Shuo Yan

Orcid: 0000-0002-6015-4277

Affiliations:
  • Beihang University, School of New Media Art and Design, China


According to our database1, Shuo Yan authored at least 26 papers between 2017 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
"If My Apple Can Talk": Exploring the Use of Everyday Objects as Personalized AI Agents in Mixed Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

2024
Beyond Realities: Designing Cross-Reality Interactions in the Immersive Narrative Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Magic Ball: A globe-based system for multidimensional information display and interaction in MR.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Facilitating Asymmetric Interaction between VR Users and External Users via Wearable Gesture-Based Interface.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Comparison of Gesture-based Interaction and Controller-based Interaction for External Users in Co-located Asymmetric Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

"Z Box"༚Interactive VR Game of Generation Z's Growth Memories.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023

NVSHU: Virtual Reality Design and Narrative Popularization for Intangible Cultural Heritage Characters.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

"Dream Songs"༚ Integrating Body Interaction into ICH Oral Literature Virtual Narrative Experience.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

"Achi Mukua Experience Space" - - A Multi-Player Immersive Experience of Yunnan ICH Dance.
Proceedings of the SIGGRAPH Asia 2023 Art Papers, 2023

"Dongba Script Character Construction Space": VR science-based interactive experience of pictographs in intangible cultural heritage.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

Crossing Narrative: Exploring the Possibilities of Crossing the Virtuality and Reality in Interactive Narrative Experiences.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

NoPhobiar: Designing A VR Game to Prevent Childhood Dark Phobia with Children and Stakeholders.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Cohand VR: Towards A Shareable Immersive Experience via Wearable Gesture Interface between VR Audiences and External Audiences.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

"Dance of Drums": An Interactive Installation of ICH Dance Representation Through the Combination of Virtual and Reality.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

Voight-Kampff 2.0.
Proceedings of the SIGGRAPH Asia 2022 Art Gallery, 2022

Effects of Augmenting Real-Time Biofeedback in An Immersive VR Performance.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Generating Embodied Storytelling and Interactive Experience of China Intangible Cultural Heritage "Hua'er" in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
"Bodyreath": An Interactive VR Installation to Experience and Understand People with Autism.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

"Flower and the Youth": Virtual Narrative and Creative Methods of Oral Performance in China Intangible Cultural Heritage.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

"Once": Multi-perspective and Interactive VR Narrative Film.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021

Performing with Me: Enhancing Audience-Performer Interaction in An Immersive Virtual Play.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring Social Interactions for Live Performance in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

An Exploratory Study for Designing Social Experience of Watching VR Movies Based on Audience's Voice Comments.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

An Experience Study for Exploring Online Emotional Support in Parents of Children with Autism in China.
Proceedings of the Chinese CHI 2020: The eighth International Workshop of Chinese CHI, 2020

Research on Parents and Left-behind Children Online Communication Solution Based on Habit Formation Theory.
Proceedings of the Chinese CHI 2020: The eighth International Workshop of Chinese CHI, 2020

2017
Exploring Audience Response in Performing Arts with a Brain-Adaptive Digital Performance System.
ACM Trans. Interact. Intell. Syst., 2017


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