Heiko Duin

Orcid: 0000-0002-7025-5215

According to our database1, Heiko Duin authored at least 34 papers between 1993 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Current Opportunities and Challenges of Digital Game-Based Learning.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
Towards the Operationalization of Trust Relationships in Networked Organizations.
Proceedings of the Online Engineering and Society 4.0, 2021

Getting Collaborative Networks Sustainable: Drivers and Barriers Within a Digital Laboratories Network.
Proceedings of the Smart and Sustainable Collaborative Networks 4.0, 2021

2020
Causal cross-impact analysis for identification and assessment of strategic options for industrial clusters.
Int. J. Netw. Virtual Organisations, 2020

Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities.
Proceedings of the Serious Games - Joint International Conference, 2020

2019
Influence of Trust Factors on Shared Laboratory Resources in a Distributed Environment.
Proceedings of the Collaborative Networks and Digital Transformation, 2019

Future Scenarios of maritime Logistics and their Impact on Vocational Training.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019

2018
A Concept for Predictability and Adaptability in Maritime Container Supply Chains.
Proceedings of the Dynamics in Logistics, 2018

2017
Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Service ideation and design for process innovations in future seaports.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Learning in ports with serious gaming.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

2016
Process Innovation through Digital Services for the Seaport of the Future.
Proceedings of the 2016 International Conference on Engineering, 2016

2014
The Construction of Serious Games Supporting Creativity in Student Labs.
Proceedings of the Serious Games Development and Applications, 2014

2013
Serious Gaming in Manufacturing Education.
Proceedings of the Serious Games Development and Applications, 2013

The Evaluation of Serious Games Supporting Creativity through Student Labs.
Proceedings of the Serious Games Development and Applications, 2013

2012
Lessons Learnt from Contextualized Interactive Story Driven Development Methodology.
Proceedings of the Serious Games Development and Applications, 2012

The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing.
Proceedings of the Serious Games Development and Applications, 2012

Using Behavioral Indicators to Assess Competences in a Sustainable Manufacturing Learning Scenario.
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012

The Challenge of Learning for Networked SMEs to Increase Competitiveness in Virtual Enterprises.
Proceedings of the Collaborative Networks in the Internet of Services, 2012

SGDA2012.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Modelling Dynamics in Collaboration: An Extension to the Collaborative Network Relationship Analysis.
Proceedings of the Adaptation and Value Creating Collaborative Networks, 2011

2010
Support for Innovation Processes in Collaborative Networks.
Proceedings of the Collaborative Networks for a Sustainable World, 2010

2008
Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game.
Proceedings of the WEBIST 2008, 2008

REFQUEST: A Multiplayer On-Line Game to Support Idea Creation in Innovation Processes - An Ideation Game from the Laboranova Project.
Proceedings of the WEBIST 2008, 2008

Systemic Strategic Management for VBEs in the Manufacturing Sector.
Proceedings of the Pervasive Collaborative Networks, 2008

Towards a Framework for Collaborative Innovation.
Proceedings of the Computer-Aided Innovation (CAI), 2008

2007
Serious Game Development by Distributed Teams - A Case Study based on the EU Project PRIME.
Proceedings of the WEBIST 2007, 2007

Agility in Serious Games Development with Distributed Teams: A Case Study.
Proceedings of the Web Information Systems and Technologies, 2007

Causal Cross-Impact Analysis As Strategic Planning Aid For Virtual Organisation Breeding Environments.
Proceedings of the Establishing The Foundation of Collaborative Networks, 2007

2006
Training Of Strategic Decisions In Collaborative Networks Through Serious Games.
Proceedings of the Network-Centric Collaboration and Supporting Frameworks, 2006

1998
A comparison of tools for strategic simulation and scenario generation with special emphasis on 'soft factors'.
Simul. Pract. Theory, 1998

1996
Evaluation of Advanced Communications Technologies for Public Administrations with Process Modeling and Simulation.
Proceedings of the Modelling and Simulation, 1996

Evaluation of Social, Economic and Cultural Benefits of Applications of Advanced Communications with CRIMP.
Proceedings of the Modelling and Simulation, 1996

1993
Beleuchtungsalgorithmen in der Computergraphik.
Springer, ISBN: 978-3-540-56284-9, 1993


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