Simon Niedenthal

According to our database1, Simon Niedenthal authored at least 11 papers between 2000 and 2009.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2009
What We Talk About When We Talk About Game Aesthetics.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Making Sense of Game Aesthetics [Panel Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Lighting in Digital Game Worlds: Effects on Affect and Play Performance.
Cyberpsy., Behavior, and Soc. Networking, 2008

2007
Dynamic Lighting for Tension in Games.
Game Studies, 2007

Opening the Digital Box for Design Work: Supporting Performative Interactions, Using Inspirational Materials and Configuring of Place.
Proceedings of the Disappearing Computer, 2007

Real-Time Sweetspot: The Multiple Meanings of Game Company Playtests.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2005
Shadowplay: Simulated Illumination in Game Worlds.
Proceedings of the Digital Games Research Conference 2005, 2005

Shadowplay workshop.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Experience and design methods: cross-dressing and border-crossings.
Digital Creativity, 2004

Interaction design as understanding and transforming place.
Digital Creativity, 2004

2000
Reviews.
Digital Creativity, 2000


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