Kay M. Stanney

Orcid: 0000-0003-2663-8662

According to our database1, Kay M. Stanney authored at least 48 papers between 1993 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Exercisable Learning-Theory and Evidence-Based Andragogy for Training Effectiveness using XR (ELEVATE-XR): Elevating the ROI of Immersive Technologies.
Int. J. Hum. Comput. Interact., July, 2023

Special Issue: <i>Trends in Adaptive Interactive Training</i> Systems - Preface.
Int. J. Hum. Comput. Interact., July, 2023

2021
Editorial: Cybersickness in Virtual Reality and Augmented Reality.
Frontiers Virtual Real., 2021

2020
Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda.
Int. J. Hum. Comput. Interact., 2020

The Psychometrics of Cybersickness in Augmented Reality.
Frontiers Virtual Real., 2020

Virtual Reality Is Sexist: But It Does Not Have to Be.
Frontiers Robotics AI, 2020

Towards a Predictive Framework for AR Receptivity.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

2017
The value of EHR-based assessment of physician competency: An investigative effort with internal medicine physicians.
Int. J. Medical Informatics, 2017

An examination of virtual environment training fidelity on training effectiveness.
Int. J. Learn. Technol., 2017

2015
Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

2014
Virtual Environment Usage Protocols.
Proceedings of the Handbook of Virtual Environments, 2014

Virtual Environments in the Twenty-First Century.
Proceedings of the Handbook of Virtual Environments, 2014

Augmented Cognition for Virtual Environment Evaluation.
Proceedings of the Handbook of Virtual Environments, 2014

2013
Quantifying Resilience to Enhance Individualized Training.
Proceedings of the Foundations of Augmented Cognition, 2013

2011
Today's Competitive Objective: Augmenting Human Performance.
Proceedings of the Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, 2011

Making the Design Process More Usable: Aligning Design with User Performance.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2010
Automating instruction support: insights from field research.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

2009
Augmented Cognition Design Approaches for Treating Mild Traumatic Brain Injuries.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

2007
Recovery From Virtual Environment Exposure: Expected Time Course of Symptoms and Potential Readaptation Strategies.
Hum. Factors, 2007

Augmented Cognition and Cognitive State Assessment Technology - Near-Term, Mid-Term, and Long-Term Research Objectives.
Proceedings of the Foundations of Augmented Cognition, 2007

An Adaptive Instructional Architecture for Training and Education.
Proceedings of the Foundations of Augmented Cognition, 2007

2005
Evoking Affordances in Virtual Environments via Sensory-Stimuli Substitution.
Presence Teleoperators Virtual Environ., 2005

Manipulation of non-verbal interaction style and demographic embodiment to increase anthropomorphic computer character credibility.
Int. J. Hum. Comput. Stud., 2005

2004
Toward Systematic Control of Cybersickness.
Presence Teleoperators Virtual Environ., 2004

A Paradigm Shift in Interactive Computing: Deriving Multimodal Design Principles from Behavioral and Neurological Foundations.
Int. J. Hum. Comput. Interact., 2004

Deriving Haptic Design Guidelines from Human Physiological, Psychophysical, and Neurological Foundations.
IEEE Computer Graphics and Applications, 2004

Guidelines for multimodal user interface design.
Commun. ACM, 2004

Command and control resource performance predictor(C<sup>2</sup>RP<sup>2</sup>).
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004

2003
Usability engineering of virtual environments (VEs): identifying multiple criteria that drive effective VE system design.
Int. J. Hum. Comput. Stud., 2003

What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience.
Hum. Factors, 2003

Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

2002
Workshop 1: Virtual Environment Usability Engineering.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Psychophysical Effects of Immersive Virtual Reality (panel).
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

2000
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions.
Presence Teleoperators Virtual Environ., 2000

Editorial.
Int. J. Hum. Comput. Interact., 2000

1999
A Theoretical Model of Wayfinding in Virtual Environments: Proposed Strageties for Navigational Aiding.
Presence Teleoperators Virtual Environ., 1999

1998
Human Factors Issues in Virtual Environments: A Review of the Literature.
Presence Teleoperators Virtual Environ., 1998

Locus of User-Initiated Control in Virtual Environments: Influences on Cybersickness.
Presence Teleoperators Virtual Environ., 1998

Aftereffects and Sense of Presence in Virtual Environments: Formulation of a Research and Development Agenda.
Int. J. Hum. Comput. Interact., 1998

1997
Development and Evaluation of the Windows Computer Experience Questionnaire (WCEQ).
Int. J. Hum. Comput. Interact., 1997

The Effect of Pictogram-Based Interface Design on Human-Computer Performance.
Int. J. Hum. Comput. Interact., 1997

The Psychometrics of Cybersickness.
Commun. ACM, 1997

Development and testing of a measure of the kinesthetic position sense used to assess the aftereffects from virtual environment exposure.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Aftereffects of Virtual Environment Exposure: Psychometric Issues.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1996
Postural instability induced by virtual reality exposure: Development of a certification protocol.
Int. J. Hum. Comput. Interact., 1996

The Keybowl: An Ergonomically Designed Document Processing Device.
Proceedings of the Second Annual ACM Conference on Assistive Technologies, 1996

1995
Realizing the full potential of virtual reality: human factors issues that could stand in the way.
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995

1993
The Influence of Information Processing Strategies on Human-Computer Performance.
Proceedings of the Human-Computer Interaction: Applications and Case Studies, 1993


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