Sofia Pescarin

Orcid: 0000-0002-9529-7083

According to our database1, Sofia Pescarin authored at least 25 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Social Cohesion in Interactive Digital Heritage Experiences.
Multimodal Technol. Interact., May, 2023

Saving temporary exhibitions in virtual environments: the Digital Renaissance of Ulisse Aldrovandi.
CoRR, 2023

Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype.
Proceedings of the GCH 2023, 2023

Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage.
Proceedings of the GCH 2023, 2023

Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage: An Integrated Review.
Proceedings of the GCH 2023, 2023


2022
Integrating Citizen Experiences in Cultural Heritage Archives: Requirements, State of the Art, and Challenges.
ACM Journal on Computing and Cultural Heritage, 2022

The Impact of Story Structure, Meaningfulness, and Concentration in Serious Games.
Inf., 2022

Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames.
Proceedings of the Extended Reality - First International Conference, 2022

2020
Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'.
ACM Journal on Computing and Cultural Heritage, 2020

Towards Advanced Interfaces for Citizen Curation.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020

2019
A cloud-based architecture for processing and dissemination of 3D landscapes online.
Digit. Appl. Archaeol. Cult. Heritage, 2019

2018
Prototyping on site Virtual Museums: the case study of the co-design approach to the Palatine hill in Rome (Barberini Vineyard) exhibition.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2016
Virtual museums and social networks.
Proceedings of the 2nd IEEE International Forum on Research and Technologies for Society and Industry Leveraging a better tomorrow, 2016

2015
Editorial.
ACM Journal on Computing and Cultural Heritage, 2015

A contextualized educational museum experience connecting objects, places and themes through mobile virtual museums.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2013
VMUXE - An Approach to User Experience Evaluation for Virtual Museums.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

Behind Livia's Villa: A Case Study for the Devolution of Large Scale Interactive "in-site" to "on-line" Application.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

NICH: A preliminary theoretical study on natural interaction applied to cultural heritage contexts.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Archeovirtual 2011: An evaluation approach to virtual museums.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

2011
Apa the Etruscan and 2700 years of 3D Bologna history.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

2009
Virtual Rome: a FOSS approach to WEB3D.
Proceedings of the Proceeding of the 14th International Conference on 3D Web Technology, 2009

2008
Back to 2nd AD A VR on-line experience with Virtual Rome Project.
Proceedings of the 9th International Symposium on Virtual Reality, 2008

Virtual Rome.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2004
Databases and virtual environments: a good match for communicating complex cultural sites.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004


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