Pedro Lopes

Orcid: 0000-0001-6527-7084

Affiliations:
  • University of Chicago, IL, USA
  • Hasso Plattner Institute, Potsdam, Germany (PhD 2018)


According to our database1, Pedro Lopes authored at least 95 papers between 2010 and 2024.

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Bibliography

2024
ThermalGrasp: Enabling Thermal Feedback even while Grasping and Walking.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Future Paradigms for Sustainable Making.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

FeetThrough: Electrotactile Foot Interface that Preserves Real-World Sensations.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Interactive Benefits from Switching Electrical to Magnetic Muscle Stimulation.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

ThermalRouter: Enabling Users to Design Thermally-Sound Devices.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

ecoEDA: Recycling E-waste During Electronics Design.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Taste Retargeting via Chemical Taste Modulators.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Convolutional Siamese Networks for Myocardial Lesion Classification in T1 Maps.
Proceedings of the 20th IEEE International Symposium on Biomedical Imaging, 2023

Demonstrating Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Demonstrating JumpMod: Haptic Backpack that Modifies Users' Perceived Jump.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

JumpMod: Haptic Backpack that Modifies Users' Perceived Jump.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

LipIO: Enabling Lips as both Input and Output Surface.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Sharing and Experiencing Hardware and Methods to Advance Smell, Taste, and Temperature Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Third Wave or Winter? The Past and Future of Smell in HCI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Smell & Paste: Low-Fidelity Prototyping for Olfactory Experiences.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Pushing Fabrication Research past the Makers.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
<i>Whose Touch is This?</i>: Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch.
ACM Trans. Comput. Hum. Interact., 2022

Learning to work with chemicals as a haptic technology.
Interactions, 2022

Elevate: a large-scale walkable pin-array display.
Interactions, 2022

Affective Touch as Immediate and Passive Wearable Intervention.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

XR needs "mixed feelings": engineering haptic devices that work in both virtual and physical realities.
XRDS, 2022

Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Integrating Real-World Distractions into Virtual Reality.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

DigituSync: A Dual-User Passive Exoskeleton Glove That Adaptively Shares Hand Gestures.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Integrating Living Organisms in Devices to Implement Care-based Interactions.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

Demonstrating Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

What We Talk About When We Talk About Human-Computer Integration.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Towards understanding the design of bodily integration.
Int. J. Hum. Comput. Stud., 2021

Altering Perceived Softness of Real Rigid Objects by Restricting Fingerpad Deformation.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

DextrEMS: Increasing Dexterity in Electrical Muscle Stimulation by Combining it with Brakes.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Chemical Haptics: Rendering Haptic Sensations via Topical Stimulants.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Demonstrating MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstrating How to Increase the Dexterity of Electrical Muscle Stimulation using Back of the Hand Actuation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Increasing Electrical Muscle Stimulation's Dexterity by means of Back of the Hand Actuation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

SIGHInt: Special Interest Group for Human-Computer Integration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstrating Passive yet Interactive Soft Haptic Patches Anywhere using MagnetIO.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

User Authentication via Electrical Muscle Stimulation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstrating User Authentication via Electrical Muscle Stimulation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Stereo-Smell via Electrical Trigeminal Stimulation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstrating Trigeminal-based Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Smell, Taste, and Temperature Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Physiological I/O.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
HandMorph: a Passive Exoskeleton that Miniaturizes Grasp.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020


Demonstrating Wearable Microphone Jamming.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Wearable Microphone Jamming.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Trigeminal-based Temperature Illusions.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Accelerating Skill Acquisition of Two-Handed Drumming using Pneumatic Artificial Muscles.
Proceedings of the Augmented Humans International Conference, 2020

2019
Understanding the Effectiveness of Ultrasonic Microphone Jammer.
CoRR, 2019

Aero-plane: A Handheld Force-Feedback Device that Renders Weight Motion Illusion on a Virtual 2D Plane.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

TrussFormer: 3D Printing Large Kinetic Structures.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Demonstration of Metamaterial Textures.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Metamaterial Textures.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Immense Power in a Tiny Package: Wearables Based on Electrical Muscle Stimulation.
IEEE Pervasive Comput., 2017

Interactive Systems Based on Electrical Muscle Stimulation.
Computer, 2017

Demonstrating Interactive Systems based on Electrical Muscle Stimulation.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Muscle-plotter: An Interactive System based on Electrical Muscle Stimulation that Produces Spatial Output.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Metamaterial Mechanisms.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Hands-on Introduction to Interactive Electrical Muscle Stimulation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Proprioceptive Interaction: The User's Muscles as Input and Output Device.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Using your own muscles: realistic physical experiences in VR.
XRDS, 2015

Our virtual reality revolution: this time it's for real.
XRDS, 2015

Affordance++: the tale of animating IoT objects.
XRDS, 2015

Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Affordance++: Allowing Objects to Communicate Dynamic Use.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Proprioceptive Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
<i>XRDS</i> anywhere, anytime.
XRDS, 2014

Talking directly to the body: the user's muscles ELS wearable input & output devices through computer-controlled electrical muscle stimulation.
Proceedings of the 8th Joint Workshop of the German Research Training Groups in Computer Science, 2014

Let's kick it: how to stop wasting the bottom third of your large screen display.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Haptic turk: a motion platform based on people.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Demo hour.
Interactions, 2013

Gesture output: eyes-free output using a force feedback touch surface.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

constructable: interactive construction of functional mechanical devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Muscle-propelled force feedback: bringing force feedback to mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Muscle-propelled force feedback: bringing force feedback to mobile devices using electrical stimulation.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Interactive construction: interactive fabrication of functional mechanical devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

I, the device: observing human aversion from an HCI perspective.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Augmenting touch interaction through acoustic sensing.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Combining bimanual manipulation and pen-based inputfor 3D modelling.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

Hands-on interactive tabletop LEGO application.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Multitouch interactive DJing surface.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010


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