Judith Amores

Orcid: 0000-0003-1285-6909

According to our database1, Judith Amores authored at least 38 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
From User Surveys to Telemetry-Driven Agents: Exploring the Potential of Personalized Productivity Solutions.
CoRR, 2024

Deploying a Robotic ride-on Car in the Hospital to Reduce the Stress of Pediatric Patients before Surgery.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Real-time Animation Generation and Control on Rigged Models via Large Language Models.
CoRR, 2023

Affective Conversational Agents: Understanding Expectations and Personal Influences.
CoRR, 2023

LLMR: Real-time Prompting of Interactive Worlds using Large Language Models.
CoRR, 2023

Workplace Rhythm Variability and Emotional Distress in Information Workers.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Olfactory Wearables for Mobile Targeted Memory Reactivation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Sharing and Experiencing Hardware and Methods to Advance Smell, Taste, and Temperature Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Third Wave or Winter? The Past and Future of Smell in HCI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Future of Technology for Cognitive Enhancement and Well-Being: Olfactory Wearables.
XRDS, 2022

2021
Smell, Taste, and Temperature Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
On-Face Olfactory Interfaces.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
An Exploration of Form Factors for Sleep-Olfactory Interfaces.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

Deep Reality: Towards Increasing Relaxation in VR by Subtly Changing Light, Sound and Movement Based on HR, EDA, and EEG.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Real-time Smartphone-based Sleep Staging using 1-Channel EEG.
Proceedings of the 16th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2019

2018
Real-Time Sleep Staging using Deep Learning on a Smartphone for a Wearable EEG.
CoRR, 2018

Real-time Mental State Recognition using a Wearable EEG.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

BioEssence: A Wearable Olfactory Display that Monitors Cardio-respiratory Information to Support Mental Wellbeing.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

Draw & Dance: Voice-controlled AR Assistant.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Promoting relaxation using virtual reality, olfactory interfaces and wearable EEG.
Proceedings of the 15th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2018

2017
Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Essence Video Showcase: Olfactory Interfaces for Unconscious Influence.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

HoloARt Video Showcase: Painting with Holograms in Mixed Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

HoloARt: Painting with Holograms in Mixed Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Influencing Human Behavior by Means of Subliminal Stimuli using Scent, Light and Brain Computer Interfaces.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

TactileVR: Integrating Physical Toys into Learn and Play Virtual Reality Experiences.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

PsychicVR: Increasing mindfulness by using Virtual Reality and Brain Computer Interfaces.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Remot-IO: a System for Reaching into the Environment of a Remote Collaborator.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

clayodor: Retrieving Scents through the Manipulation of Malleable Material.
Proceedings of the Ninth International Conference on Tangible, 2015

Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging.
Proceedings of the Ninth International Conference on Tangible, 2015

Invisibilia: revealing invisible data using augmented reality and internet connected devices.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Bin-ary: detecting the state of organic trash to prevent insalubrity.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

ShowMe: A Remote Collaboration System that Supports Immersive Gestural Communication.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
TagMe: an easy-to-use toolkit for turning the personal environment into an extended communications interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

AutoEmotive: bringing empathy to the driving experience to manage stress.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
LSInvaders: cross reality environment inspired by the arcade game space invaders.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013


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