Stéphanie Buisine

According to our database1, Stéphanie Buisine authored at least 33 papers between 2003 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Bibliography

2022
IdeAM Running Quiz: A Digital Learning Game to Enhance Additive Manufacturing Opportunities Discovery.
Int. J. Emerg. Technol. Learn., May, 2022

Ikigai Robotics: How Could Robots Satisfy Social Needs in a Professional Context? a Positioning from Social Psychology for Inspiring the Design of the Future Robots.
Proceedings of the Social Robotics - 14th International Conference, 2022

2020
Proteus vs. social identity effects on virtual brainstorming.
Behav. Inf. Technol., 2020

2019
A Proposal for a Methodology of Technical Creativity Mixing TRIZ and Additive Manufacturing.
Proceedings of the New Opportunities for Innovation Breakthroughs for Developing Countries and Emerging Economies, 2019

2017
Social identity cues to improve creativity and identification in face-to-face and virtual groups.
Comput. Hum. Behav., 2017

2016
Using avatars to tailor ideation process to innovation strategy.
Cogn. Technol. Work., 2016

Avatar-mediated creativity: When embodying inventors makes engineers more creative.
Comput. Hum. Behav., 2016

Designing orientation maps accessible to visually impaired people.
Proceedings of the 15th Ergo'IA "Ergonomie Et Informatique Avancée" Conference, 2016

2014
Trains of thought on the tabletop: visualizing association of ideas improves creativity.
Pers. Ubiquitous Comput., 2014

The Role of Body Postures in the Recognition of Emotions in Contextually Rich Scenarios.
Int. J. Hum. Comput. Interact., 2014

Storyboarding to improve collaboration between ergonomics, design and engineering.
Proceedings of the 2014 Ergonomie et Informatique Avancée Conference, 2014

Anticipating user's needs with playful methods.
Proceedings of the 2014 Ergonomie et Informatique Avancée Conference, 2014

2012
Dynamic tabletop interfaces for increasing creativity.
Comput. Hum. Behav., 2012

How do interactive tabletop systems influence collaboration?
Comput. Hum. Behav., 2012

2010
Optimiser le processus d'innovation grâce aux traces informatiques d'usages.
Proceedings of the IC 2010 : 21es Journées Ingénierie des Connaissances 2010 (Proceedings of the 21st French Knowledge Engineering Conference), 2010

Creativity as a tool for prospective use analysis in the design of innovative products.
Proceedings of the Ergonomie et Informatique Avancee Conference, 2010

2009
Empirical investigation of the temporal relations between speech and facial expressions of emotion.
J. Multimodal User Interfaces, 2009

Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

2007
The effects of speech-gesture cooperation in animated agents' behavior in multimedia presentations.
Interact. Comput., 2007

Embodied Creative Agents: A Preliminary Social-Cognitive Framework.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

Computer-Supported Creativity: Evaluation of a Tabletop Mind-Map Application.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2007

Paper Metaphor for Tabletop Interaction Design.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
Fusion of children's speech and 2D gestures when conversing with 3D characters.
Signal Process., 2006

Conception et évaluation d'un modèle d'expressivité pour les gestes des agents conversationnels.
Rev. d'Intelligence Artif., 2006

Multimodal Complex Emotions: Gesture Expressivity and Blended Facial Expressions.
Int. J. Humanoid Robotics, 2006

Perception of Blended Emotions: From Video Corpus to Expressive Agent.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

Universal design for mobile phones: a case study.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Children's and adults' multimodal interaction with 2D conversational agents.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Design and evaluation of expressive gesture synthesis for embodied conversational agents.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

2004
Guidelines for multimodal user interface design.
Commun. ACM, 2004

Evaluation of Multimodal Behaviour of Embodied Agents.
Proceedings of the From Brows to Trust - Evaluating Embodied Conversational Agents, 2004

2003
Experimental Evaluation of Bi-directional Multimodal Interaction with Conversational Agents.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Algorithms for controlling cooperation between output modalities in 2D embodied conversational agents.
Proceedings of the 5th International Conference on Multimodal Interfaces, 2003


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