Ron Wakkary

Orcid: 0000-0003-2073-715X

Affiliations:
  • Simon Fraser University, Canada


According to our database1, Ron Wakkary authored at least 160 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Living-with and Designing-with Plants.
Interactions, 2023

[WORKSHOP] Designerly ways of engaging with nature.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

More-Than-Human Perspectives and Values in Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Turner Boxes and Bees: From Ambivalence to Diffraction.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Metamorphonic: A Reflective Design Inquiry into Human-Silkworm Relationship.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

About being an "influencer" or how to exploit the tool of the oppressor for our own expression.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting Bowl.
ACM Trans. Comput. Hum. Interact., 2022

[email protected]: Concretizing the Material and Epistemological Practices of Unmaking in HCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Weaving Stories: Toward Repertoires for Designing Things.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

More-than-human Concepts, Methodologies, and Practices in HCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Iterating through Feeling-with Nonhuman Things: Exploring repertoires for design iteration in more-than-human design.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

On the Design of deformTable: Attending to Temporality and Materiality for Supporting Everyday Interactions with a Shape-Changing Artifact.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Transtexture Lamp: Composing a Deformable Device as a Computational Whole.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

deformTable: Crafting a Shape-changing Device for Creative Appropriations Over Time.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Exploring the Potential of Apple Face ID as a Drag, Queer and Trans Technology Design Tool.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2020

Digital crafts-machine-ship: creative collaborations with machines.
Interactions, 2020

Speculative Energy Futures: Post-human Design for the Energy Transition.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

FamilyStories: Asynchronous Audio Storytelling over Distance.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Fragile! Handle with Care: The Morse Things.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Alternative Presents for Dynamic Fabric.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Ron Wakkary.
Interactions, 2019

ONEDAY Shoes: A Maker Toolkit to Understand the Role of Co-Manufacturing in Personalization.
Proceedings of the Thirteenth International Conference on Tangible, 2019

"We Are Actively Reaching Out to Different Organizations and Folks to Come in": Collective Design of the Vancouver Tool Library Project.
Proceedings of the Cross-Cultural Design. Culture and Society, 2019

Designing Computational Materiality: A Preliminary Study to Explore the Lived Experience with transTexture Lamp.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Encoding Materials and Data for Iterative Personalization.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Magic Machine Workshops: Making Personal Design Knowledge.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

Satisfying a Conversation with Materials for Dynamic Fabrics.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

The Tilting Bowl: Electronic Design for a Research Product.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Slow, Unaware Things Beyond Interaction.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Focus Framework: Tracking Prototypes' Back-Talk.
Proceedings of the Twelfth International Conference on Tangible, 2018

Philosophers Living with the Tilting Bowl.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations with Everyday Computational Objects.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Towards Ultra Personalized 4D Printed Shoes.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

HCI Interventions for Science Communication.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Disruptive Improvisations: Making Use of Non-Deterministic Art Practices in HCI.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

An Annotated Portfolio on Doing Postphenomenology Through Research Products.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Roaming Objects: Encoding Digital Histories of Use into Shared Objects and Tools.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Time to move on.
Interactions, 2017

Exploring DIY tutorials as a way to disseminate research through design.
Interactions, 2017

Designing to Support Community Gardens by Going Beyond Community Gardens.
Proceedings of the Cross-Cultural Design, 2017

Videos of Things: Speculating on, Anticipating and Synthesizing Technological Mediations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Videos of Things: The Other Half.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Morse Things: A Design Inquiry into the Gap Between Things and Us.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Unselfconscious Interaction: A Conceptual Construct.
Interact. Comput., 2016

Integration.
Interactions, 2016

The end of nature: our undivided attention.
Interactions, 2016

Welcome: playful augmentations: games and social engagement.
Interactions, 2016

Welcome: the significance of making.
Interactions, 2016

WELCOME: The humanities of HCI.
Interactions, 2016

WELCOME: HCI and the future.
Interactions, 2016

A short guide to material speculation: actual artifacts for critical inquiry.
Interactions, 2016

Demo hour.
Interactions, 2016

Avalanche Beacon Parks: Skill Development and Team Coordination in a Technological Training Ground.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

From Research Prototype to Research Product.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Living In A Prototype: A Reconfigured Space.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Lyssna: A Design Fiction to Reframe Food Waste.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
WELCOME: From the inside.
Interactions, 2015

WELCOME: HCI 10 years after.
Interactions, 2015

Welcome: Felt experiences.
Interactions, 2015

WELCOME: HCI in pictures.
Interactions, 2015

WELCOME: Recognition and empowerment.
Interactions, 2015

WELCOME: HCI is everywhere.
Interactions, 2015

ʔeləw̓k̓ʷ - Belongings: A Tangible Interface for Intangible Cultural Heritage.
Proceedings of the Electronic Visualisation and the Arts, 2015

Tutorial Authorship and Hybrid Designers: The Joy (and Frustration) of DIY Tutorials.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Investigating Genres and Perspectives in HCI Research on the Home.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Transdisciplinary Interaction Design in Design Education.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Information sharing, scheduling, and awareness in community gardening collaboration.
Proceedings of the 7th International Conference on Communities and Technologies, 2015

Intersecting with Unaware Objects.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Material speculation: actual artifacts for critical inquiry.
Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives, 2015

2014
A case study of intended versus actual experience of adaptivity in a tangible storytelling system.
User Model. User Adapt. Interact., 2014

WELCOME: Co-desired futures.
Interactions, 2014

WELCOME: HCI and nature.
Interactions, 2014

WELCOME: The pervasive vision.
Interactions, 2014

What's in the details?
Interactions, 2014

Distant matters.
Interactions, 2014

Improving over time...
Interactions, 2014

Collaboration surrounding beacon use during companion avalanche rescue.
Proceedings of the Computer Supported Cooperative Work, 2014

Interactions magazine.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

HCI interventions with nonprofit organizations: tactics for effective collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Alternate endings: using fiction to explore design futures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Design for one: a game controller for a quadriplegic gamer.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Improving guide dog team play with accessible dog toys.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

From DIY tutorials to DIY recipes.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Understanding the role of designers' personal experiences in interaction design practice.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Eclipse: eliciting the subjective qualities of public places.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Understanding guide dog team interactions: design opportunities to support work and play.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Sfuture: envisioning a sustainable university campus in 2065.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
A sustainable design fiction: Green practices.
ACM Trans. Comput. Hum. Interact., 2013

WELCOME: Shape changes.
Interactions, 2013

WELCOME: Innovation and history.
Interactions, 2013

WELCOME: New rules of engagement.
Interactions, 2013

Welcome: Interaction design and serious ambitions.
Interactions, 2013

WELCOME: The next 20 years... in HCI education.
Interactions, 2013

WELCOME: Interaction design and media studies.
Interactions, 2013

Patterns of experience in thermal conceptual metaphors.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Design activism in the HCI classroom.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Skateboards as a mobile technology.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Manifestations of everyday design: guiding goals and motivations.
Proceedings of the Creativity and Cognition 2013, 2013

2012
WELCOME: If you choose to pay attention.
Interactions, 2012

WELCOME: Promoting peace.
Interactions, 2012

WELCOME: Lassoing research.
Interactions, 2012

WELCOME: Interacting with big data.
Interactions, 2012

WELCOME: Supercharging the social.
Interactions, 2012

WELCOME: Another future.
Interactions, 2012

Design fictions.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Steampunk as design fiction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Exquisite corpses that explore interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Visual thinking & digital imagery.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Memory-storming: externalizing and sharing designers' personal experiences.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
WELCOME: Taking stock while looking forward.
Interactions, 2011

WELCOME: A field without borders.
Interactions, 2011

WELCOME: The view from within.
Interactions, 2011

WELCOME: Participation, technology and interaction design.
Interactions, 2011

WELCOME: <i>Interactions</i>: Our past, present, and future.
Interactions, 2011

Expanding the Scope: Interaction Design Perspectives for Visual Analytics.
Proceedings of the 44th Hawaii International International Conference on Systems Science (HICSS-44 2011), 2011

Design analysis: understanding e-waste recycling by Generation Y.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Four factors of change: adaptations of everyday design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The talking poles public art based in social design.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

HCI, politics and the city: engaging with urban grassroots movements for reflection and action.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Understanding interaction design practices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Children's drawing and telling of sustainability in the home.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Understanding repair as a creative process of everyday design.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

How children represent sustainability in the home.
Proceedings of the Interaction Design and Children, 2011

2010
WELCOME: Our first interactions.
Interactions, 2010

Bridging designers' intentions to outcomes with constructivism.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Experiencing interaction design : a pragmatic theory.
PhD thesis, 2009

Feature - Anything is a fridge: the implications of everyday designers.
Interactions, 2009

Kurio: a museum guide for families.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Experience Structuring Factors Affecting Learning in Family Visits to Museums.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

A sustainable identity: the creativity of an everyday designer.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

A Study of Interactive Narrative from User's Perspective.
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009

2008
Aspects of Everyday Design: Resourcefulness, Adaptation, and Emergence.
Int. J. Hum. Comput. Interact., 2008

Making sense of group interaction in an ambient intelligent environment for physical play.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Connecting artists and scientists in multimedia research.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Looking at the Interactive Narrative Experience through the Eyes of the Participants.
Proceedings of the Interactive Storytelling, 2008

2007
Situated play in a tangible interface and adaptive audio museum guide.
Pers. Ubiquitous Comput., 2007

Exploring ambient sound techniques in the design of responsive environments for children.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

How informances can be used in design ethnography.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

The resourcefulness of everyday design.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
Sound intensity gradients in an ambient intelligence audio display.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

ec(h)o: situated play in a tangible and audio museum guide.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Rules and ontologies in support of real-time ubiquitous application.
J. Web Semant., 2005

Ontology-Based User Modeling in an Augmented Audio Reality System for Museums.
User Model. User Adapt. Interact., 2005

Framing complexity, design and experience: A reflective analysis.
Digit. Creativity, 2005

An ambient intelligence platform for physical play.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

socio-ec(h)o: Ambient Intelligence and Gameplay.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Experience and design methods: cross-dressing and border-crossings.
Digit. Creativity, 2004

Ontology and rule based retrieval of sound objects in augmented audio reality system for museum visitors.
Proceedings of the 2004 ACM Symposium on Applied Computing (SAC), 2004

Cross-dressing and border crossing: exploring experience methods across disciplines.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2001
reGossip: Playing Games at Interact 2001.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001


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