Hui-Chun Chu

Orcid: 0000-0002-3131-4673

According to our database1, Hui-Chun Chu authored at least 69 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels.
Comput. Educ., October, 2023

A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums.
Interact. Learn. Environ., July, 2023

A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan.
Int. J. Mob. Learn. Organisation, 2023

Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach.
Comput. Educ., 2023

2019
Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses.
Univers. Access Inf. Soc., 2019

The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems.
Interact. Learn. Environ., 2019

An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students' learning achievements.
Interact. Learn. Environ., 2019

Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors.
J. Educ. Technol. Soc., 2019

Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017.
Comput. Educ., 2019

Effects of Integrating a Personalization Mechanism into the Flipped Learning Approach on Students' Learning Achievement and Behaviors.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
Effects of a Progressive Prompting-based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns.
J. Educ. Technol. Soc., 2018

A scoping review of research on digital game-based language learning.
Comput. Educ., 2018

A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018

Effects of a Two-Stage Concept Mapping-Based Collaborative Gaming Approach on the English Learning Achievement and Behavioral Patterns of Students with Different Learning Anxiety Levels.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

Effects of Web Issue-Quest Approaches with Different Prompting Strategies on Students' Learning Performance in a Natural Science Course.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

Impacts of a Mobile Childbirth Educational Game on Learning Achievement, Self-Efficacy and Postnatal Depression for Puerperal Women.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

Effects of the Interactive Concept Map Instant-Feedback Approach in a Visual Reality Learning Environment in Astronomy Courses.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

2017
Objectives, methodologies and research issues of learning analytics.
Interact. Learn. Environ., 2017

Effects of an online formative peer-tutoring approach on students' learning behaviors, performance and cognitive load in mathematics.
Interact. Learn. Environ., 2017

Prepare your own device and determination (PYOD): a successfully promoted mobile learning mode in Taiwan.
Int. J. Mob. Learn. Organisation, 2017

A Peer-Assessment Mobile Kung Fu Education Approach to Improving Students' Affective Performances.
Int. J. Distance Educ. Technol., 2017

Effects of an integrated physiological signal-based attention-promoting and English listening system on students' learning performance and behavioral patterns.
Comput. Hum. Behav., 2017

Effects of Integrating a Situated Gaming Mechanism Into an Issue-Quest Flipped Learning Approach on Undergraduate Students' Learning Achievement and Motivation in Chinese Character Course.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Development of a Mobile Sleep-Management System for Improving Students' Lifestyles Based on a Self-Regulated Learning Strategy.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Effects of a Situated 3D Computational Problem-Solving and Programming Game-Based Learning Model on Students' Learning Perception and Cognitive Loads.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Learning Achievements and Attitudes in a Computer Science Course: Activating Students Flipped Learning via ICT Technologies.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue.
IEEE Trans. Learn. Technol., 2016

Development and application of a repertory grid-oriented knowledge construction augmented reality learning system for context-aware ubiquitous learning.
Int. J. Mob. Learn. Organisation, 2016

A Context-Aware Progressive Inquiry-Based Augmented Reality System to Improving Students' Investigation Learning Abilities for High School Geography Courses.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016

An Interactive 5E Learning Cycle-Based Augmented Reality System to Improve Students' Learning Achievement in a Microcosmic Chemistry Molecule Course.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016

2015
Transforming the educational settings: innovative designs and applications of learning technologies and learning environments.
Interact. Learn. Environ., 2015

A time sequence-oriented concept map approach to developing educational computer games for history courses.
Interact. Learn. Environ., 2015

Effects of the Digital Game-Development Approach on Elementary School Students' Learning Motivation, Problem Solving, and Learning Achievement.
Int. J. Distance Educ. Technol., 2015

An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students.
Int. J. Distance Educ. Technol., 2015

A Learning Style-based Grouping Collaborative Learning Approach to Improve EFL Students' Performance in English Courses.
J. Educ. Technol. Soc., 2015

Developing a Game-Based Learning System with Two-Tier Diagnostic Tool for Math Courses.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

Using the Augmented Reality Technique to Develop Visualization Mindtools for Chemical Inquiry-Based Activities.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

An Web Quest-Based Context-Aware u-Learning System to Improve Students' Problem Solving and Communication Abilities in Astronomy Inquiry Activities.
Proceedings of the IIAI 4th International Congress on Advanced Applied Informatics, 2015

2014
Development and Evaluation of a Web 2.0-Based Ubiquitous Learning Platform for Schoolyard Plant Identification.
Int. J. Distance Educ. Technol., 2014

Potential Negative Effects of Mobile Learning on Students' Learning Achievement and Cognitive Load - A Format Assessment Perspective.
J. Educ. Technol. Soc., 2014

Using WebQuests Learning Strategy in Context-Aware Ubiquitous Learning Environment for English Course.
Proceedings of the IIAI 3rd International Conference on Advanced Applied Informatics, 2014

2013
Learning by Searching: A Learning Environment that Provides Searching and Analysis Facilities for Supporting Trend Analysis Activities.
J. Educ. Technol. Soc., 2013

The Development and Application of a Repertory Grid-Oriented Ubiquitous Augmented Reality Learning System.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

2012
Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals.
J. Educ. Technol. Soc., 2012

Development of a Web 2.0-based Ubiquitous Learning Platform for Schoolyard Plant Identification.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Effects of Computerized Collaborative Concept Map Approach on Students' Learning Achievements and Cognitive Loads.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
The establishment of ubiquitous portfolio management system and learning behaviour analysis scheme.
Int. J. Mob. Learn. Organisation, 2011

A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment.
Comput. Educ., 2011

A concept map approach to developing collaborative Mindtools for context-aware ubiquitous learning.
Br. J. Educ. Technol., 2011

2010
A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment.
J. Educ. Technol. Soc., 2010

An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning.
Electron. Libr., 2010

A two-tier test approach to developing location-aware mobile learning systems for natural science courses.
Comput. Educ., 2010

A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning.
Comput. Educ., 2010

2009
An innovative approach for promoting information exchanges and sharing in a Web 2.0-based learning environment.
Interact. Learn. Environ., 2009

A Computer-Assisted Approach for Conducting Information Technology Applied Instructions.
Int. J. Distance Educ. Technol., 2009

Ubiquitous Performance-support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant.
J. Educ. Technol. Soc., 2009

A Computer-Assisted Collaborative Approach for Developing Enterprise e-Training Courses on the Internet.
J. Res. Pract. Inf. Technol., 2009

Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses.
Proceedings of the Methods and Applications for Advancing Distance Education Technologies, 2009

2008
A Delphi-based approach to developing expert systems with the cooperation of multiple experts.
Expert Syst. Appl., 2008

A knowledge engineering approach to developing e-libraries for mobile learning.
Electron. Libr., 2008

Development of an adaptive learning system with two sources of personalization information.
Comput. Educ., 2008

An innovative parallel test sheet composition approach to meet multiple assessment criteria for national tests.
Comput. Educ., 2008

Conducting Situated Learning in a Context-Aware Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment.
Proceedings of the Fifth IEEE International Conference on Wireless, 2008

A Computer-Assisted Approach for Designing Context-Aware Ubiquitous Learning Activities.
Proceedings of the IEEE International Conference on Sensor Networks, 2008

2007
Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses.
Int. J. Distance Educ. Technol., 2007

A Computer-Assisted Collaborative Approach for E-Training Course Design.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
A time scale-oriented approach for building medical expert systems.
Expert Syst. Appl., 2006

2005
Analyzing Domain Expertise by Considering Variants of Knowledge in Multiple Time Scales.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005


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