Stefano Perini

According to our database1, Stefano Perini authored at least 9 papers between 2014 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education -The Life Cycle Assessment (LCA) game.
Comput. Ind., 2018

The Use of Digital Game Based Learning in Manufacturing Education - A Case Study.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
Increasing middle school students' awareness and interest in manufacturing through digital game-based learning (DGBL).
Comput. Appl. Eng. Educ., 2017

Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Jobs and Skills in Industry 4.0: An Exploratory Research.
Proceedings of the Advances in Production Management Systems. The Path to Intelligent, Collaborative and Sustainable Manufacturing, 2017

An Ontology-Based Model for Training Evaluation and Skill Classification in an Industry 4.0 Environment.
Proceedings of the Advances in Production Management Systems. The Path to Intelligent, Collaborative and Sustainable Manufacturing, 2017

2016
Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL.
Proceedings of the Adaptive and Adaptable Learning, 2016

2014
Current Skills Gap in Manufacturing: Towards a New Skills Framework for Factories of the Future.
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014

Attracting Young Talents to Manufacturing: A Holistic Approach.
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014


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