Shuichi Fukuda

According to our database1, Shuichi Fukuda authored at least 73 papers between 1988 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Increasing Importance of Analog Data Processing.
Proceedings of the Intelligent Computing, 2022

Emerging Importance of Natural Intelligence.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

2021
PDSA Computing.
Proceedings of the Intelligent Computing, 2021

Transdisciplinary Engineering for Market Development.
Proceedings of the Transdisciplinary Engineering for Resilience: Responding to System Disruptions, 2021

Movement Coordination: Let's Take a Step Forward to Make Our Life Enjoyable.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

Statistical Analysis between Sleep Status and Occupational Health Indicators for Detecting Depression Signs in Healthy Workers.
Proceedings of the Thirteenth International Conference on Mobile Computing and Ubiquitous Network, 2021

Movement-Mediated Communication Between Human and Machine.
Proceedings of the Advances in Industrial Design, 2021

2020
Fishing activity sensing and visualization system using sensor-equipped fishing rod: demo abstract.
Proceedings of the SenSys '20: The 18th ACM Conference on Embedded Networked Sensor Systems, 2020

WorkerSense: Mobile Sensing Platform for Collecting Physiological, Mental, and Environmental State of Office Workers.
Proceedings of the 2020 IEEE International Conference on Pervasive Computing and Communications Workshops, 2020

Predicting Depression and Anxiety Mood by Wrist-Worn Sleep Sensor.
Proceedings of the 2020 IEEE International Conference on Pervasive Computing and Communications Workshops, 2020

From Control to Coordination: Mahalanobis Distance - Pattern Approach to Strategic Decision Making.
Proceedings of the Transdisciplinary Engineering for Complex Socio-technical Systems - Real-life Applications, 2020

From Control to Coordination: Mahalanobis Distance-Pattern (MDP) Approach.
Proceedings of the Intelligent Systems and Applications, 2020

Creating a New Self-sustaining Society.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications III, 2020

Move Ahead with Mahalanobis Distance - Pattern Approach.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications III, 2020

From Working for Others to Working for Yourself.
Proceedings of the Advances in Manufacturing, Production Management and Process Control, 2020

From Control to Coordination.
Proceedings of the Advances in Industrial Design, 2020

2019
The New World IoT Is Bringing Forth.
Proceedings of the Transdisciplinary Engineering for Complex Socio-technical Systems, 2019

Artificial Intelligence and Natural Intelligence.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

Sensory Engineering in the IoT Connected Society.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

A Big Shift in Engineering: From Product to Society.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

Engineering for Tomorrow: Make It Simpler and More Enjoyable.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

2018
Value Rational Engineering
Synthesis Lectures on Engineering, Morgan & Claypool Publishers, ISBN: 978-3-031-79398-1, 2018

Engineering Tomorrow Will be a Game of Soccer.
Proceedings of the Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0, 2018

2017
Adaptable and enjoyable control of human motion: Proprioception focused approach.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

A Pattern Based Approach to Human Motion Control.
Proceedings of the Transdisciplinary Engineering: A Paradigm Shift, 2017

A Mahalanobis Taguchi Approach to Human Motion Control.
Proceedings of the Advances in Affective and Pleasurable Design, 2017

2016
Emotion and Multi-Dimensional Engineering.
J. Integr. Des. Process. Sci., 2016

The Next Stage of Engineering: From How and What to Why.
J. Integr. Des. Process. Sci., 2016

Parallel Engineering: Our Next Step.
Proceedings of the Transdisciplinary Engineering: Crossing Boundaries, 2016

Diverse Scope Coordination in Design Management.
Proceedings of the Product Lifecycle Management for Digital Transformation of Industries, 2016

2015
Customer Engagement in Product Development: Bring UX Upstream.
Proceedings of the Transdisciplinary Lifecycle Analysis of Systems, 2015

Reconfigurable Modularization and Customer Engagement: Looking for a New PLM in an Age of Diversification and Personalization.
Proceedings of the Product Lifecycle Management in the Era of Internet of Things, 2015

2014
Modularity: New Trends for Product Platform Strategy Support in Concurrent Engineering.
Proceedings of the Moving Integrated Product Development to Service Clouds in the Global Economy, 2014

2013
FDMU - Functional Spatial Experience Beyond DMU?
Proceedings of the 20th ISPE International Conference on Concurrent Engineering, 2013

Beyond Concurrent Engineering: Parallel Distributed Engineering for More Adaptability and Less Energy Consumption.
Proceedings of the 20th ISPE International Conference on Concurrent Engineering, 2013

Product Lifecycle Management in an Open Industry Framework.
Proceedings of the Product Lifecycle Management for Society, 2013

2012
"Models, methods and tools in modern concurrent engineering".
Adv. Eng. Informatics, 2012

Concurrent Engineering in a New Perspective: Heading for Seamless Engineering.
Proceedings of the Concurrent Engineering Approaches for Sustainable Product Development in a Multi-Disciplinary Environment, 2012

Direct-digital modulation (DIDIMO) transmitter with -156dBc/Hz Rx-band noise using FIR structure.
Proceedings of the 38th European Solid-State Circuit conference, 2012

2011
Pragmatic Concurrent Engineering: Emotion, Experience and Engineering.
Proceedings of the Improving Complex Systems Today, 2011

2010
Product and Service Development with Customers.
Proceedings of the New World Situation: New Directions in Concurrent Engineering, 2010

2008
Detecting Emotions and Dangerous Actions for Better Human-System Team Working.
Proceedings of the Second International Conference on Secure System Integration and Reliability Improvement, 2008

2007
Design optimisation for customers' KANSEI requirement: application of interactive reduct evolutional computation to industrial design with curves.
Int. J. Manuf. Technol. Manag., 2007

2006
Service-Driven Web Manufacturing: A Roadmap from Methodology to Applications.
Proceedings of the Leading the Web in Concurrent Engineering. Next Generation Concurrent Engineering, 2006

Improving the Research Environment of High Performance Computing for Non-cluster Experts Based on Knoppix Instant Computing Technology.
Proceedings of the Euro-Par 2006, Parallel Processing, 12th International Euro-Par Conference, Dresden, Germany, August 28, 2006

2005
Interactive Reduct Evolutional Computation for Aesthetic Design.
J. Comput. Inf. Sci. Eng., 2005

2004
DVTS-based remote laboratory across the Pacific over the gigabit network.
IEEE Trans. Educ., 2004

Concurrent Engineering to Wisdom Engineering.
Proceedings of the Applications of Declarative Programming and Knowledge Management, 2004

2003
Interactive Design Support System by Customer Evaluation and Genetic Evolution: Application to Eye Glass Frame.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003

2002
Developing an educational simulation program for the PM stepping motor.
IEEE Trans. Educ., 2002

TeleDM: An Internet Web E-service Testbed for Fast Product Design Supported by Prototype Manufacturing.
J. Comput. Inf. Sci. Eng., 2002

Using Mobile Agents to Schedule a Manufacturing Chain on the Internet.
Concurr. Eng. Res. Appl., 2002

2001
Remote laboratory for a brushless DC motor.
IEEE Trans. Educ., 2001

TeleRP - an Internet web-based solution for remote rapid prototyping service and maintenance.
Int. J. Comput. Integr. Manuf., 2001

A New Design of Haptic Texture Display-Texture Display - and Its Preliminary Evaluation .
Proceedings of the Virtual Reality 2001 Conference, 2001

2000
Emotion in user interface, voice interaction system.
Proceedings of the IEEE International Conference on Systems, 2000

1998
Image data transformation for tactile texture display.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

A Simulation Based Training Tool for Project Scheduling.
Proceedings of the EUROMEDIA 1998 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1998

Tactile Display for Multimedia Presentation.
Proceedings of the EUROMEDIA 1998 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1998

Internet-Based Motion Skill Learning.
Proceedings of the EUROMEDIA 1998 featuring WEBTEC-MEDIATEC-COMTEC-APTEC, 1998

1997
Vibratory Tactile Display of Image-Based Textures.
IEEE Computer Graphics and Applications, 1997

Distance Skill Learning with Special Attention Paid to the Nonverbal Aspect .
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

Working Group Report on Distance Learning.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

Introduction.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997

Texture presentation by vibratory tactile display-image based presentation of a tactile texture.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Texture Display for Tactile Sensation.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
A hypergraph and perspective approach to organic synthesis design.
J. Intell. Manuf., 1996

Skill Training at a Distance.
Proceedings of the Industrial and Engineering Applications of Artificial Intelligence and Expert Systems, 1996

1994
Image Separation between Natural and Artificial Objects Using Fractal Dimension.
Proceedings of IAPR Workshop on Machine Vision Applications, 1994

1992
Model Based Object Recognition Using Modified Coded Boundary Representation (MCBR) Method.
Proceedings of IAPR Workshop on Machine Vision Applications, 1992

1989
Introduction.
Proceedings of the Computer-Aided Cooperative Product Development, MIT-JSME Workshop, 1989

Coded Shape Representation and its Application to Mechnanical and Structural Design.
Proceedings of the Computer-Aided Cooperative Product Development, MIT-JSME Workshop, 1989

1988
Tailoring Machines And Structures For Robots.
Proceedings of the IEEE International Workshop on Intelligent Robots and Systems '88, Proceedings. IROS 1988, Tokyo, Japan, October 31, 1988


  Loading...