning achievement, self-regulated awareness and approaches to science learning.
Int. J. Mob. Learn. Organisation, 2024

Broad sense and narrow sense perspectives on the metaverse in education: roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories.
Int. J. Mob. Learn. Organisation, 2024

2023
Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts.
Br. J. Educ. Technol., March, 2023

A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan.
Int. J. Mob. Learn. Organisation, 2023

2022
Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective.
Comput. Educ. Artif. Intell., 2022

A motivational model-based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher-order thinking in professional safety training.
Br. J. Educ. Technol., 2022

A question, observation, and organisation-based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course.
Br. J. Educ. Technol., 2022

2021
A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors.
Br. J. Educ. Technol., 2021

2020
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students' English-Speaking performance and learning perceptions.
Comput. Educ., 2020


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